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Amit Patel
Chief Accounting Officer, METHODE ELECTRONICS INC

Define, design, build and test | Let's Talk... Prototyping | Amit Patel

🎥 Jul 09, 2020 📺 WFP Innovation Accelerator ⏱ 3m 👁 449 views
Amit Patel, Founder and Creative Director at Experience Haus, joined us to talk about prototyping and testing at the 27th ...
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About Amit Patel

Amit Patel, who is listed as Chief Accounting Officer at Methode, has also appeared in content unrelated to accounting. In a September 2020 talk on prototyping, Patel, identified as Founder and Creative Director at Experience Haus, discussed the design process. He stated that a minimum viable product (MVP) should focus on the least amount of work needed to learn from users and validate assumptions, and that products should be built to provide value and incorporate feedback for iteration. He emphasized the importance of understanding user context, needs, and tasks, and said that prototyping can help speed up development and decrease costs by avoiding the building of unnecessary features. Separately, in a September 2020 video titled "Basic of addition, subtraction, multiplication & division," Patel presented a tutorial on basic arithmetic operations. He explained examples such as adding 5 and 3 to get 8, and discussed rules for signs in multiplication and division, stating that the video was intended for students who may have a fear of mathematics.

Source: AI-verified profile updated from Amit Patel's recent appearances. Browse all interviews →

Transcript (5 segments)
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And the minimal viable product starts to think about what are the most important things that we need to go off and learn. All right, so what are the assumptions that we have? What do we need to validate? Okay, what do we need to ask our users to get feedback on? And what is the least amount of work that we can do to learn those things? And why the least amount comes in is we don't have huge amounts of time, huge amounts of money or budget, we don't have the huge amount of resources. Start trying to think, you know, what can we do? You should be thinking about the features that you ultimately need to build now and enough features to ultimately satisfy the first users that you're going to show the student all right. And the important part is that you need to be able to sell the product to them. I'm not speaking selling as in a commercial aspect, but showing a potential user that this product provides value. Right, ultimately products are using design to provide value to our user, and this MVP needs to be able to do that.
We also want to build into our product the ability to get feedback, so we learn from when we speak to our users, we learn from them, we get feedback, and we iterate. I know a few of you mentioned iteration. And we look at the word empathy: understanding the ability or giving yourself the ability to step into your users' shoes to understand their pain points and their frustrations so that you can learn from those things and ultimately build very useful and compelling products that people not only want to use but that they can value from, that they might ultimately tell other people to start using as well.
Ultimately, yes, we want to be testing our ideas and assumptions. If you have an idea of how you could potentially put something that you'd like to put into that product, test it with the users. You know, see, you know, is this product giving you the answers into some of those assumptions that you might have? It's really important now to start thinking about contexts and needs and tasks of your users. And context is very important in thinking about where is your user when they face this problem, what device might they have, when in their day are they facing these problems? Okay, so then this is going to help figure out what features that ultimately need to be built into your product.
Eventually, you know, you start looking at this as an early sample or a model or release of your product so that you can test your ideas, you can test those assumptions, you can learn from them, you can see, are we heading in the right direction? And this is a very important part of the design process. It's going to ultimately help you speed up development, it's going to help you decrease the costs. Right, we don't want to be wasting money or wasting resources building things that aren't needed or that don't resonate or provide value to users. Once you start to see your idea take form in the shape of a product or a prototype, it will start to kind of give everyone a new idea of what this thing is going to start to look like.