Adam Badowski17:58
Well, it's difficult. As I said, this work isn't for everyone. Working on long-term projects requires a certain stubbornness and calmness in character. I'm calm, I have high endurance, but I know that we have a borderline level – but below the line, you have to keep swimming toward the goal. Without the people I work with, who can take the baton at the right moment, I wouldn't be able to do it. Because there are moments of doubt. And when I have buddies at work who just turn the baton and say, 'Okay, let's go another 100 meters,' that's how it is. It's a team game, and the team is crucial. We have many veterans in the company who have been here for years, and they know there are ups and downs, and in the end we'll all be happy, and we need to support each other in the process. I'm saying this as a task. But because it's hard, long work, it's super important that your work requires you to stay up to date – not just delegating tasks but you can't disappear for six months. Do you see yourself in 5 or 10 years still doing this, or maybe it's time for retirement, to pass the baton to successors?
Successors will come, and that's very good because fresh blood is needed. I think I will still be making games for a long time. I have experience. I don't know if I'll be on the board forever, but we have a small idea to invite more and more people to lead these projects because we have an incredible number of ideas. But I think I'll still be circling around this topic for many years.