Anthony Wood24:48
And then to answer your question about first-party versus third-party, just to level set on what those terms mean. When we say first-party products, we're talking about our streaming players, streaming sticks. These are products that we build and sell and distribute and market ourselves. And then we also make first-party TVs. These are TVs that we build, sell, market. And these are sold under the Roku brand as well as the Hero brand, which is one of our first-party brands that we use. It's a known brand. And then third-party means working with other OEMs like TCL, Hisense, but there's many, many others.
In terms of monetization, first-party and third-party are pretty similar. I don't think there's any real difference, but there are slight differences by channel depending on the retail outlet. You have different types of customers that can result in slightly different monetization, though I don't think it's huge. TV size also affects monetization a little bit—bigger TVs have slightly higher monetization—and players and TVs might differ slightly. None of these things are particularly large, so probably not worth focusing on. We lean into third-party a lot. Our partnerships are very important to us. The vast majority of Roku TVs sold are third-party TVs. The reason we have both first-party and third-party is because it's a very complicated distribution system. When you sell enough TVs to be in over half of all broadband households, that means probably over a thousand different models we certify each year across first-party, third-party, different countries, regions, and retailers. Different retailers want to differentiate with different brands, products, models, price points, and features. So offering a variety of third-party and first-party products gives us maximum flexibility to go into channels and maximize distribution. It gives us options. For example, Hero is currently exclusive at Target, which helps us get distribution there. That's a simple example, but there are lots of reasons we do it.