Ziad Asghar11:56
Thank you, Robin. Great to see. And by the way, this is the brand portfolio that InWith Specs has. We're very, very excited about working with them to be able to create these new experiences, new devices, and a whole new slew of new smart glasses and capabilities as well. Now, not to just stop over there. I have more to share. So, you know, we talked about the ring to be able to control the smart glass last year. I'm excited to be sharing the second-generation smart ring controller. And this one has amazing amount of capability. It has the Snapdragon S7 Plus inside it, which means that it can do Bluetooth and Wi-Fi connectivity back to the smart glass. It also has full AI interactions capability with a microphone built into it, with full health sensing, and hand gestures and control for devices with full three and six degrees of flight control. So, really an amazing product as well to be able to drive forward more and more adoption of these kinds of form factors. Thank you. And you can actually try it out in our booth as well. We have a great demo showing exactly how you can use the product like this. All right. So, talked a lot about smart glasses in the smaller form factors for spatial intelligence devices. But truly, the best experience for the most immersive type of experiences in virtual worlds, there is no replacement to an amazing mixed reality device as well. Now, if you look at all the traction that we're seeing today, it's amazing across our partners like Meta and Pico and Play for Dream, Samsung, Valve, and Vivo. Amazing devices, amazing experiences. And for you guys specially at AWE, we've actually worked with our partner Abbott to introduce and to create the world's first purpose-built video game for blood donation. So, if you have any anxiety around blood donation, this is AWE, right? So, you have the ability, they are on site to be able to experience this and also do a good thing, which is to donate blood as well. Additionally, our XR Sports Alliance program continues to move at a very good speed. On the right, you can see the kind of experiences that we're bringing in with using MR and the amazing immersive technologies that we have built in with our partner Fees. Again, continuing to work with our key partners Exceedo and HBS. But the really amazing part I wanted to share with you is we have a new cohort of partners for XR Sports Alliance, including partners like Manchester United, Specs, Pico, Antigravity, and many more. And with this, we now have about 33 members across four different cohorts. This is really amazing. It's really amazing critical mass at this point in time for these kinds of experiences. So, yeah, I'm still setting it up for something pretty impressive here. So, here's what I wanted to really talk about today. I'm super stoked to be sharing with you the output of the work of thousands of engineers at Qualcomm to be able to now take the mixed reality experiences to a whole different level. Please take a look.
There it is, guys. The most integrated beast of a platform for mixed reality processing. Very very excited to see what our partners and everybody is going to be able to do with this, but this is the most advanced platform out there today for mixed reality products. Thank you. All right, this is truly designed for premium mixed reality experiences from the ground up. It is longer-lasting, sleeker, and cooler devices that we can enable with it, and it's designed for GenAI. Jumping into a few of the details, this platform is the first one to bring Adreno sliced architecture onto the XR side. And if you look at the data, we can do 60% higher performance at the same level of power as our last platform, or we can do 64% lower power at the same performance level. You can do all those complex use cases and the complex rendering experiences that you want to be able to build on mixed reality products. Same time, we've enhanced ray tracing capabilities to be able to bring in those realistic lighting and images and reflections and shadows to be able to create those amazing experiences as well. On the CPU side, we have actually enhanced the capability a lot as well. We can do 30% higher performance at the same power level or 45% lower power at the same performance level compared to our previous generation XR2 Gen 2 platform. And what's very important in these products is video see-through quality. So, we're really focused very heavily on video see-through quality. We have improved the pixel-to-pixel latency by 10% and reduced the power by 33% and with the inline spatial denoising and many other techniques, this is what we are able to do comparing it to another platform that's there available on the market at this time. Much, much better image quality for video see-through. And this is possible by using platforms or blocks like IVA, which is our engine for visual analytics. We've enhanced the depth from stereo, and at the same time, we've enabled much lower power 3D reconstruction. We've added two new accelerators also for 3D point cloud and triangulation and 3D reconstruction and meshing. And with these upgrades, here is what you get. You get amazingly superb 3D reconstruction that you can see on one side, but at the same time, much, much more granularity on the depth from stereo that we're able to get on the mixed reality platform. Now, this also is designed for AI. So, this has the Hexagon NPU engine where we increase the performance by 160 percent at the same power level as the previous generation. And you can see the comparison with the other platform that's there on the market at this time, we are about 25% higher on trillions of operations per second that you can do for AI processing. So, really a beast in terms of being able to create these new experiences like NPCs in games, to be able to do 3D content creation, to be able to do actual Gaussian splatting. So, actually, if you walk over to our booth, you will see a full 3D avatar created using Gaussian splats, all of it running on the Snapdragon Reality Elite. Please check it out. It's actually connected to a large language model. It will talk back at you. So, please do try it out. With this engine, we can do almost 45 tokens per second for a language model or 1.7 seconds to create a completely new image. Here is what we can do with it. Please take a look at this demo. Here is what we are able to do. We can take an image, drag in another image to it. It uses basically a spatial diffusion model to be able to recreate that image on the fly. And you can see how quickly it's able to do that, literally in quarter of a second. We can recreate an image in quarter of a second with the shape that you're dragging on over there. That's how you create those amazing virtual worlds, folks. And then at the same time with the much better power consumption, we are able to reduce the temperature. So, this will allow 12° lower temperature on devices for the same load, 20% longer battery life as well. And we work with any type of form factor, whether tethered or all-in-one. And this in a nutshell is Snapdragon Reality Elite, the best platform out there for mixed reality processing at this time. Thank you. Now, what I'd like to do is to actually call up some of our partners who have really been working very hard on making Snapdragon taking the Snapdragon Reality Elite and creating products for it. So, this is Play for Dream and I'd like to invite their founder, Huang Feng, to share their vision with us. Huang?