Jason Kingsley34:02
I am, I am trying. Things like, for example, it occurred to me that in a way, unicorns do exist in our world, they're called rhinoceros. So a single-horned creature, albeit not very frail and pale looking, but there is a creature with a single horn, it's called a rhinoceros. But it doesn't resemble the unicorns we know. But in the medieval mind, in medieval Europe, clearly people were telling the truth when they'd seen a single-horned beast that galloped like a horse, happen to be quite stumpy. But also the narwhal exists, and people had real unicorn horns. So you've got this weird balance. And unicorns are mentioned in the Bible as well, which is true obviously as far as those people were concerned, and it was all literally true for those people. And therefore you had real tales from Africa from travelers of unicorns over there, and you had proof because you'd seen somebody's actual unicorn, but you've never seen one. So unicorns exist in the same, well, yes, in the medieval mind I think they probably did. And this idea that the further away from home you go, the more strange everything gets, is still prevalent today. Let's face it, lots of people don't travel very much, and when you travel you realize that people are people, they live in cities or live in the countryside, they might speak a different language, but they all pretty much want to live a decent and peaceful life and get on with doing things that people want to do. They don't have a single foot that they shelter under to keep the sun from their face, they don't have dog heads or fishtails. But I think that stuff is fascinating. We still do it to a certain extent today. So what happens when you take a book like that where there is that authentic sensation and feeling and mindset of a historical setting, and then you inject real magic? What does that do to those narratives when suddenly there is real in-your-face spellcasting or a magical object? Well, it causes confusion. People deal with unpalatable truths today. They get into denial or they figure out a rationalization. They go, 'That can't be true.' Like, well it is. 'Well, I don't believe it.' Or it's fake news. We're living through really fascinating times at the moment.
Geopolitics and you can see the same kind of justifications. Some people go, 'I'm going to have to completely reevaluate my understanding of the world,' and some people go, 'No, I don't want to reevaluate my understanding of the world. I'm just going to deny that that happened even though I've seen it. It didn't happen that way. I'm going to reimagine it and rethink it and put it in a different context and I'm just going to say it didn't happen.' People back in the medieval period did the same. People in 400 years are going to be doing the same, sadly. Human beings do this because it's a way of coping. And I think if you're writing a story, you can do the same. There's one of the characters in the story that sort of has personally witnessed things that are very unusual and almost certainly magical, and when asked, it sort of goes, 'I haven't got time. I'm not bothered about it. It hasn't had much impact on me. I'm not that bothered. So you can worry about it if you like, but I'm just going to pretend I didn't see it' because he can't deal with it. It doesn't have the tools to deal with it, whereas other characters do and other characters lean into the whole thing. But you've still got horses, you've still got lances, you've still got castles that need to be repaired, you've still got a moat that's got to be dug out because it's just a mess and it isn't really a good moat. You've still got trees in the wrong place, brush that got to be cleared out, roads that got to be improved. In this particular place there's a bridge, a very significant strategic bridge, that's got to be dealt with. And there are neighbors that have got to be communicated with. And that's where true narrative is, in the kind of situations and conflicts and how people in the story deal with those conflicts in a meaningful way. One person might deal with it by being very aggressive, the other person might want to talk, and everything in between. And there's probably a time for talking, hopefully most of us will talk first, and then sometimes you have to get into a physical altercation, but hopefully you can wind that back. Misunderstandings happen as well. Misdirection, I always find misdirection or people assuming the worst about other people is fertile ground for novels and stories because we as the viewer and the reader know both sides. 'No, no, don't think that because this person is good as well,' but the characters might not see it that way. They might interpret it in a much stronger, more aggressive way, and that's part of the story. So I've tried to bring that out.
So magic. If magic exists, it depends on how all-encompassing the magic is. If it's magic like Dungeons and Dragons where pretty much every other person has some kind of incredibly powerful magic spells, society would be very different because you know who would fix your plumbing? And if you can do magic spells, wouldn't you have magic spells to make your life easier to heat water? Because you don't want to wash in cold water. Does somebody go around heating up everybody's water? Is that their job? Are they the water heater? They just walk around the village quickly zapping everybody's jug of water for their morning ablutions, heat up, and you've got hot water. Great. And you pay the fire mage some money to heat your water. Not very adventurous or heroic, but probably how it would happen. You've got minor magic spells to heal things. You've got an injured pig or an injured horse. Well, you're going to go to the magic user and pay them a penny. 'Can you cast a spell to fix my lame horse, please?' 'Yeah, sure.' Done. These are the sort of ordinary level things. And I find that would be really intriguing to look into: how would you use those magic spells for everyday circumstance?
Lighting a fire in the wilderness is a pain sometimes, especially if the wood's dry. Well, if you can control fire, brilliant, you don't have to worry about it. Get it going and then rest. That was probably what fires would be doing most, rather than casting fireballs at monsters. They'd probably be lighting campfires because it's more convenient than using a flint and steel. If you can fly, what does that do to the transport infrastructure? If you've got a spell where you can run incredibly fast, you make a great messenger. So you could set up a whole postal system of mages that can haste between various places. Are they going to be doing that? Yeah. Some people don't want to go into dangerous dungeons and risk their life. Some people are just happy to make decent coin by doing an ordinary job. And if you had a flying spell you could do it once a day, you make a great postman. There you go. I love those kind of worlds where they extrapolate what society would be like if magic was extremely common. It's fascinating.
Well, I always wonder about economy as well. As we all know, I've studied economics a little bit at a very basic level, but supply and demand is a thing. In the medieval period there were times when nobody was making coins anymore, and coins get lost, used up, hoarded, and buried. Sometimes there were times in English medieval history where there weren't coins to go around, so they had to drop to a barter system or there weren't enough coins to do big things, so somebody had to invent new coins and make them work, and all that around coin clipping, and it's not pure gold, it's 50% gold, and then what's it actually worth, and all of that wonderful complex economic arguments. But at the same time, if you have a village shop and there are adventurers coming in with magic weapon after magic weapon, who's going to buy those magic weapons? If you buy them off the adventurers, people are going, 'Okay, so it's a plus three magic sword, but I've got six of them, dude. To be honest, nobody in this village wants a magic sword. Other adventurers, yeah, but do you want to buy it? No, my shelf is filled with magic swords. I'll take it off your hands for a penny, just do you a convenience. But this is a magic sword.' 'Yeah, I know, and I've got six of them and they're not selling very well because everybody around here has got a magic sword from that bloody dungeon over there that seems to be endless that everybody goes into. Some people come out of it laden down with jewels and gold. I've got more rubies than I can shake a stick at. The kids are using them as marbles in the street because nobody wants them.' Because if something becomes so common, there's no scarcity value, so suddenly the price collapses. Diamonds in our modern society are only valuable because it's a diamond cartel that artificially restricts the amount of diamonds released to the market. If they released all the diamonds all the time, diamonds would be dramatically cheaper. They've created an artificial system. Would you have the same system? Would you have guilds of adventurers going, 'You know what, I know you've got six magic swords, but we cannot release more than one magic sword to the public. We just have to have a massive warehouse filled with magic weapons of all sorts and we will slowly release them to the community.' That's literally what we have in the modern day. Oil prices are hugely influential on the modern economy. Price goes up and down because people decide to get more oil out of the ground, and then suddenly the price comes down, everybody goes, 'Oh no, all those people who are trying to get oil from shale, which is expensive, suddenly can't make any money anymore, so they close it down.' And you can imagine a fantasy setting where you can't buy a turnip for a magic sword, just too many of them. The economy would collapse.
There's only so much gold an economy can swallow before gold becomes like silver, and before silver becomes like copper, and copper is totally valueless. So I find all of that fascinating. I'm not trying to take away from the heroic fantasy trope or whatever, but sometimes especially in a computer game you can model this, but it does frustrate the player because they've risked their life and they've got nothing of value. It plays with their expectations. It would be a fun world-building exercise if nothing else, just to take it as far as you can and see what comes out of it.
Let's go one of the other things that occasionally occurs to me is magic animal. If an animal can talk to you, I tell you what, I train horses. One of the things about training horses is trying to communicate with a horse with body language because you can't talk to a real horse verbally. You sort of can, but not. If you could explain to a horse, 'I want you to do this for me,' maybe they'd say 'No, go away, I'm too tired,' or 'Yeah, okay, cool, that sounds good, let's have a go at that.' If the horse wants to have a go at jousting, maybe some horses that are talking horses go, 'No, I don't like that, it's a bit dangerous for me. Can I just fart around pulling a cart, please?' 'No, but you're a mighty warhorse.' 'Yeah, but I don't really want to do that. I just don't fancy it. I've got a headache. I'm having a bad day. I don't want to joust.'
And then the other thing I stumbled across was inns. Inns exist, they're basically travel lodges, motels whatever. In the medieval period you go there, you pay a bit of money, you stable your horse or your pack ponies, stay overnight, drink and eat, and then on your way again. In an adventurous setting, a tavern would be attached. If you're traveling on different creatures, which probably could be in a high fantasy, you're going to have to keep them in the inn as well. But some of them aren't compatible. Horses and horses are fine, horses and ponies and donkeys and camels, fine, they're all herbivores. But if you're riding a war cat the size of a huge tiger, that's not going to mix with the horses. You need special facilities. You're going to have to pay more money to the animal handlers. There's going to be this whole group of society that are going, 'I tell you what, we can deal with hippogriffs but we can't deal with battle cats.' Battle cats you'd have to go to a couple of inns down the road specializing in battle cats and war dogs, giant war dogs, and dragons. They've got a fireproof place, but it's going to cost you a fortune. So you suddenly think, that's really fun. You could have a whole roleplaying session around an inn with incompatible creatures that all turn up at the same time and they all want to bed for the night, and the innkeeper doing his nut trying to work out how to make it all work. And I just think yeah, that would work really well, that's such fun. That would make a great story, even that's fantastic, brilliant.
Yeah, and my last idea is about gong farmers. Have you heard of the term gong farmer? G-O-N-G farmer. Gong farmer was a real profession in the medieval period. Their job was to empty cesspits of human waste. Very important. People poop into pits, it gets dug out by chimneys, put into wheelbarrows, and sold to farmers or sold to people who are using it for tannery or sold to make gunpowder in the later medieval period of saltpeter. These people became very very wealthy because they were dealing with other people's poop. Okay, that still exists. In a medieval fantasy setting you're going to have a category of worker, sort of municipal worker, that are gong farmers, the poop trucks. In a lot of medieval societies they did this stuff after dark. They didn't do it during the day because people don't want to look at wagon loads of poop, right? They want to have this done undercover and out of the way. So you've got a whole tranche of society, not just the thieves and the thieves' guild and assassins going around at night, you've also got the poop trucks trundling around. And it suddenly occurred to me: the gong farmers' guild is going to be powerful. It is going to know stuff because it is going out at night totally legitimately. It is going to have a relationship with the thieves' guild because thieves and the gong farmers in cesspits sometimes things drop down there, and the gong farmers will need to shift a jewel that they found in the cesspit of the local castle. That jewel could be really important, a magic ring that's fallen off the finger and fallen into the poop and taken it. They're going to know the assassins as well. There's going to be some kind of deal done with the poop guild and the assassins' guild because the assassins know they've got cesspits that need to be emptied as well, and the thieves' guild does as well. The thieves' guild has garderobes and toilets that need emptying. So the gong farmers are going to be very well connected with all strata of society. And it suddenly occurred to me there's fertile (if you pardon the expression) ground for storytelling in an urban environment in a fantasy city. Somebody is emptying the cesspits and they know a lot about a lot of people. Now that is a brilliant setting for a story. Really interesting, and you don't think about it.