Bing Gordon57:15
At an extreme, there's an artist named Jeff Koons whose father was a door-to-door salesman. I think that guy could sell ice cubes to Eskimos, and he happens to get into art, which is a better business than selling igloos. The first Game Developers Conference was mostly Chris Crawford and about 80 developers complaining that retailers didn't do a good enough job selling their games. I'm like, 'You understand? Retailers don't feel responsible. The retailers aren't even going to pay you until it sells. So they think they're renting you space.' So that's kind of the first thing. David Ogilvy says it isn't genius if it doesn't sell. It isn't creative if it doesn't sell. So there is that. But again, if it's going to sell, it sells better if it's higher quality. So that's back to if it's not 80%... These days, caveat emptor, but at 80%, genius matters. So is it hard work or genius that gets it at 80%? I don't know, but I think it is hard work and genius that gets past the 80%. Steve Jobs' 'insanely great' or Elon Musk getting people to work 100-hour weeks. Or Thomas Edison saying genius is 99% perspiration and 1% inspiration. I did have a discussion with somebody working in an AI app lately, and I said, he said hundreds of people are using this for hundreds of hours, and I go, 'I've had this disaster experience before when I've been generally right and specifically wrong.' To some degree, that just means you're doing market research for somebody else who's going to get it exactly right. Electronic Arts really early on, we bought a company and a product that I named Get Organized, which is an integrated productivity app. I did my homework. I showed it in focus groups to people, and they said, 'I love this. I want this so badly.' It was a mail list manager, a database, and a word processor. I want this. This is before Excel, 1-2-3. I want this so badly. The day it launched, a crappy little company called Borland brought out something called Sidekick, which was a hack-together organizer that some of their engineers had done to keep track of their calendar. I think that thing outsold Get Organized maybe a thousand to one. I went back to some of these people and said, 'You said you wanted this.' They said, 'Yeah, I told you I wanted this.' So we were generally right about an integrated productivity app to save time, but it didn't have quite the fit and finish of Sidekick, which was just hacked together by some engineers who then used it for six months. Generally right and specifically wrong. You're doing market research for somebody else. I love that phrase. It's like ideas. By the way, if you wear an Oura ring, I wear a Garmin watch, but Oura is specifically right. The first company that did the sensor wearable ring was called Motive. Kleiner invested. It turned out customers didn't like it. They had all the same stuff. The app didn't have the same fit and finish. The ring was a little too big on the finger. It was kind of horsey. They sent you the ring finder, then they sold their IP to a company called Proxy, and then Proxy sold it to Oura, or Oura bought Proxy. Think about fitness bands now: it's Whoop, and Whoop came after Fitbit and Jawbone. I worked with Jawbone. Remember Jawbone? Generally right, had like a 95% D30 usability, but it was manufactured. When you twisted it, the electronics broke, so they had a mean time between failure of about 90 days, which eventually killed that company. Fitbit kind of survived, but Whoop has a better app, and they charge a subscription. Turns out subscription with a slightly better app and the same data is the winning approach. So generally right and specifically wrong. So that's a question of it's genius but it doesn't sell. Go read David Ogilvy. It's not great if it doesn't sell.