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Phil Spencer
Former CEO of Microsoft Gaming, Microsoft Gaming

Project Scorpio Announcement - E3 2016 Microsoft Press Conference

🎥 Jun 13, 2016 📺 GameSpot ⏱ 7m
Phil Spencer introduces Project Scorpio, the next 4K and VR capable Xbox hardware, compatible with all Xbox One and Xbox ...
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About Phil Spencer

Phil Spencer, CEO of Microsoft Gaming, has stated that the company's primary use of AI within Xbox is for platform moderation, such as identifying and filtering offensive or spam-related content. He noted that AI is not currently used in the creative aspects of game development, saying he leaves those decisions to individual teams. Spencer also suggested AI could potentially be used in the future for game discovery and curation, acting as a personalized recommendation engine. Spencer has discussed the future of Xbox hardware, indicating that the company is working on new form factors, including a handheld device, and emphasized the importance of being able to play games locally. He stated that Xbox games will continue to appear on more platforms, including PlayStation and Nintendo Switch, saying the company wants its games to be available where people play. Spencer described this strategy as putting games first and not putting up walls around where people can engage with Xbox, while also affirming that dedicated Xbox hardware remains a fundamental part of the brand.

Source: AI-verified profile updated from Phil Spencer's recent appearances. Browse all interviews →

Transcript (8 segments)
✨ AI-enhanced transcript with speaker attribution
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Phil Spencer0:00
Gentlemen, please welcome back Phil Spencer. 15 years ago, Microsoft launched the original Xbox with the goal of pushing console gaming forward. We offered innovative new game franchises on a powerful box with the built-in ability to connect gamers together. And that same spirit of invention, connection, and fun inspires us to this day. Now we see a whole new gaming landscape, one being driven by an unprecedented pace of innovation, transformation, and creativity. You are leading this shift with the way you play today. While the console ecosystem is stronger than ever, most of us play games on more than one device, and it's shifting the way we think about gaming. At Xbox, we want to deliver a world where you have more freedom and choice to play the games you want with the people you want on the devices you want. A world where you can play without boundaries. A world beyond generations.
At Team Xbox, we believe you should have a diverse and expansive library of games. So today we announced our biggest lineup of games for Xbox One and Windows 10 along with the Xbox Play Anywhere program that enables you to buy a game once and play it on Xbox One and Windows 10. We believe in uniting gaming communities where you can play, compete, and connect with friends wherever they are. So today we showed you how Xbox Live is available for developers to use across Xbox, Windows 10, VR, and mobile. We believe in gaming for everyone where all gamers are welcome, respected, and supported. So today, we announced new Xbox Live features to help you build your network and play your way.
And we believe in hardware innovation without sacrificing compatibility. Today, we announced the Xbox One S, the new addition to the Xbox One family, and shared that all Xbox One games and accessories will continue to work across all members of the Xbox One family. But that's just the beginning. We see exciting opportunities on the horizon. Opportunities to unlock new innovation for both gamers and developers alike. The next step change for gamers and developers must deliver true 4K gaming and high-fidelity VR. So, we've been talking to our friends and asking them what they want to see from us. I'm really excited to share what we've been working on.
When we think about the future of Xbox, we think about removing barriers. For me and for the fans and for the developers, Xbox has always meant innovation and the latest technology. And delivering the world's most powerful console is something we absolutely want to do. This is the console the developers asked us to build. They wanted a console that had no boundaries, had no limitations. And that technology component to us is what we really need to make our vision and our art come alive. When I saw the specs of this thing, I'm like, 'Wow, they're really going for it. They're not holding anything back.' So, we gave the SoC 6 teraflops of computing capability to be able to handle 4K resolutions. Gamers are going to get the most powerful graphics processor that's been put into a game console to date. It's going to make developers happy. It's going to make gamers happy because they're going to get a very powerful GPU out of it. The highest res, the best frame rate, no compromises.
You get 4K gaming, true 4K resolution. I can't wait to see what developers actually do with all that horsepower in the box. We can render at 60 Hz. We can render fully uncompressed pixels. These are the highest quality pixels that anybody is seeing. And what we're able to do now is bring that to the console player. My job as a game maker is about immersion. It's about to put you into an experience and let you live that experience. The richer and more accurate those visuals are, the more immersive it is. And if we can get a lot more performance, and I mean a lot more, like with this, we get to much greater and better game experiences as a result. We're moving Fallout 4 to VR and to have a console that can support that at the resolution and speed that we really want, I think it's going to be magical.
This console is 100% for you guys. We read the articles, we read the reviews. It's the 'we heard you' console. So that doesn't mean that we are leaving the original Xbox One behind. Every single thing that we've done for Xbox One will continue to work. We add to the capabilities of the Xbox One and the Xbox One family without forcing gamers to abandon all the games and the community that they love so much. These two systems are part of the same family. The games will work on both. The accessories work on both. The box we're building is incredible. It's going to have eight CPU cores, over 320 GB per second of memory bandwidth, 6 teraflops of GPU power. It's a monster.
Project Scorpio will be the next addition to the Xbox One family, and it is ultimately the next step in delivering our vision for the future of gaming beyond generations. When it ships next year, we believe it will be the most powerful console ever built. With six teraflops of power, this is hardware built specifically to lead the console industry into true 4K gaming and high-fidelity VR. True 4K visuals without sacrificing quality. Premier VR experiences without sacrificing performance. Putting greater graphic fidelity in the hands of the world's best creators. Xbox One, Xbox One S, and Project Scorpio will all be compatible. All Xbox One games and accessories will play on all three. No one gets left behind.
Project Scorpio is a serious inflection point for Team Xbox and we're announcing Project Scorpio today to give our developers and partners the ability to take advantage of that capability now in order to realize their visions for the future and deliver even more great games for you. Today marks the beginning of gaming beyond generations. A future full of choice. A future where we can all play without boundaries. Thank you.