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Andrew Paul
Co-Founder, Chief Executive Officer & Director, CORSAIR GAMING INC

FANATEC RESCUE PLAN REVEALED! - Exclusive Interview with Corsair CEO, Andy Paul

🎥 Oct 25, 2024 📺 Boosted Media ⏱ 65m 👁 47226 views
I recently sat down for a chat with Andy Paul, CEO of Corsair who have recently aquired Fanatec. In this video we discuss the ...
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About Andrew Paul

Andrew Paul, co-founder and CEO of Corsair Gaming, discussed his personal experience with adversity in a December 2024 video, stating that after reaching his "lowest moment" he felt "untouchable" and that "there was nothing they could do to me." In a November 2024 interview, Paul addressed Corsair's acquisition of Fanatec, describing the company's financial difficulties as stemming from a loss of cost control and a post-COVID market bubble. He stated that Corsair intends to let the Fanatec brand maintain its own identity and that the company is working to integrate systems and improve customer service. In earlier appearances, Paul commented on the gaming market's trajectory following the pandemic, noting that a "surge of gamers" buying gear had subsided but that a short refresh cycle would bring customers back. He also discussed the impact of supply chain constraints on graphics cards and shipping costs, and expressed a positive outlook for sim racing as a growth market. Regarding Corsair's stock being targeted by retail traders in 2021, Paul attributed the activity to a battle between long-term investors and short-selling hedge funds.

Source: AI-verified profile updated from Andrew Paul's recent appearances. Browse all interviews →

Transcript (89 segments)
H
Host0:00
Hey guys, we're here. So something quite different for you today, but something that hopefully you'll find quite insightful. So earlier this morning I had the opportunity to sit down with Andy Paul, the CEO of Corsair, and have a pretty candid chat about the events of the last 12 months for the Fanatec brand, as well as his plans for the future with Fanatec now that they've taken over the Fanatec brand. So before we get into the interview, I wanted to give you a little bit of surrounding context: how this interview came to be, what my intentions were going into this, and a few other little bits and pieces, just to give you a little bit more insight into some of the things that have been going on in the background here. So to do that, we need to rewind back to the start of 2024. You'll remember there were all sorts of issues at Fanatec. They were coming off the back of a massive amount of sales during the Black Friday period, and basically customers weren't receiving their orders, customer service had basically ground to a halt, people weren't getting responses to questions, and it was just a really dark and bad time for anybody that was a Fanatec customer. So during the time that all this was playing out, I felt a very strong sense of personal responsibility to try and get you guys the answers that I felt like you deserved. Not because I felt like we pushed you towards any one particular product, but obviously we review hardware, people purchase hardware based on our recommendations on the hardware itself, and we had no idea that things were going to play out the way they did. We wanted answers as much as we felt that you guys deserved them. So I reached out to Fanatec at the time and asked if I could do an interview with the then CEO of Fanatec, Thomas Jackermeier, and they agreed to doing that interview. They also were happy for me to actually say to the community that I was doing that interview and have you guys present your questions to me, and that's what we did. So you remember back earlier in the year, we put up a post basically asking you guys for your questions. Your response was absolutely amazing, we had a ton of really great questions. Tom and I then sat down for the better part of a week, distilled all that into a list of questions that we felt best represented the sentiment of the community. So we then sent those questions back to Fanatec, and then it was basically just crickets. We didn't hear anything back for quite some time. And look, I was pretty upset about that because obviously I had created an expectation with you guys that that interview would be happening, and then because I wasn't getting any feedback, I had no way of updating you guys on what was going on. So it was a pretty darn stressful time for me, I will admit. Now fast forward a little while after that, and the announcement was made that Thomas had been removed as CEO of the company, and then of course it made sense the reason why that interview had never happened. So then we fast forward back to the takeover by Corsair. I reached back out to Fanatec again and said, look, is there a possibility for me to sit down with Andy, the CEO of Corsair, and ask him some questions? So look, honestly to my surprise, they agreed to it. I didn't think that they were going to. And yeah, that brings us to today. So basically what I've done is prepared a whole bunch of questions. Some of those are based on questions that have kind of been repurposed from what you guys asked months ago, in light of the events that have taken place since then. So going into this, my intention wasn't to grill the guy on all the events that have taken place over the last 12 months. Obviously he's only just come in, there's obviously a lot of discussion around the way that acquisition has taken place, but I think what's really important here is for us to gain a better understanding of who Andy is as a person and what his intentions are for Fanatec moving forward. So that's what I was aiming to achieve through doing this interview, and I felt like we did sort of come away with a better understanding of who he is as a person, what makes him tick, rather than just sort of getting those default PR answers that we might have gotten if we'd asked the questions a little bit differently. So that's why I've asked these questions the way I have, not only to provide the opportunity to give us more insight into the future of the business, but also give him the opportunity to be a little bit vulnerable in his answers as well. And after the conversation, I actually did feel like he opened up quite a lot more than I actually expected him to, which was pretty cool. Now it's also important that you guys are aware going into this that I am a Fanatec affiliate. We have affiliate relationships with most major sim racing brands these days. Now the reason we do it that way is because we want to provide a way that you guys can support us and the work that we do here at Boosted Media without it costing you a cent and without any bias towards any one particular brand as well. Now of course everybody is going to have their personal biases. My job as a reviewer isn't to try and convince you that I'm not biased; my job is to disclose any potential bias so that you guys can make your own judgments. So the way I've tried to set it up is basically affiliate relationships with as many brands as we can. That way it doesn't really matter to us what you guys buy. If you choose to support us by using our links, then that is a way that you're able to do that. So I think that covers off everything that you need to know as context going into this, and I'm really interested to see your thoughts in the comments down below. As I said before, he was a lot more vulnerable in this than I actually thought he was going to be, so really interested to see your take on that and whether you're excited for the future, what your thoughts are on the answers to the questions. So without further ado, let's dive in.
So hi Andy, and thank you very much for jumping on with us today.
A
Andrew Paul4:45
Yeah, glad to be here. Good to be on your site for the first time.
H
Host4:51
Yeah, we really do appreciate you taking the time out of your very, very busy day, I'm sure, to join us today. So look, the sim racing community is extremely close-knit, and I think it's fair to say that within the sim racing community, a lot of people have lost a lot of faith in the Fanatec brand through the events of the last 12 months. Obviously a lot of things have been going on, you're only just taking over the company, but naturally there's going to be a lot of people, including myself, that are very curious to hear your take on what's happened over the last 12 months, how you plan to turn things around, and why they should trust the Fanatec brand moving forward. So before we get into the more specific questions, seeing as this is the first time most of us have met you, do you have anything that you would like to say to the sim racing community?
A
Andrew Paul5:29
Well, I think the first thing is to lay the groundwork for what's been going on at Fanatec. We've been fans of Fanatec for quite some time. I'm an enthusiast, I do a lot of different things. I don't do a lot of racing. I used to do some go-kart racing, but I don't have time for that. I've been on the track a lot, but I don't do any racing anymore. And so we love it. I've known Thomas for quite some time, and we talked over the years about perhaps doing something. But look, this is a story really of a company which was founded by a guy who's a great fun guy, good race driver, obviously was totally into sim racing, and really brought this company to life. But like most founders, he just didn't have the experience of growing a company. The company especially during the COVID years, where for his company and our company, COVID was people stuck at home, and the world exploded with people buying anything to do with gaming and sim racing, and the growth got the better of them. I think they realized they got to a point where the systems they had in place to run the company, which were pretty much non-existent, the growth just overtook it. So all of a sudden they were unable to see what was going on with inventory, where it was, when things were coming in. They couldn't respond to customers, tell them when they were going to get their products. And unfortunately, they also didn't really know where they stood financially. I remember having a conversation with Thomas about the state of things, and he was telling me everything was great and the company was profitable. I said, well then why are you $70 million of debt to the banks and why have you not paid suppliers? Surely it doesn't matter what your CFO is telling you; eventually when you start running out of money, that means you're probably not making money. So I think it was just one of these situations where Thomas was probably a better race driver and sim enthusiast than experienced businessman. Look, this happens to most companies. We're quite rare in the fact that I'm still CEO here and founder of the company, but most companies are founded by people with no business experience. Otherwise they probably wouldn't start a company in the first place. And if it gets too big, they're not sure how to manage it. So I think that's really what happened in this case. But as far as the company's concerned, they've always made great products. We love the team there that designed the products, we love the people that are marketing them and showcasing them. It's just unfortunate that they got themselves in a situation where they just lost track of costs, lost track of freight costs and everything. And unfortunately, the post-COVID, let's call it not really a recession, but after you have this huge boost of people buying stuff during COVID, as soon as people went back to work that stopped. It was more like a correction, I guess you could say. Now we look back, you can see it's a bubble. So it's a bubble that, and there's still a very healthy business around, but there was a bubble on pretty much every gaming and enthusiast company. And Thomas unfortunately had designed this really impressive building to move into, which as most buildings when you build them from scratch, cost twice as much as he thought. So anyway, that's really what happened. The company just lost control. But that doesn't mean that the products are bad. Products are great, and we're going to turn things around very, very quickly. I mean clearly, I know you've got some questions on customer service, I'm sure, so we can answer them, but that's one of the first things we're paying attention to, definitely.
H
Host9:46
So you touched on this already a little bit, but the next question I had for you was: a lot of sim racing manufacturers are owned and operated by people that are actively involved in motor racing, or at least have been in some capacity in the past. So can you tell us a little bit more about your background? You mentioned before that you had done a little bit of karting and been around the track quite a bit, and I guess just what brings you to sim racing, what sparks your interest in sim racing both personally and as a brand?
A
Andrew Paul10:11
Well, I think the first thing to say is that with the bigger companies, I don't think the CEO of Logitech or Thrustmaster is racing cars around tracks. And clearly the small companies and the startups, people that we've met now that are in the business of putting sim rigs together because obviously Fanatec is making components, those are clearly from the racing community. And so I've been very, very heavily involved in it. I mean, I love Formula 1, I go to a lot of races, and as I said, I've done some track time, but certainly not enough to be dangerous. But I'm also a pretty good mechanic. I spent my youth playing around with cars and engines. I've still got quite a few hot rods, and work on engines quite a bit and that sort of thing. So I'm around the sort of genre. But more importantly, it's all about enthusiast. So if you think about Corsair, you may not know much about what we do. We make components for people that build high-end gaming PCs. So they're spending $3,000 to $5,000 on a gaming PC. Well, this is exactly what Fanatec is doing. They're making components for people that are building more like $3,000 to $15,000 sim rigs. It's exactly the same business. And our customers are both super enthusiasts. And so that means we have to have those enthusiasts inside the company. And so there's actually a lot of people in Corsair that, as soon as I announced that we were looking at Fanatec, all sorts of people bubbled up that had sim rigs at home. It's amazing how prevalent it is within the community. Even if you see a Linus Tech Tips video who obviously doesn't specialize in sim racing equipment, as soon as they do a rig, everybody comes out and goes, 'Oh, I've been looking at doing one of those, I've got one at home.' It's a lot more prevalent than people actually think it is.
H
Host12:07
Yeah, to hear your perspective on that. And the people that are involved in this, I mean we've got the product manager, we've got a reviewer, this guy Mark Park who's been a reviewer for years, a Dutch guy actually from Amsterdam, and he's been a reviewer of sim rigs for probably 15, 20 years, really good race car driver. One of the guys we brought in to lead sales at Fanatec is also a GT3 driver. So yeah, we've got plenty of experience in terms of the difference between a good and a so-so product. I'm not concerned about that.
Definitely. And I think from my perspective as well, just having dealt with a lot of the staff at Fanatec over the last five or six years, one thing that has always been very obvious to me being in that position is how passionate a lot of those guys are, not only about their products but about racing in general. They are genuine enthusiasts, not just engineers that are looking for a job basically.
A
Andrew Paul13:02
That's right, because it's the same in our company. If you're really into gaming and gaming hardware, then you want to work at a company like this. And it's more important to do that than exactly what you're getting paid, whether you can get an extra thousand a year somewhere else and that sort of thing. So we share that passion with them.
H
Host13:21
Excellent. It sounds like it's a pretty good alignment there then. So yeah, next question I had for you is: you said in a previous statement that you've long admired the Fanatec brand. Now we know that you guys have already been developing some sim racing equipment on your own. So we saw the new cockpit that you announced a little while ago and had on display at ADAC just last week. So those were obviously developed completely independent of Fanatec. Can you shed a little bit more light on why this acquisition has come to be from your perspective? Because obviously you have the resources to develop products on your own. So yeah, if you can shed a little bit more light on that.
A
Andrew Paul14:00
Well look, it would have taken us years to get to a point, if we could ever get there, to be as well known and respected as Fanatec. And so really it's a time to revenue. I mean, we were thinking if we did it ourselves, maybe we do a few million dollars revenue next year and build it up slowly. But with Fanatec, we get a $100 million business from the start. And they didn't have, funny enough, the thing we developed which was easy for us because we've got a lot of factories in China that make pretty complex metal products because we make cases and power supplies and those sort of things, and obviously we've got a lot of factories that are making pretty complex electronic parts as well. So it's very easy to have one of our factories knock out a chassis. And the chassis we brought out is not really one that Fanatec has. They have a very expensive F1 cockpit, but this fits perfectly into the mid to high end of their range. So I think this is a perfect thing for a ClubSport or Podium wheel and wheelbase. And so no, as soon as we knew we were going to get Fanatec, we immediately rebranded all our stuff as Fanatec and really dropped the development of our own wheels and pedals. We may do some work on pedals anyway because I think Fanatec's expertise has certainly been on wheels and wheelbases mostly, and we may be able to help them with some of the other products.
H
Host15:24
I mean, that said, their CSL Elite V2 pedals are actually some of my favorite pedals on the market at that kind of price point. So they definitely know what they're doing when it comes to pedals. But it has been a long time since we've seen that kind of Podium level product. In fact, I think the V3 pedals came out almost 10 years ago now.
A
Andrew Paul15:44
Hold on, and you may see something soon.
H
Host15:50
Awesome, I'm very happy to hear that. So yeah, I guess we've already kind of touched on this a little bit, but most sim racing manufacturers are relatively small businesses, at least compared with a company like Corsair. So you guys had a market cap of over $700 million last time I had a look. Can you give the viewers a better understanding of the scale of Corsair? You mentioned already that you have factories that are producing equipment for you. I know that Fanatec previously had a factory that was basically they were paying for the resources there as far as I understand, rather than them actually owning the factory. So yeah, I think it'd be valuable for the viewers to really understand the scale of Corsair and what kind of power that gives you in terms of all the different various facets of manufacturing, designing products, and marketing them.
A
Andrew Paul16:31
Yeah, well give you an idea. Last year revenue about $1.5 billion. We have 2,000 employees around the world. We have a factory that we own and operate in Taiwan. The first products we ever made were memory modules, highly overclocked memory modules for people that were overclocking gaming PCs. And we could never find a factory that was as good as we were doing that, so we built our own factory. About 700 people in that factory, and we now do a lot of other products there. But mostly we're doing a similar thing to Fanatec. Most people that are designing products like this, you find factories in China that can do it, and you design the products and have them built. So largely we do the same, it's just that the scale is a little different because the volume of products that we're making. I mean, we ship about two million units of things every month, to give you an idea. So there's just a lot more capability. And obviously the bigger factories want to work with us because of the volume. And Fanatec is at the stage that we were 20 years ago, where you're scrambling around finding small factories to work with. And sometimes, especially in the last year, it was difficult for these factories because they weren't getting paid on time. They were getting paid, but very late. So yeah, that gives you an idea. We've got about 27 product lines now, ranging from components that people build PCs with, we make full gaming PCs, we make all sorts of peripherals. We bought a streaming company actually in Munich, just down the road from Fanatec, that makes mics and cameras. You probably know Elgato, you may own some of their gear. So as you'd expect, we have a lot of companies. We bought this company called Scuf Gaming that makes controllers for PS5 and Xbox. So we've done quite a few acquisitions, and most of them have been reasonably successful. And usually what we can do is bring scale of logistics, manufacturing, operations, all the things you'd imagine. But remember, we're one of the big sellers on Amazon and Best Buy for gaming gear of any sort. So we dwarf most other people. For the gear that goes into gaming PCs, cases, power supplies, memory, we have huge, almost 50% market share in most categories. So it's actually quite similar to the place that Fanatec had in the high end, with Logitech and Thrustmaster owning the lower end.
H
Host19:31
I guess one of the big differences there is that if you're comparing to Fanatec for example, obviously before the acquisition, all of their marketing, basically all of their resource, all has to come from direct sales of their own product. Whereas you've got the advantage here now of having an open pool of resources, and I guess you can pull funds from a different area of the business to help sort of get Fanatec off the ground initially. And then because you've got that scale and that massive amount of resource, you don't necessarily, at least initially, have to be making a profit on this particular business entity.
A
Andrew Paul20:05
Yeah, but we will. We don't have to, but look, it's going to happen very quickly. I mean, Fanatec should be a profitable business. It's just that when you have very little visibility of what's going on, it's just difficult to keep track of things. But scale helps a lot. And obviously one of the things that will help with this channel is we've got to figure out which products make sense for us to put into places like Best Buy, Amazon, Micro Center, and JB Hi-Fi and that sort of thing. We operate in 50 countries around the world now, so we have sales in most countries. So once we figure that out, the distribution will be a lot easier, and our freight costs are much lower and all these sorts of things. So that's what we can bring to the party.
H
Host20:55
So with all of that in mind, what do you believe that you can bring to sim racing that hasn't been done before?
A
Andrew Paul21:01
Well, I think we're going to... what we've told the people at Fanatec is look, you historically have been great at making sim racing products, and with limited resources quite frankly in terms of having to deal with all these other hassles. So we'll take all those hassles away from you and just concentrate on making the best products you can and marketing them properly, showcasing them, help you go into the channel so more people see them. But fundamentally, I don't think the guys at Fanatec need a lot of help in design. They're really, really good product guys. But obviously we can turn them onto bigger factories when the time's right. I mean, we've got to stabilize all the factories they're using at the moment, but long term, if they come up with newer products or chassis and that sort of thing, we've got great cost structures and quite good volume capabilities. So that's what'll happen.
H
Host21:53
Fantastic. So your press statement said that you intend to make significant investments into the Fanatec brand. Where do you intend to focus that investment, at least initially?
A
Andrew Paul22:04
Well, I think initially most of the investment is going to be in time and systems. So we've got teams over there now, actually this week, every week there's new people going over to Landshut in Germany. We want to get them on, we run a pretty big ERP system with Oracle, we have CRM systems, we have customer service systems. All those are going live in the next six months. We've already taken the first step, which was to address the customer service issues. And so we've already got those live on our systems. I mean, we still have the same issue that we can't necessarily see all the inventory and where it is, but that's going to get taken care of within months, if not in some cases weeks. So that's the first thing. And then where we'll invest is in whatever technology we need to invest in, whether it's software, firmware. I think the software so far seems okay. I've talked to a few different people. Some people have said it's pretty good, works. Some of the integrators we've talked to said it's a bit clunky. So we'll help them tune that up, and we've got huge resources around the world for getting software done.
H
Host23:16
We'll discuss software a little bit later on because I've got some specific questions around some things. RGB will be mentioned. But what are your... you've already touched on it a little bit, but can you expand a little bit more on your plans in terms of global distribution? One of the big complaints that we've seen for many, many years now with relation to Fanatec specifically is availability around the world. Obviously they've wanted to keep their profits as high as possible by not having to pay middlemen in terms of distribution, but that does limit their reach and it does turn a lot of customers that would have bought their products onto other brands.
A
Andrew Paul23:48
Yeah, exactly. So I think we've got to do this carefully. And so we've already identified some of the products, some of the mid-range products, either ClubSport or ClubSport light, that we should be able to over time bring the cost down with our bigger factories so that we have enough room to cover the margins needed in retail. So I think that's the first thing. And by the way, we did exactly the same thing with Scuf Gaming when we bought them. They were 100% direct to consumer, and we managed to find some products that we could put into Best Buy and Amazon. It's been a great success. So even though you make a little less money going through the channel, the volume makes it all worth it. So we're going to do that. We've already identified some of the places. We're in JB Hi-Fi in Australia, for example, which is one of the big places. We'll certainly move into there. There's a few places in the US that have gotten into sim racing early, like Micro Center, which has done a really good job. And there'll be a few places in the UK as well. And then the other thing that we're going to try and do is team up with a lot more of the integrators. So what we've realized is that one of the things that Fanatec really hadn't done was sell complete rigs or had a structure to sell complete rigs. And as you probably know, actually I'm not sure what the situation is in Australia, but in Europe there's a lot of these arcades with multiple sim rigs, there's F1 experience centers, there's... I mean, now we're talking to hotels who want to put golf simulators and racing sims in all their high-end hotels. So there's a lot of opportunities there, and I think we'll be able to help because remember, we now make a chassis, we make gaming computers, we make monitors, so we can supply the whole setup. So I think that's another dimension that's going to really help the business.
H
Host25:53
So we've already touched on customer service a little bit there as well. One question that I had based on what you were saying before: you were talking about sort of integrating the customer service into your existing resources. Now you've also said that the current staff and structure of Fanatec will remain, at least for now. So what are your plans around actually integrating the customer service in? So obviously at the moment, people still, if they have an issue with a product, obviously you're honoring warranties and all that important stuff, but the process is still at this point that people get in touch with Fanatec through their support structure. Does that then now go to you guys, or is that still handled independently, or how does that actually look?
A
Andrew Paul26:38
Yeah, so once you get into enough volume on customer support, what most companies do is you have three levels essentially: level one, two, and three. Level one is people calling up saying, 'Hey, I just placed an order, where is it? When did you ship it?' and this sort of thing. Now normally speaking, when you've got a reasonably sophisticated system, you don't even need that. You can just do it online. You're familiar if you buy something from Amazon, it tells you right there when it ships, or they send you a text right when they're shipping it. And we do the same thing. So Fanatec doesn't have that. So at the moment, people have to send a text or email saying 'Where's my shipment?' and then they may a few days later get a response, if it's even a few days. And because physically the people on the phone don't have the information at their fingertips. Now what we've done initially is we've opened up our worldwide system so that now many of our other agents can see the same as the Fanatec people to answer level one questions. Now look, level three is going to stay in Landshut for sure. People that are calling up saying, 'Hey, I'm trying to get this QR2 connected, it's not working right, what's going on? Is this wheel supposed to work with this wheelbase?' This is all going to be handled by the Landshut people. Nothing will change. But at the moment, like most small companies, they were operating sort of 9 to 5 only German time. And so if you were in any other part of the world, and they weren't even taking phones, so you couldn't call them up. Now if you don't have information at your fingertips, it's a bit difficult to take a phone call because you can't tell anybody anything. But we're going to fix that. So I think within three or four months, we're going to have everything on our systems so that every piece of inventory, every order is visible to every customer service agent. And so then someone places an order, everyone can see it, you can see when it's shipped, where it's gone, what the tracking info is. And then we'll start taking phone calls. But I think, I talked to our customer service head today about this. At the moment it's still about one to two weeks response time over at Fanatec. We're used to inside a day, and in most cases immediate. And we think we can get there. It's not going to be next week, but it's going to be as fast as we can.
H
Host28:59
It definitely sounds like you've got a solid plan though.
A
Andrew Paul29:06
Oh yeah, I mean we've got plenty of resources to get on this. So we just don't want to clog up, if someone's got a serious problem we want to deal with it quickly. And you don't want to clog those things up with people just asking where their products are.
H
Host29:18
I think that was a big part of the major issue around Black Friday sales and end of year last year was the fact that every single customer service inquiry was all going into the same bucket essentially.
A
Andrew Paul29:29
That's right. So if you had somebody that had a level three support issue, something not working, a firmware update bricked their device, they were having to wait in the same queue as all the people that were just wanting to know where their stuff was. And it just becomes a mess. So that'll get fixed very, very quickly.
H
Host29:45
Well, we recognized that very quickly. I mean, they recognized it as well at Fanatec, it's just that they couldn't do anything about it.
A
Andrew Paul29:51
Yeah, 100%. I mean, some of the discussions that I've been having with them since that time, where we know what we have to do, we just need to make it happen. I mean, even Thomas said in some of his press releases that we should start seeing improvements soon, and it just kind of didn't happen. It didn't happen for whatever reason. Obviously now it's a lot clearer what some of those reasons were: financial problems. But great to hear that plan is in place.
H
Host30:13
What about general brand communication? I think that's something that a lot of people feel has been lacking as well. People haven't really felt like they've had a clear picture of what's going on behind the scenes and when they can expect new products, sales, those kinds of things.
A
Andrew Paul30:24
Yeah, so we try not to do too many sales, discounts in the high-end part of the business. But no look, from a brand perspective, it's going to stay exactly as it is now. So we don't want customers to see any different from Fanatec in fighting form and everything working perfectly from a customer support and product release perspective. We're obviously going to help them if we can get products developed faster. We don't want to smother them, but we'll help them just on what we know to see if we can help them get products to market faster. I think there's no problem now with resources in terms of if they want to do five products simultaneously, they can do it. We're always happy to bring great products out. The more the better. So I think that's where things are going to help.
H
Host31:21
No, I think one of the big struggles that I've perceived at least for customers is just not having a clear expectation, or sorry, not having a clear picture of what their expectations should be. So somebody sends an email to customer support, they might not get a response for a week, and if they don't know that that's expected at this point in time, then they're going to keep on sending more emails, more emails, more emails, and it just creates this cumulative snowball effect. So I think that's definitely something that is going to be really important going forward, is having that clear communication so that expectations are set appropriately for customers. Because if people know what to expect, they're much less likely to complain in general, I think.
A
Andrew Paul32:01
So that's right, and we'll get it back to normal. I mean, look, the bar is set now by people like Amazon, right? So people expect to get that sort of service. 100%. And we have to get there. The brand thing, just to be clear on that, we've gone through enough acquisitions now to know that the worst thing you can do is to start morphing people into one brand. Some of our competitors like to do that, and we've come to the conclusion that we let the brands be the brands and have their own voice, their own social media language. And we're just there to help. And so I think it's much more powerful, and we've found great success doing that with Elgato and Scuf. We found that companies, and some of our competitors do this all the time, they buy companies and then within a few months they try to rebrand them to their own brand, and now you've lost the whole thing. It confuses customers, they don't really know what's going on, and often times the execs don't like it, they leave. So we think this is a good model. And at the end of the day, you've got to know where you've been to know where you're going, right? So if you jump in and start changing stuff straight away, people are going to resist that.
H
Host33:14
Well, and there's just no need to. I mean, there's no problem having multiple brands. It's a bit more expensive from a marketing standpoint, but realistically we have to accept the fact that we're up against competitors that are small and nimble. And so we don't want to be one company with one brand. We want to be 10 different brands all fighting against their competitor, and that's much more effective.
So you mentioned there at the moment about two weeks response time. So is that an official answer? If somebody were to contact Fanatec at the moment with a customer support inquiry, they should expect about two weeks?
A
Andrew Paul33:51
Well, last time I reviewed it, I was there two weeks ago, and that's what they told me it was. It was like getting up to that number. And I talked to our customer service head just today actually, and they're bringing that down pretty quickly. They've already got half the tickets that they had before. So I suspect at the moment it's less. Unfortunately, the systems that they have don't allow us to sort of see how old some of these things are. But it's going to come down. Our goal is to get things completely cleared and up to date before we get anywhere close to Black Friday.
H
Host34:25
Okay, great. Well, that's not too far away now. You've already got about a month, so exactly. So obviously this video is just a snapshot in time, so for the most recent information regarding that kind of thing, people should still be going to the Fanatec blog, I assume?
A
Andrew Paul34:37
Yeah, yeah, that's right. Nothing changes. I mean, we do have, people contact me, people contact Corsair, it's all going to get resolved in the same place. So if you send me an email, I just send it to our head of customer service and it gets resolved the same way. But yeah, I think if Fanatec customers can give us a little bit of breathing room. Obviously if you've got a real panic, like something's broken and you need it fixed and you're going to a sim race tomorrow, then get in touch with us. But we can't really help if people are just trying to say 'Where the hell is my package? The FedEx guy said he delivered it.' This sort of thing, it's difficult for us to help with at the moment other than unless it's really critical. But it'll only take a matter of weeks, maybe a month, and we'll have this completely under control.
H
Host35:38
Yeah, I think just generally the direction that you're going with distribution is going to make things a lot cleaner and more simple anyway. One of the big issues I think at the moment is the fact that, at least here in Australia, I'm not sure exactly how it is overseas but I believe it's the same, individual items within an order ship individually. So people might receive their wheel and their pedals one day but not their base. So of course naturally they're going to jump online and say 'Hey, my base didn't come,' and that creates a whole bunch of customer support inquiries. So stuff like that...
A
Andrew Paul36:06
Yeah, yeah, and that's easy to solve.
H
Host36:11
So you've already touched on your plans to basically let Fanatec be Fanatec and just sort of help support them rather than absorb them into the Corsair brand. I assume that that is your long-term strategy to sort of keep that structure remaining?
A
Andrew Paul36:23
Yeah, I mean, we're not going to be able to reproduce the legacy of product design and product knowledge that Fanatec has, and we've no intention of doing that. I mean, why reproduce it? Landshut is a great place to do that. And Europe especially is a great place to do that. There's far more interest in circuit racing there than the US, even though the US is growing very quickly. So no, that's what we've told everybody in Landshut. Look, what we're focused on is great marketing, great product design, getting products out as fast as we can, and we'll just help with all the other things. So there's a lot of integration. We're putting them on our finance systems, we'll run our global HR systems with them. So all these things that normally hassle a small company just go away. That's the goal.
H
Host37:17
In terms of long-term for current employees, obviously some of those responsibilities that are currently handled in-house are going to be moving external. So as it stands right now, from what I understand, all the previous employees have all just moved across and they're all kind of just going about their daily business as usual. Obviously there must be some sort of restructuring that's going to take place as part of that. There will be, I would imagine, some redundancies in there?
A
Andrew Paul37:42
Well, there's clearly going to be some overlapping in some of the admin functions and that sort of thing. But I think it's a bit early now to get into any details of that.
H
Host37:56
Okay, that's fine. So we already touched on manufacturing a little bit there as well. But obviously at the moment you have your own factories, Fanatec has the factory that they're using too. Is it a priority for you guys to sort of try to bring that manufacturing into your own, or are you looking at restructuring that sort of things too?
A
Andrew Paul38:09
The factory that we own in Taiwan is not suitable for this sort of product. We do have much bigger factories. I think our strategy at the moment, we're just learning. We've been over to China to see their factories a couple weeks ago. Our strategy is first to get that supply chain, all those factories back in good shape. A lot of them haven't been paid for months. So we're going around making sure everybody gets paid and assuring them that they're going to get paid when they do work for us. So we've got plenty of resources there, and just make sure that there's clarity and continued information flowing. So that's the first job. Then we'll see if we can help them. If some of them need help bringing cost down, we can help them with that. And long term, maybe there's some products we design that we need different factories for. But there's definitely going to be an evolving situation. But the primary goal at the moment is to make the factories that we have making Fanatec gear much more healthy. Because some of them, because of the payment issues, I mean you probably read the history of this thing, but the banks pretty much at the beginning of the year sort of cut off any further funding and then asked Thomas to leave the company in order to keep funding. So a lot of the suppliers didn't get paid for a while and had to lay some people off. So we just need to get all that stuff sorted out, get those back. I mean, the capability, if you think about it, Fanatec had a huge amount of product shipped in 2020 and 2021 during COVID, so the factories are capable of doing it, but they've got to be kept running and kept healthy.
H
Host39:55
Definitely. And how involved do you intend to be personally in this entire process? Do you see this as being something that needs your direct involvement day-to-day, or is it more of a case of just opening up these resources as we've discussed and then just letting them do their thing?
A
Andrew Paul40:13
Yeah, I mean look, as I said, we have 27 product lines. I've got a whole series of execs that run different parts of them. There's really none of the businesses that I'm involved day-to-day. At best, it's sort of once a week I'll go into a review meeting to see what's going on, and then there's quarterly reviews and that sort of thing. But at the moment I'm quite involved just because we've got to make organizational decisions in terms of who's running what. And we've got teams going backwards and forwards a couple of times. So it's multiple times a week. But I would hope within the next few months it can run like other subsidiaries, where it's just really me looking at it from a review perspective. And we've already assigned one of our best senior VPs to oversee Fanatec. This is a guy that runs our DIY business, but makes all the components for gaming PCs, so it's exactly the same style business. And he's making very high-end $1,500 watt power supplies and this sort of thing, and cases and fans. So it's a lot of mechanical parts with a lot of electronics in it. So that's very similar to what Fanatec is doing. He's going to be running that as part of his empire, if you will.
H
Host41:36
So Fanatec currently offers a huge lineup of products spanning everything from entry-level direct drive all the way through to ultra-high-end steering wheels like what you would find in actual real-life race cars. Now while having something for pretty much everyone has certainly been a big part of the success story, I think at least many people, including myself, have at least partially attributed this to being part of the reason the brand struggled to scale with the fluctuations in the market. We were already talking about how there was this massive bubble around COVID, there was all of this additional income all of a sudden, and then it just falls away again. So you already mentioned that you were looking at different types of products for different markets, different resellers and so forth. Do you have plans to consolidate the lineup overall, and is there a specific segment of the market that you plan to or intend to focus on primarily?
A
Andrew Paul42:24
Well, that's a complicated answer. So I think the first thing is that one thing we learned over the years, and most of this is by bringing in more seasoned execs as we were growing the company, is this concept of line logic. And line logic needs to apply at the point of purchase. So you might have a line logic at Amazon, you might have a line logic online. So the point is that there's got to be a sensible sort of good, better, best in the language that people can understand that says why should I buy this product at this price versus another product. At the same time, we've got to pay much more attention to competitors because these days, if I go shopping, I can get on Moza's website and Logitech and Fanatec and bounce between the two and look at deals. And we're used to that. But I think historically, when Fanatec was smaller, they weren't really thinking about competitors. They were just making products and putting them online to sell. So some of this, as you go through that process, what'll probably happen is that what we offer in retail will be a slightly different thing than what we offer in direct to consumer. Make appropriate choices then. Now in terms of the overall picture, look, the biggest part of the market right now is at the sort of $300 to $500 wheels and pedals, which is where Thrustmaster kind of operates. Eventually we'll go there. But at the moment, we're trying to make sure that we get as big a market share as we can in the sort of $500 and up category, where professional gear, as you said, gear that people would feel comfortable or expect to see in a race car. And so that's where Fanatec made their name, and that's what we're going to make sure that we retain and gain as much market share as we can first. And then we'll start looking into some of the other categories. The good news is that we have much, we probably have better factories or bigger factories than Thrustmaster, very equivalent to Logitech. And so there's no reason why we can't compete. I think, I doubt, well I know Fanatec before now wouldn't have had the capability of going head-to-head with Logitech and some of their sort of high volume retail SKUs for entry-level racers. We have that capability. So when the time's right, we'll do that. So I would say more likely that we expand the range rather than consolidate it.
H
Host44:53
Right, okay. Well, that's actually really encouraging to hear for me at least. I know a lot of people were very concerned that the moment you guys took over, all that high-end stuff, while it's not for everybody, a lot of people do love that stuff, they're worried that that's just going to disappear.
A
Andrew Paul45:09
No, no. I mean, our whole business model, whenever we go into a new product line, the first thing we do is make what we call a hero product, super high-end, and then we sort of move down from there. Because you've got to start by really understanding what the enthusiast needs, rather than just try and say how do I make something that for $100 that barely works. The first thing is to make the perfect, best product, and then you really understand how the product industry works. Makes sense.
H
Host45:36
So Fanatec obviously had a lot of third-party relationships: Porsche, BMW, Bentley, and then of course Sony and Microsoft as well. Have they all carried over to Corsair now?
A
Andrew Paul45:49
They have. Yeah, and some of them were still in the process of, in some cases renegotiating, some cases just bringing them over. But no, we intend to keep all of those. They're all great relationships. I mean, we just signed actually with Sony a multi-year, multi-product agreement which we'll be announcing pretty soon for all of our other products. So for our Scuf controllers and our keyboards and mice, and headsets and that sort of thing. So yeah, we've got great relationships with them already. So all of those will keep. Extremely important.
H
Host46:33
Okay. Now moving on into sort of more the marketing side of things now. Fanatec, as everybody knows, is pretty much everywhere at the moment. Any motorsport that you see, you're going to find a Fanatec brand there somewhere. To the extent that a lot of customers understandably are asking, 'Why is Fanatec spending all this money on advertising but not scaling their customer support?' It's a pretty reasonable question, I think. So what are your intentions in terms of things like sponsorships? Obviously there's going to be some contracts that you're locked into, you're not going to be able to just get rid of them. But do you intend to maintain that same level of presence that Fanatec has at the moment, particularly in real-life motorsport? I think that's probably the main area that people are sort of attuned to.
A
Andrew Paul47:09
Yeah, well, a couple of different things. I don't think there was ever a thought of the previous management of one thing or the other. I think that they didn't know how to get the customer service better because the systems, and they were trying as best they could to get the systems in place, but if you haven't done it before, it's complicated. I think the other thing to say is that most small companies that have race drivers as CEOs, and I've seen this a lot, end up sponsoring each other. It's just sort of a tit-for-tat sort of thing. And so we see a lot of sponsorships that don't make commercial sense, but they make good sense for the individuals. And there was certainly quite a lot of that going on, I think, with Thomas doing so much racing. So we're going to evaluate all of them. I mean, we still want Fanatec to be everywhere, but if there's races that don't have a lot of eyeballs on them that are expensive, then I don't know that we'll continue to do that. But in general, we want to absolutely have the Fanatec name anywhere with sim racing enthusiasts.
H
Host48:18
Okay, that makes sense. So we already talked about plans for the Fanatec brand in terms of products. What about software? You did touch on a little bit before, and I know that Fanatec also displayed their more consolidated software at the conference just last week as well. So there's obviously some things that they haven't released themselves yet. Now obviously you guys have your iCUE software, you've already got a pretty well-established basic structure for your software there. Do you have any plans to consolidate their software into your own, and what do you think that looks like? Obviously companies like Logitech, for example, have their G HUB software which kind of brings everything into one pool. There are advantages in doing it that way because it's one piece of software for everything, but then that can also come at the cost of some bloat as well. So it'd be good to understand a little bit more about the plans there.
A
Andrew Paul49:09
Yeah, I don't expect we will integrate them. And the basic reason for that is that you have to just think about the usage model. I mean, we have iCUE software, which was really designed for people to do complicated macros on keyboards and mice, and then later we added a lot of RGB elements when it was very popular to have RGB on keyboards. That's not really the same usage model as a sim racing setup. So I think it's unlikely that there's any reason someone would want to get into iCUE to set up a sim rig. And the other thing is we're very conscious of the fact that you have to separate out setup software from software that you're using. And so at the moment, most of the Fanatec software is really setup, and once you've got it set up, then you're not going to be using it. So there's no point us trying to force people into iCUE. And don't worry, we're not going to put RGB on all the steering wheels. I know we've seen a few wisecracks on that, but that's not the plan at all. I mean, there are some genuinely creative use cases for RGB on sim racing products, but people don't want to see it everywhere.
H
Host50:21
Yeah, I mean, if you have a Corsair gaming rig, which we hope a lot of people will, a gaming PC to drive the rig, then you get iCUE in that. And if you want to use it to connect lights around the chassis, fine. But I don't see going through an iCUE portal to get to a SimHub kind of structure. It doesn't make any sense to me.
A
Andrew Paul50:45
100%. No, I agree with you on that.
H
Host50:45
So getting into some more general questions now. What do you see as the biggest challenge that awaits the Fanatec brand?
A
Andrew Paul50:56
Well, I think short term, we've got to get everybody excited and motivated. You can imagine that if you're working for a company where it's running out of money, the CEO is not there, and all you're doing is you've got vendors calling for money and just not paying everybody on time, it's not a great place to be. And so the first priority is we've got to get the employees, as well as the customers, psyched again to really like working at the company. And so that's our immediate challenge. Then we have a challenge which is straightforward, which is integration and getting all of the systems there, financial systems, inventory, etc., live on our setup. Get all their customers on our CRM system. And then as I said, when anybody places an order, it's live, everyone can see it, and any of our customer service team can do that. That's not straightforward, but we've got to get it done. And people are busy doing their existing jobs at Corsair. So I think there's some tactical challenges. After that, it's just going to be the same as managing all of our other brands. And in that case, in many cases, most of our product lines have got a big target on their back because in many cases we've got 50%, in some cases 70% market share. So everyone's going after us. And you can't be complacent. So I think complacency is probably the biggest thing that you have to worry about. We want everybody acting as though someone's coming to steal their lunch every day, and they've got to fight it off. And the way you do that is by continuing to make great products and market them correctly. But that's a challenge for any business. If you don't watch out behind you, someone's going to come up and steal the business.
H
Host52:45
Yeah, no, I remember my dad teaching me when I was a kid that you should always be developing the product that is going to put you out of business in three years.
A
Andrew Paul52:56
Yeah, exactly. It's called eat your own young. That's right.
H
Host53:04
So on that note, who do you see as your largest competitor in sim racing?
A
Andrew Paul53:10
Well, I think in terms of volume, it's clearly Logitech. I mean, they have a very big business. We don't know exactly, we suspect $300-400 million of revenue there. Most of that of course is in the very low end, sort of $250-270 price range. Behind them, Thrustmaster. I don't know how big that is, but it's another big chunk. In terms of high-end gear, it's probably Moza, and then a little bit Simucube, although they're much smaller. I mean, those are the people that we see out there with gear, but they're much, much smaller than Fanatec. So Fanatec at the moment, in terms of professional gear, has got a huge market share. And that's why I say the challenge is we've got to keep it and not allow, I mean, it's fine, the market's growing, everyone can get some business, but we don't want to lose market share to anybody else. So that's who we see out there. And obviously, before we bought Fanatec, we did a pretty extensive review of everybody in the market to see where they fit.
H
Host54:09
And what do you think sets Fanatec apart from other sim racing manufacturers?
A
Andrew Paul54:15
Well, I think they've been in business for 30 years. I mean, Thomas started that business about the same time we did. And you learn a lot about products. If you're making sim racing wheels and wheelbases for 30 years, you're eventually going to get it perfect. And so I think they've had the longest experience, and that means that the people there, some of the engineers, just know how to do this stuff better than others. The brand is super well known. And so it's a great legacy to have. And that's really, you can't ask for better than that. So companies that make great products, have been doing it for a while, and have a respected name. As you said in the beginning, I think there was a little bit of a blemish on the record in the last year, but not from a product standpoint, more from a service standpoint.
H
Host55:05
Yeah, I think if it wasn't a desirable product, people wouldn't care so much.
A
Andrew Paul55:11
Yeah, exactly.
H
Host55:11
So where do you see the Fanatec brand in 12 months, let's say, and if we zoom out, maybe even five and 10 years time?
A
Andrew Paul55:18
Well, I think 12 months, I mean look, in three or four months we'll have it fully integrated. And so that'll allow things to go a lot smoother. We'll start next year rolling out products to retail. And we've got a lot of work to do before we get there in terms of figuring out exactly which products make sense. And we'll also do a lot more work with complete rigs. So what we really want to do is, because we have the capability of offering a complete solution, we want to enable that. And whether we do that directly or through some partnerships, we'll figure it out, because there's obviously a lot of sort of white glove service and support that's needed. So we're going to try and do that. There is huge direct business opportunities with all these arcades and hotels and experience centers that we're going to chase down. So I think that's the next year. Five or 10 years, it's really difficult to say. Because I've been to some of the integrators that have got full 3D, full motion sim rigs. I'm sure you've got one at your place tucked away somewhere. These are so realistic compared to what I saw years and years ago, which was really, really basic. So if you think about what could happen in the next five or 10 years with AI software built in to sort of help, the amount of feel, I would have thought five or 10 years you should be able to be driving a sim rig and it's indistinguishable from the track. It's almost getting there now, but it's still not quite the same.
H
Host57:06
Yeah, I think that's a thought I've pondered a lot. And I think the one thing that's missing, that maybe we'll never get at least at a size that's workable in a home, is the sensation of sustained G-force. So you can simulate turning into a corner, you can simulate acceleration, braking, all those things. But actually having something that simulates that continuous force as you go around a corner, the only way that I can think of to do it in an indistinguishable way would be to have something that is able to rotate in any direction continuously, but then you're going to be tethered and...
A
Andrew Paul57:38
No, you can trick the brain. So if you think about the way that most, you can get surround sound with stereo headphones. And so if you think about that, it's like, well hang on, how is that sound coming from behind my head? And that's because we're tricking the brain to make the sound sound like it's coming from there. So I think with, so what I've seen work, and you've experienced this I'm sure, if you have continuous little hits, and they're fast enough and violent enough, it doesn't have to be a sustained force, but you can sort of simulate it pretty well. And I think that's what we're going to have to learn to do, is to simulate it so that it does feel real. But there's other things. When you're racing, the smell, the wind, sound, all of these things, environment. And we've already seen some setups for that where people have little jets coming into the cockpit. You could spray oil on people's faces to throw back sort of feel.
H
Host58:43
So you reckon the goal for sim racing in 10 years, one of my next questions was going to be what do you think sim racing looks like in 10 years. So you reckon 10 years time, indistinguishable from real life?
A
Andrew Paul58:50
Well, that has to be the constant goal. And we'll see. Same as gaming, right? Gaming, the idea is realism. Even in the best games, people's faces look pretty good, but they're not real. But it's like interacting with the movie. And I think we're expecting in 10 years with gaming that a gaming thing is really an interactive movie. You're in there in the movie, and there's infinite possibilities of where it can go depending on what you do. And I think in the same way, racing you have to go around the track in the right way, can't just meander off. But no, that has to be everyone's goal. And I think it's not going to get worse, so it has to get better.
H
Host59:38
Definitely. So moving on into a couple of more general questions just to finish up here. As a CEO of a massive corporation, what do you think is least understood about how a company like Corsair operates?
A
Andrew Paul59:50
Well, I think from a small company perspective, we hit on it earlier. A small company, a CEO does everything if it's a founder CEO, because that's what you started doing. Once you start bringing in execs that can take big chunks away, then you start building an organization where there's very, very competent people doing work at two, three levels beneath me. And so they don't need to be told what to do. They're very experienced people. So I think it's the same way as you sort of see on the news, people saying 'How come the president doesn't do this one thing?' It's like, because he doesn't have time. He's not answering your emails, right? So I think that's it. And obviously with a public company, I do have quite a lot of responsibilities in terms of talking to investors and this sort of thing, and motivating employees. I mean, this is one of the biggest things, keeping everybody excited and wanting to come to work. We're here in Silicon Valley, we've got Nvidia, Intel, AMD, Google, and Facebook around, so we've got a lot of places where people can work. And so we've got to keep them motivated to work here.
H
Host1:01:02
And just to finish up here, what is the most recent thing that you learned that you think makes you better at your job?
A
Andrew Paul1:01:08
Well, I think the first thing is when you're at the head of any large company, you've got to relax and not worry about some of the details, or worry about them in a different way. People have said to me over the years, you can only make so many decisions, and you want to maximize the right ones. But don't try and make 100 a day, because if I make two or three decisions that are important in a month, that's going to have much more effect. And so most of my work right now is actually looking at M&A opportunities. We have a president of the company that runs pretty much all the day-to-day stuff, and working for her are multiple senior VPs of these different business units. So I don't have to do that. So I think what I've learned, it's not really just recently, but what I've learned over the years is that if you want to be successful, you have to hire people that you think are at the same level as yourself or even smarter. And that's where most small businessmen fail, because they sort of just hire assistants. And then all of a sudden they realize that they don't have time to tell everybody what to do, but they've not built an organization that can function without you. And then people are saying, 'Well, you're just in the way. You're running around, you don't have time to properly research all these decisions you're making, you're making them too fast,' that sort of thing. So that's what you have to do. You've got to learn to delegate, bring in great people, build an organization full of really smart people. And that goes a long way. I mean, look, I've been here for 30 years, so it's not like I've learned anything in the last two weeks that's different. But over the years, that's the main thing. And clearly, since COVID, we're learning a lot about work styles. We're learning a lot about Gen Z and even Millennial work habits that are quite different from the ones I grew up with. So we have to adapt to that. I read this morning actually that they just finished an experiment in Germany on the four-day work week, trying to see whether that makes sense or not. To someone like me, it's like, how can you possibly think that? I'm used to working five or six days a week and always being online. So I think we have to be sensitive to that and just realize that what's most important is that people feel empowered and valued, and part of the organization. So that's the main thing.
H
Host1:03:43
Good stuff. And yeah, finally, is there anything else that you would like to say to the sim racing community that we haven't covered?
A
Andrew Paul1:03:55
Well, I think the main thing I want to say is that we're super proud to be owning Fanatec. We realize that we're a newcomer here. We want to get Fanatec back to being the best company in sim racing, having the best service, best products. And we're going to do whatever we can to make that happen. And I'm super excited to be part of the community from a personal standpoint. It means I can probably go to more F1 races without having to pay for them, so that's always fun. And I want to get out and meet more and more people. It's super fun. I've been out to three or four of the integrators, some of the big ones, and it's great just watching how the people put these things together and understanding what the customers are doing. So just really getting into the industry, really happy to do it.
H
Host1:04:46
No, as I said at the start, the sim racing community is extremely close-knit. Everybody knows everybody, and it is a very, very, very passionate community. Sometimes that works both ways, that passion can be directed as negative or positive energy. But in general, everybody knows each other. It's a really great community to be a part of. So look, thank you so much for your time today. I'm sure the audience appreciates it as much as I do personally as well. And yeah, we wish you all the best with all the future endeavors. You've got a lot ahead of you, but it sounds like you've got the right idea. So looking forward to seeing what happens.
A
Andrew Paul1:05:17
Yeah, well, thanks for your time too. And hopefully we'll meet again, maybe in person at one of the shows.
H
Host1:05:23
Sounds good. All right, well, thank you very much, Andy. We'll talk to you again soon.
A
Andrew Paul1:05:26
Bye.