Rafa Camargo45:40
That's not going to be a problem for a while. Because it's just the physics are going to get in the way. I think what you can do with contact lenses, we're talking still like more on the science fiction part of it. It's not going to be in the next 10 years. You know, we've been investing a lot on display technologies. One of the teams I built at Meta. I think we're the most advanced in terms of like AR both in VR, but also on the AR display technologies. AR is more challenging because it's more form factors and the see-through. There are interesting things you could do with contact lenses, but it tends to be very small like indicators and all that that are going to have utility maybe in some vertical applications, but in terms of like a general consuming and a general computer interface, it's still a while way out there. It's just and it's just physics, you know, battery, power, compute, everything, you know. Plus, it's only even when we get there and as I said, there's a lot of hypothetical that will only be just one component of the system. You still need audio, you still need input methods, and all that. I should have mentioned actually before, if you're talking about like things that feel more like science fiction, it's one of the things we've done, you were talking earlier, an important thing is sort of like what is the input modality? Obviously, these are going to be more natural input modalities for devices. We're already seeing it like with voice, with hands and interaction and all that, but our view especially for AR, for mobility, for what comes after mobile, you know, if you're wearing glasses, if you have a UI in front of you and all that, how do you interact with it? If it's just putting your hands in front, you're using like big muscles. So, that's like a very tiring. You know, for some things, it's a natural thing to do. For many things, it's a navigating UX and all that. Our bet and what we have invested on is essentially a neural sensing in your wrist and then you micro gestures with your hand. Which honestly as we advanced technology you just have to think about it and not even just do them. You can basically control the UX and that's an example of where now you were talking about wearables and the network of wearables and all that really coming together is there. I think the contact lenses are going to be very limited in all those fashions. You're going to need all the things around and as I said like the resolution you can put on displays, the power and all that. It's going to take a while. So, it's going to be more glasses. If you want to put augmented reality, it's going to be glasses.