Yasuhiro Fukushima2:18
My original interest was in personal computers. I imagined they would become very popular in companies and that corporate software would emerge, packages like those that exist today, but at the time there wasn't enough processing and storage capacity to use them professionally. So I imagined starting with video games, since they were already possible on personal computers, starting the business with them and later moving to corporate software, but that didn't happen. First, there are no rivals in the video game industry. If one company has great success, the entire industry benefits because the market grows. If another has another success, the market grows a bit more. In that way, we are all partners. Before the merger, there were several initiatives from Square to get together. At the time, I didn't approve them, but later came the time when we had to address not only the Japanese market but the global market. There was the need to grow to expand internationally more quickly, so finally the merger occurred. I left the company 8 years ago and didn't take a position again until recently in August 2011. I don't know the details well, but President Yoichi Wada made a correct decision to keep our international expansion stronger. Currently, I imagine that mobiles and tablets are the devices with the most potential, which can already be seen in Japan. Sales of mobile games are almost half of console game sales. That has grown a lot in the last three years, and I believe it has great potential in Latin America. Regarding the game format on consoles, a few years ago they were titles that could be played by one person, individuals, but today there are many more games that allow multiple people to participate. I imagine that will be a trend for the future. The reason we started the manga division was something strange. There was a video game producer who told me that his dream was to publish manga. Years later, I spoke with him and said, 'Okay, let's publish it.' Curiously, this business went very well, and in the last 10 years, not much had happened in the market, so we managed to become the fourth largest publisher in Japan, and this continues to go very well. Regarding the crossover between manga and video games, it's not a constant. We decide based on the characteristics of each title, and we consider if they have potential; we do it, but it's not that all the manga we publish will become video games. Our sales for mobiles in Latin America are almost zero, and we acknowledge that the market in the region today is very small, 100 million dollars, perhaps a bit more, but it is 20 times less than what we have in Japan, although we think that in the future the market will grow a lot and become a big market.