Yoshinori Kitase7:13
I'm not as directly involved with the actual nitty-gritty of the game creation process—I'm more looking at it from a distance, from an overseeing perspective. But I certainly remember in the second half of the development cycle—obviously the game couldn't be played yet as all the parts were being developed separately and it hadn't been put together as one whole. When it got to that point and we made the first build just after the first master, where you could play through the whole game and try it out and see how it really would feel, I still remember when I sat down and first played it. I really found it very difficult. The difficulty level of how hard the battles were and the toughness of a lot of the game felt a lot higher than in all the previous Final Fantasies up until then. I was a bit surprised, thinking, well, this is a bit strange. But at the same time I thought, well, hang on, this actually might be a good way to go and this might actually fit for Final Fantasy. After that there was a longer period of about three months where we fine-tuned everything and played around with the balance, and it did wind up a bit easier and easier to get into than when I first did the test play. But I still remember thinking that for future Final Fantasies, maybe a more difficult, more challenging game would be a good idea. That was an episode that remains with me. What remains with people, what really sticks in their minds and makes them fond of the Final Fantasy games, is the characters. We talked about 7 a bit just now, and I think in 7 what people really remember is the main characters like Cloud, Tifa, Aerith, and of course Sephiroth. That was a game we made 15 years ago and people still remember those characters today. In the case of Lightning Returns, the main character Lightning is what probably sticks out most and makes her a bit different from other Final Fantasies. She's not necessarily a heroine or leading lady type—she's actually up there as a proper hero in her own right and she's the protagonist. That's something that sets it apart from the other games. We spent a very long time—10 years—over this series, so people have been with her for a very long time. In many years' time to come she's still going to be a popular character. I'd like to hope she sticks with people and they remember her for her individuality. I remember looking right back at the beginning of the project 10 years ago when we first started doing the original Final Fantasy 13. The first thing I said to the director of the game, Mr. Motomu Toriyama, was: above all, when we're making this game, what I really want you to do is make it so that when people have finished playing the game, they'll have fallen in love with the character of Lightning. They'll be really impressed with her and really fallen for Lightning. I think a big part of that is that she's such a strong and powerful character, and over the last two games you've seen that. What maybe stands out now, what would be interesting for the third game, is that we really wanted to depict other aspects of her as well. Of course she's still the strong, capable character she's always been, but in this one you'll also see a little more human aspect of her—things she's lost and had to sacrifice for becoming that kind of strong and powerful character. In this final game, I hope everyone enjoys seeing Lightning from another angle, this new vision of Lightning as it were. I hope you all enjoy the game.