About Thomas Wolf
Thomas Wolf, co-founder and chief science officer of Hugging Face, appeared at MACHINA 2026 in a fireside chat with OpenAI's Laura Modiano, where he discussed the intersection of foundation models and robotics. Wolf expressed skepticism about humanoid robots, describing them as "slightly scary" and stating a preference for "weird form factors" like rolling robots. He noted that robotics is "not yet a game of I need the largest data center" and that constraints like latency allow for the use of smaller, open-source models. Wolf also emphasized his excitement about the robotics community, particularly in Europe, and said he values seeing "people build in public."
In a separate interview on the podcast "Due Diligence," Wolf discussed his background, including his PhD in physics and subsequent legal studies, explaining that he wanted to "understand how the world work" through both scientific and societal rules. He reflected on Hugging Face's pivot from a game company to an open-source AI platform, describing how a weekend project around Google's BERT model became an early signal of the company's potential. Wolf encouraged others to "take your own path" and noted that not following the "usual playbook of Silicon Valley" was a strength for Hugging Face.
Source: AI-verified profile updated from Thomas Wolf's recent appearances.
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Transcript (35 segments)
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Thomas Wolf0:00
Awesome. This is a little bit of a funny format because we are supposed to have a discussion. So I have to get into the role of a moderator. What is Hugging Face?
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Robin Rombach0:40
Hello everyone. Very nice to be here. Thanks for staying even though some parties are already starting. We'll try to have a nice discussion with you all. Hugging Face in a nutshell is a company, a dinosaur in the air. We were starting that at the same time as OpenAI 8 years ago. It's an open source platform where basically everyone is releasing their open source model. So if you want to find the latest DeepSeek, the latest Llama, the latest Kimi, the latest model from OpenAI who is also open sourcing models, you'll find them on our platform. In just a couple of numbers, there are roughly 5 million models on the platform, one uploaded every few seconds. We also have about 10 million AI builders using our platform. It's basically the GitHub for AI. So if you go to GitHub to get code, you can go to Hugging Face to get models. Among these models, they are ranked across various metrics. You can rank them by number of downloads, likes, comments, and discussion. The top ones, many of them have been provided by the team of Robin.
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Thomas Wolf1:46
So I would say across all your various experience across Stability, Canvas, you've brought eight out of the top 10 models in terms of downloads on the platform, and three out of the top five models in terms of likes. I think we were discussing just before on stage that the total number of downloads for all the models you've shared open source is about half a billion downloads. That means half a billion times someone thought, 'Okay, I want to run this model locally, fine-tune it, build something on top of it.' Can you tell us a little bit, Robin, on how you managed to reach this top spot?
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Robin Rombach2:32
Yeah, it's still a little bit surprising to me to hear these massive numbers. But a little bit of background: I studied physics before I actually came into programming. When I started studying physics, I was convinced that I never needed to learn programming at all. But then I realized that when you're simulating systems, you have to write code to solve differential equations, and it looks really nice when you look at the solutions on the screen. That got me into more and more simulation and then generative AI. It was a very natural transition when I first heard about variational autoencoders and generative adversarial networks; it felt like the right extension to what I had learned before. Then I started in the computer vision lab in Heidelberg, a small place in Germany, where I met some of my now co-founders at Black Forest Labs, and we did a PhD together. We worked on latent generative models that are very efficient variants of image synthesis and video synthesis models. We designed a bunch of different algorithms for that. The core principle is that you use the property of natural signals like images that you can compress them into some more efficient representation, and then you can run them on some potato GPUs. We published this paper called Latent Diffusion, and that's when I actually got started on Hugging Face. Hugging Face was already around, and for us it was very natural to release all the models we had trained on Hugging Face; it gave us a lot of reach and adoption. We started with these latent diffusion models. Then me and my colleagues were lucky to do a collaboration with Stability AI on a model called Stable Diffusion, which saw insane adoption. It was the first really powerful text-to-image model. As the name suggests, the diffusion model, which we also released on Hugging Face. I think you guys actually built a whole library around it called Diffusers.
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Thomas Wolf4:47
Yeah, that was actually the model that launched all our operations in video. Before that, we were everything on text; that's when we moved into image and video.
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Robin Rombach4:59
Yeah, after that, all other models we released open source, it was very natural to go to Hugging Face because that's where all developers in the space are.
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Thomas Wolf5:12
I think this latent diffusion work is maybe not extremely known unless you're very technical, but it's a very good example of something that happened again recently. When DeepSeek came and became extremely famous in January, one of the very surprising things from them was also that they were focusing a lot on efficiency. They had this very strong constraint on compute because of export restrictions; they didn't have enough GPUs. Not only did they use that to release a top-performing model, but like you did with latent diffusion, they used this constraint as a catalyst. Just like when you did latent diffusion, you were trying to solve the problem that images have way too many pixels and are too big to be efficiently trained. But when you moved to this efficient thing, the constraint added to your work and let you reach the top spot. Later, Stable Diffusion and its extensions were not just efficient but also top-performing. I'm wondering if you still think it's a viable path, or if you think this is actually a strength that you've had.
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Robin Rombach6:18
No, I think it definitely is. Being resource-constrained actually forces innovation. We came up with this stuff because we only had very tiny GPUs at the university where we were researching. I think it's a totally viable path, especially when you want to see developer adoption. The model has to be somewhat efficient. I think that's one of the reasons why later our Flux models that we released with Black Forest Labs saw massive adoption, because they hit the right compromise between efficiency and performance. When we released them, they were state-of-the-art, the best on the leaderboard. That's exactly what you want to achieve: the combination of being able to run it locally and very good performance.
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Thomas Wolf7:08
Interesting. Do you feel like for Flux, to tell a little bit the story: when you were at Stable Diffusion, you built this Stability brand, and then you moved to starting Black Forest Labs. It's probably good to remind that it's extremely recent. You started Black Forest Labs basically in the summer of 2024, so about one and a half years ago.
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Robin Rombach7:34
Yeah, a little bit before we started, so maybe let's say two years.
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Thomas Wolf7:40
One and a half. And so you started with your flagship model Flux, and you also quite quickly went into this idea of making various derivative types of models. There was the Schnell, the Dev, the Pro, and maybe soon a smaller version as well. Can you tell us a little bit how you see this versus what I would say like a team like Gemini or something are trying to sell, or maybe like OpenAI's Sora, which is basically a single large model?
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Robin Rombach8:13
Yeah, that's an interesting question. What we did when we released our first family of models is that we didn't put out a single model but actually different tiers of the same model family. We released a model called Flux Pro, which is not on Hugging Face but is our proprietary model with the very best performance of that family. Then we released a model Flux Dev with a so-called open-weight license, and then fully Apache open source model called Flux Schnell, which means 'fast' in German. This triplet of models with different levels of accessibility and performance made it pretty successful in terms of developer adoption and also for us as a business model. It provides a really good top of funnel for developers who then also use our pro model in the end. Open source itself is also really nice marketing; it gives you massive distribution. Of course, the stuff has to work and be good, otherwise it's pointless. But if you can balance this in the right way, then you have a chance to compete in terms of distribution with someone like Gemini.
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Thomas Wolf9:42
Let's live a little bit in monetization, because people tend to oppose open source and say if you go open source, you can't sell your stuff. I think it's very interesting that Black Forest Labs has taken this very strong open source approach but also managed to generate enough revenue apparently. So tell us your feedback from having this half billion downloads. Do you think this visibility, this top spot you have at Hugging Face, has been in your experience after one year an interesting way to sell premium models?
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Robin Rombach10:26
No, 100%. Exactly. For us when we started, it was very clear from our prior experience that we have to do it this way. It's the only way that when you're a new company in the modeling space, you can achieve this level of distribution. For me, it's a no-brainer. The interesting part is really about not only doing one open source model but tiering the different models as I talked about.
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Thomas Wolf10:55
I'm actually curious to get your thoughts on this because there's a very heated debate online about full open source versus open weight. Open weight often means a non-commercial license. I think it's a good point, and people often ask us: what is a good open source model? But also some people who open source and don't get the benefits come back and complain, saying 'I open sourced it, I didn't solve my visibility or mind share problem.' The first thing I try to tell them is that you cannot just open source once and hope that you will have a very strong brand built out of it. There's a reason why models like Qwen are constantly top downloaded models. One reason is the right size and price point, but another reason is that it's a team that has been constantly open sourcing good models for the past two years. People have started to associate them with good quality open source models. I think Flux has the same thing: you open source regularly a couple of things, so the community builds around it and starts to know you as a household name. Another counterexample is a company I was working with recently, GLM. They open sourced once, then didn't do something for two years, went closed source, and what they discovered is that people kind of forget about you. The community doesn't stay active; it disappeared. When they open sourced again this summer, they saw a revival of activity and usage of the first model. So the first thing is that when you start to go on an open weights approach, you have to think a little bit like coding: it's a community you're going to have to keep maintaining. You cannot just say 'we're giving you once and that's it.' What usually good open source looks like is that regularly you try to update your models, release a smaller version that's faster, update the ways, release a blog post on how you train it, release a fine-tuning dataset. It's a whole approach you have to do if you want to really get all the fruits of an open source approach. That's usually the main difference between organizations that grow like Qwen or DeepSeek, which have 100,000 followers on Hugging Face, and some one-shot attempts that fall short.
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Robin Rombach13:28
Do you think there's a model that's still missing on Hugging Face?
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Thomas Wolf13:33
A lot of them. I think the text field is quite well covered. There is still maybe room for regional models because we tend to forget that these models encode some values and are trained by teams from some areas. If you take a model trained by a US team, it will be English first, most of the data is going to be English. If you want to use it to process Polish, you might want something else. Chinese models will be different. There's a lot of debate about what is encoded. So I think there's still definitely room in text for more European models trained in those languages. But maybe even more fun is the extension to new modalities. There is a lot of activity, and the top trending models right now are more speech models, text-to-image is very strong, text-to-video is very strong. Personally, in the past few months, I've been really mind-blown by all the world models, the interactive world models where you have an image and you can actually start moving in the image. There is almost nothing in open source right now. So there is definitely a lot of room for attention and usage to be tackled. There are some teams, but it's mostly the same combo that we see. So there's a lot of room there.
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Robin Rombach14:59
So it's an opportunity. It would be nice if someone comes out with a nice text-to-video model.
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Thomas Wolf15:07
That too. Yeah, I think world modeling is something that is extremely exciting, and there's still so much research to be done. How do I actually achieve real-time rendering performance? How do I couple this with a long context window to process and remember minutes of video? That's fascinating. I think we'll probably see way more of that in the coming months.
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Robin Rombach15:38
Do you think there are two worlds in text-to-video? Sometimes I try to picture the field as a world where some people will do heavy workload on large models that take a lot of time, and some people will want instant feedback, for instance for gaming applications. Do you think this is going to be two separate areas that both grow, or is it more of a continuum?
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Thomas Wolf16:08
I think we are already seeing a trend towards more unified large general models, but they are large and slow. It will be interesting to see how much adoption larger models will see in the future, even when they are open source and available on Hugging Face. But that's definitely something that is working. You're paying that trade-off. I do also see the need for very specialized models that do a certain application very well. They might be fine-tuned on some data or confined to the task of text-to-image generation or image editing. I think we'll probably see both. I think of it as the more specialized models as kind of visual rendering or intelligent rendering, and then the more unified models that are what everybody talks about when thinking about general artificial intelligence.
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Robin Rombach17:17
What do you call intelligent rendering? I'm curious.
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Thomas Wolf17:21
Like a text-to-image diffusion model that you have to prompt. For example, you come up with a meme design. You have to provide a very detailed prompt, but then it understands that prompt in a way that it knows where to put text, where to put a line break, how to combine it with the rest of the image. That to me is more of the visual intelligence, visual rendering. But importantly, it only involves generation. When you think about more general models, that also includes perception like image understanding or video understanding. That's where I draw the line.
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Robin Rombach18:10
Do you see a recent trend of models that start to reason in multimodality or reason about an image? Is that something you find interesting as an area?
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Thomas Wolf18:22
Super interesting. Think about a classic text-to-image model. You usually optimize the kind of images it puts out. But now you can augment that and optimize on the text that actually comes into the image, and then augment that to audio or other modalities in the future. I think that's super promising.
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Robin Rombach18:47
How do you, now having built and even created the field in a way, how much do you think is still open in terms of fundamental research? Do you feel like you were one of the first that solved the hand problem, for instance? We had six fingers until you solved that. How much do you think is still to be solved and improved, and do you think a fundamental new algorithm should still disturb the field?
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Thomas Wolf19:19
Two things quickly come to mind. One is how do you make the models two orders of magnitude faster? The second is how do you design the memory module I was talking about in the context of world models? You can either go the brute force approach and have everything in the token sequence like in typical transformer models, and that will work to some degree. But when you think about very long video context that is very high resolution, you will hit limits even with a lot of GPUs. That requires a lot of future research, smart projects.
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Robin Rombach20:02
As a segue to that, I'm interested in how you built Black Forest Labs out of Europe with this mix of fundamental research problems like speed of generation or long context, which involve very good ML researchers, while also wanting to make money and build a successful company, and also wanting to be in Europe and build from Germany. How did you approach that? Did you hesitate and think maybe we should just fly to San Francisco and build a fundamental research lab without caring about monetization, like a thinking machine and raise another $5 billion before having our first product? I mean, that's a little bit spicy because I have one product, but it's a small product. You could have done that, but you decided you wanted to build from Germany.
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Thomas Wolf21:05
100%. I think making money with the stuff is important. We want to have sustainable funding for our own research to continue doing this. I think it's important that when we talk about building it from Europe, we are building it for the world, for everyone. There's a global audience that uses these models. That sometimes gets a little bit lost when you talk about building AI in Europe. Yesterday I was in Berlin at an AI summit with lots of politics, and it sometimes feels a little bit defensive and too overfocused on Europe alone. The ambition has to be global. For these research problems, the one thing that matters is that you have a really good team with a lot of experience in the space and access to compute. If you don't want to sit next to your compute cluster, it doesn't really matter where you build your team. Europe, Germany, southern Germany in particular, has such a huge talent density. I think it's possible. We are hopefully one of the examples of how you can do that. What you get here is the ability to focus and go out into the world with this technology.
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Robin Rombach22:40
Do you feel lucky that you are isolated from the noise you would have if you were building in another area?
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Thomas Wolf22:51
Not isolated, but we have the ability to focus when we want to. We also have an office in San Francisco. I'll fly there in a week and a half. It's important, the collaboration between us here in Europe and the team in the US. That's reflective of how we approach this problem. I'm actually curious: your co-founder Clem at some point said that it wouldn't have been possible to build Hugging Face anywhere else than in the US. Would you still think that's true? That's a key question for any European company: how can we build a global company out of Europe? That's a key danger and the key question you need to ask very early: how do I think global? For us, the way to solve that was to build out of the US first. That's why we started in New York. You have to picture that back in the day, eight years ago, raising money for AI in Europe was really tough. AI was not even a field in 2016; it was a chatbot field, and chatbots had a pretty bad reputation for good reason. So raising for this idea that AI could be big, you could only do that in the US. That being said, if we had to start again today, I think we would ask ourselves much more the question: could we not just start it here and do the same global thing? But even if we had started here, I think we would probably have tried to do something like you did: open an office in the US very quickly, or at least take a look at the US market. People complain about the fragmented market in Europe, but there's an amazing unified market you can tackle: the US market. So you should just go tackle that market very quickly. From that point of view, we would very likely also have had an office in New York very quickly, an office in the Bay Area very quickly. So would Hugging Face, the remote company, look so different? I'm not even sure.
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Robin Rombach25:07
Makes sense. What do you think Hugging Face will look like in five years?
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Thomas Wolf25:12
Roughly just expanding the scope. Right now, we're building a lot in robotics and AI for science. We're very excited about this area. Generally, there's a lot of exciting things to be done now in AI outside of just the text field. Vision is one part, but robots, physical AI, is a new one. Science with proteins is a new one. We're very excited about this kind of organic expansion on the ground we've already built.
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Robin Rombach25:41
Awesome. I think thanks, Robin. I think we have to go. We're reaching the limits of time. Thanks everyone.
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Thomas Wolf25:49
Thank you.