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Steve Wozniak
Cofounder, Apple

Steve Wozniak - 50 Years of Apple & the AI Future | Alan Frei Podcast | A3F 2026

🎥 Jun 15, 2026 📺 Alan Frei ⏱ 45m 👁 124 views
This episode is a special fireside chat recorded live at A3F 2026 in Zurich with Steve Wozniak, Co-Founder of Apple. But Steve Wozniak is not just the Co-Founder of Apple, he is one of the engineers who helped start the personal computer revolution. In this fireside chat, Woz looks back at the early days of Apple and the mindset that allowed a small team of outsiders to create one of the most valuable companies in history. What stood out most was how differently Woz thinks compared to many entrepreneurs today and why he learned early on that truly intelligent people always leave the door op...
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About Steve Wozniak

Steve Wozniak, co-founder of Apple, appeared at the A3F 2026 conference in Zurich for a fireside chat, where he reflected on the early days of Apple and his engineering philosophy. He described his design approach for the Apple II as "bottom up," focusing on the simplest, most parts-saving solution, and contrasted it with Steve Jobs' lack of hardware knowledge. Wozniak stated that he initially gave away his designs for free, describing himself as a "fan" of open-source and public-domain distribution, and said his motivation was to help others start a revolution. He also expressed skepticism about artificial intelligence, saying he does not believe it will replace human workers because humans must still verify outputs, and he criticized the use of AI in deepfakes and scams. In a separate interview for the Floppy Days podcast, recorded as part of the Byte Shop 50th anniversary event, Wozniak discussed the Apple I and Apple II, noting that the Apple II was the only product that made money for Apple during its first ten years. He credited Byte Shop founder Paul Terrell with believing in the future of low-cost computers and arranging a $50,000 order for 100 Apple I computers. Wozniak also described entrepreneurship as "the most important thing in the world," arguing that it generates new industries and wealth rather than simply replacing old ones.

Source: AI-verified profile updated from Steve Wozniak's recent appearances. Browse all interviews →

Transcript (25 segments)
✨ AI-enhanced transcript with speaker attribution
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Host0:06
Let's clap out the legend Steve Wozniak. Come on, Zurich. LOUDER.
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Steve Wozniak0:16
Thank you so much. So, see if these are only entrepreneurs and they're big fans of you. I get to travel the world and man, this is just more exceptional than ever. Thank you. Good. Congratulations. You're the most important people in the world if you're entrepreneurs.
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Host0:39
Let me do the introduction very quickly. Obviously, he doesn't need a big introduction, but for me, the most fascinating thing is that Steve built Apple 1 and 2 with his own hands. He built what we are working on right now and he started this whole revolution and it's absolutely amazing. Steve co-founded Apple, helped build Apple 1 and 2, two products that changed the computer world forever. Today we are going to talk about his early days as an entrepreneur. We talk about setbacks and we talk about the future of AI. Is that good for you?
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Steve Wozniak1:14
No. That's great.
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Host1:17
So, at the very beginning, why do you do what you do?
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Steve Wozniak1:22
Interesting. You're asking kind of a psychological question. What's your personality? And some of us grow up young and we get interested in science or math, whatever we're good at, that's what we value and think is important. And I was... I mean, I go back and I say, "Well, I kind of accidentally wound up in this area. I love interesting, unusual things." I could show you things right out of my pocket. And I just grew up being one of those people that... what's going on, interesting people, interesting movies, interesting stories. And I was very, very young, elementary school, 8 to 10 years old. And I was very good at electronics. My father was an electrical engineer and he got me interested and I loved it because it was close to math and I was the top math student in all my schools. So I was very good at electronics. In those days you'd buy a piece the size of a fingernail and it would have little colored icons around it. The colors told you what the value was and you knew the formulas for how electrons flowed through different kinds of materials, different kinds of devices. And I got a ham radio license when I was 10 years old. You bought a kit with 100 parts and you soldered them together and hooked them together and ran wires around dials and you could tune in radio frequencies on the receiver. Then I built a transmitter with hundreds of parts. I still think my parents thought it was incredibly expensive for what it was back then. But I got a ham radio license. You had to study a lot of the formulas of electronics and a lot of the rules of radio. We were the protectors of the radio waves, that was our theory. If there was an emergency in the world somewhere, you didn't have cell phones, you didn't have communication, even regular phones would usually be out. Ham radio operators sending messages from a country that was having a disaster for communication was very important. And I loved being in this area. Now, I got into science fairs. If you're in school, you have subjects that you learn, you take tests, and you do so well. But a science fair, you kind of come up with your own projects. And I went on a string from 8 years old, 9 years old, 10 years, I was going upwards as to what is the structure of the atom, what is an electron, how do electrons flow through water and devices like that. That was just my life because I was good at it. It had nothing to do with school. You didn't get a grade for it. You didn't get money. You didn't get recognition or anything. You just felt proud about doing it. By 8th grade, 12 years old, I built a project. I got the award for the best electronics project in the entire San Francisco Bay area, which includes Silicon Valley where I lived. I was competing with up to 12th graders and I was only in eighth grade and I was head of in electronics. Meanwhile, there was this digital side to the world that was the old analog world and it was a lot of mathematics and I loved it. I was an analog engineer first. They didn't have digital engineering as a course anywhere. You couldn't find a single book about what was in a computer. How do you make a computer? There were no books in bookstores, no magazines about computers. It was just an oddball word like space science, done in places like research and military. I stumbled on a journal. My father was an engineer at Lockheed. I stumbled on a journal in the hall closet. I started reading and it described ones and zeros that computers use and how their numbers are arranged and how you can add numbers in ones and zeros. I just sat down and practiced on paper. Then it had articles about logic, like philosophical logic statements with ANDs and ORs and inversion. Inversion means if you say true, inverted it's false. If you put false in, you get true out. Just reverses it. If it were light, it would be blue in is red out, red in is blue out. I learned about these things and I learned how to draw little symbols on a piece of paper that recognized logic. If this and this are both true, the output's true. If it's Wednesday and it's June, then the output is true. I loved practicing with that. I told myself this is going to be my passion for life. My thing in life is going to be this digital world. I was very young, 10 years old, and I just decided that was going to be it. Could I talk to a single person about it? No. Nothing like computer in school. No knowledge, no teachers, no friends, nothing of this. I became very shy. I had almost no friends anyway. Couldn't talk to almost anybody normally. But when I got home, I just loved playing with these little logic ideas on my science fair projects largely. Anyway, what is a computer came up to me one day. I didn't quite know how do you find out what a computer is? No books in bookstores. I was in high school and we didn't have a computer, but my electronics teacher arranged for me to go down once a week and program this thing called a computer, an IBM computer, at a company. I wrote my programs and got intrigued by doing that and how it worked. I saw a little book there, the Small Computer Handbook, and it described an early computer called the PDP-8 from Digital Equipment Corporation. I was intrigued by it. They let me keep the manual. I got to take it home. Inside the manual, it told me the architecture of a computer, holding spots for numbers, how to put addresses on a line to get it from memory, and how to go through making decisions if this is true or if that's true. That was the architecture of a computer. I said, "I wonder how you design them." I went back to elementary school and middle school and the projects that I built out of logic gates. I said, "Can I sit down and draw all the logic gates on many sheets of paper that would add up to a computer?" It took me many, many months at first, over and over trying to figure things out. Self-taught. There was not a single book on how you design these things that I used. I eventually was able to design a mini computer. Around the end of high school, minicomputers were starting to come out. That's 1968. They were coming out from various different companies. But how could I ever hear about one? How could I ever get any information? I was so interested in computers and there was nothing in the local libraries, not even the scientific bookstore, anything on computers. But we had the CERN of its day, Stanford Linear Accelerator Center, the highest level physics research place in the world, and it was nearby. I found out that smart people don't lock doors. It's a strong metaphor. So I would drive in on a Sunday and always find at least one door open on the main building and I could go up to the second floor. I'd usually do it on a Sunday, nobody there. I'd be reading computer magazines and journals and I could send cards to the manufacturers and they'd send me their manuals of the computer describing the architecture. So I started practicing just designing everyone I could: all the Varian computers, all the IBM computers, all the Digital Equipment computers, the Data General ones, the Hewlett-Packard computers. I would sit down on my weekends just designing them. Could never show anyone. Could never get any credit for it. It's just the thing I loved so much in my heart. I thought about if I had a design that was 78 chips, I'd go to bed thinking, can I combine some chips or get a chip to do two things at once? Can I get it down to fewer chips? 76 chips maybe. I got really good at that. I praised myself. I didn't have a class that gave you a grade based on whether you complete a design. For me, it was how simple was it, how did I get fewer parts than other engineers would ever think of. I came up with tricks in my head. But the more important thing was I had the ability to come up with tricks to use fewer parts. So this was my life. At the end of high school, I told my dad, "I'm going to have a 4K Data General Nova computer." I had posters on my wall in my bedroom of computers. Nobody even knew what a computer was back then. And I'm going to have a 4K Data General Nova. 4K is enough to have a programming language where I can have an idea, something I want to solve, type in a program, and get the answer. You need at least 4K for a programming language the normal way. Other than that, you have switches and lights and you turn on ones and zeros. I understood those. Push a button and they go into a little address register, put in some more switches, switches up to ones and zeros, and that little data that was ones and zeros will go into the memory location and the next one and the next one, and then you can say run a program at one by toggling all these switches and lights. That was my life. Anyway, I designed all these mini computers. My dad said it'll cost as much as a house. That's when I sat for about two seconds and I said, "I'll live in an apartment." Who does that when you're in high school? When there's no computers ever in the world, nobody's ever gotten close to one. I'll live in an apartment. I really wanted a computer in my life because I knew how they worked and that was going to come true. Also, I was in Silicon Valley and got to see the changing from... I learned how to design things with vacuum tubes mostly while I was in high school and the world was going to transistors made out of silicon. The reason Silicon Valley is called Silicon Valley now: the inventor of the transistor moved to Silicon Valley and had a company, and when it failed, a bunch of engineers split off and formed other companies and other companies, and then they came up with the idea to make a chip. I was at a show, I might have been seven years old with my dad, a show in San Francisco called Wescon. I went to one booth and a guy held up a poster, a piece of white paper poster, and it showed all these kind of like building tops and connecting roads and he said, "This is a chip we're going to make with six transistors." Six transistors. Oh my god, my six transistor radio was the best gadget of my life. I could listen to music all night long. I asked my dad later that night at home, "Are we going to have better six transistor radios now?" He said, "Oh, no, no. The new technologies are way too expensive. They're for the government, for the military. They can afford them. They don't go to people." I didn't tell my dad, but in the back of my head, I said, "I want to build things for people in their normal lives, in their homes that they really want to use. I want to enhance that. My real reason for being an engineer is to make better appliances for the average Joe in the average home." I kept that in my mind. I knew computer architecture, how computers were developed. You had processors that could operate a bunch of instructions one at a time, get in and out of memory, and you could write a program for a processor. They all came out with all these mini computers that had switches and lights for the input and the output. I built one of those. Finally, I was working one year after my second year of college. I worked for a year programming and an executive got me the chips I needed. I could never afford a single chip. It cost like $50 back then, $500 now. You think a little kid could afford a chip. He got me the chips and I built a little computer that I designed called the Cream Soda Computer. My friend Bill Fernandes and I would ride our bikes down to the store and get green soda and drink it while we were wiring up my design. That was when I met Steve Jobs. I don't know, I just loved... You have different kinds of people. Some are engineering smart, go to the university, get A's in all the courses, and you know how to design this and that and you know how it's been done. But there's other types that are more like inventors. You talk to them and they're really talking about the far out things in the world, almost science fiction things, trying to bring it to reality. I was one of those inventor types, not just an engineer.
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Host13:54
This will be the easiest interview of my life. I love it. This is great. Just a short break for some self-promotion. As you maybe know, the Alry company is tokenized. So, I'm the first person in Europe who got tokenized. What does that mean? With the Len Fry company being tokenized, you can buy and sell Len Fry company shares. You can buy one share or 10 shares. And the cool thing is you can sell the shares again at any time. If you're a shareholder of the Alen Fry company, you will be part of the Alen Fry company. So you can vote at the general assembly. You will have access to the shop, stuff like that. So, if you want to become an investor and participate in everything I do, just go to alfry.com/investor and become an investor. And now back to the show. I have a completely different question now. Hopefully, it works out. So, how often do your friends ask you for like updates and computer updates and stuff like that? Do they ask you?
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Steve Wozniak14:58
Well, they used to ask a ton. Everyone did. But now it's a little bit less, a little bit lighter. They kind of know the answers. You just have to live with things. I get asked fewer questions that a computer maker would know. An engineer that engineered the computer might have answers to some of these. I'm sorry. I'm not that person. I'm just a user now. I got a lot of experience. I can tell you a lot of shortcuts that I've encountered that are really good. So, I don't get asked that much by my friends, but there was a period in my life in the early days of the internet, the 1990s. I taught 11-year-old kids, fifth graders. I'd wanted to, my whole life, I'd wanted to be two things, an engineer and a fifth grade teacher. I taught them for eight years of my life, no press allowed, because I'd always wanted to. I forgot what the question was.
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Host15:50
I'm not doing... Ask for help. Ask for help.
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Steve Wozniak15:53
So, okay, I'm teacher and I had up to three assistants that were really knowledgeable about how to use the computers, helping out in the class, getting it going, but the students could call me on a phone, just call me with a question. It's so hard to solve problems over the phone. In those early days of laptops, very earliest days of laptops, oh my gosh, I might buy 30 at the start of the year for all the kids. We'd have to turn in 60 at least repairs. Usually when we turned in a repair, it was five different things wrong. A disc on this one, a modem on that one. Man, a lot of unreliability. So hard to give support over the phone rather than in person. In person's better.
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Host16:35
Take us back to the very early beginning when you started Apple and you got into computers. The first moment maybe where you sold a computer, somebody was buying it. The very early beginnings, tell us about it.
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Steve Wozniak16:50
Yeah, I was in a club and it became known as the Homebrew Computer Club when it started. I just heard it was for technical people and I'd been designing these incredible technical things. I saw Pong in a bowling alley, so I built Pong with 28 little $1 chips. Then for Atari, I actually designed Breakout. So I created the first Breakout for Atari. Input and output was important. Pong taught me you can use a television as an output device. That was a problem I always had. I could design a processor but switches and lights for data was kind of limited. Your television... I was a television engineer if I wanted to be one. I knew how they all worked inside. So now I could put balls and paddles on TV. Then along came the ARPANET. I stumbled into that. You know what the ARPANET is? It was the start of today's internet. Six universities in the United States linked together far distances. If you logged onto the ARPANET, back then I had to make a phone call for a modem and I only called 8 miles away and it was a pay call. You had to pay for long-distance calls back then. The world has changed quite a bit now. I could get on but I built a device with a keyboard, the most expensive thing I ever had to buy, like $500 of today's dollars. I was young. The keyboard... I knew on a television what signals to put in to put letters and words up there. Then I built a modem and the modem called to the ARPANET and I could choose a computer. The ARPANET would talk back to my TV and I could choose which computer: MIT or UCLA or UC Santa Barbara or University of Utah. I could log on and I could say I was a guest. Then I could list a bunch of programs and games and things I could run, things I could read, files about computers. Wow, that was exciting. It was like a typewriter. You had a keyboard and a video display. When the Homebrew Computer Club started up, they all had these companies that had been inspired by the fact that a microprocessor, which is just the processor, could build these little things with switches and lights on them called a computer, but not able to do anything useful at an affordable price. These microprocessors allowed kits to be made at an affordable price. But they couldn't do anything useful. You'd have to add so much memory a human being couldn't afford it. A company could. You'd have to add cables and you have to get a teletype that cost as much as two cars just to type anything into it. I said, "Wait a minute. This microprocessor chip, I'd looked at the early ones and they weren't capable of building the computer I wanted all my life. Now they were up to the 8-bit microprocessors and they could do it." Oh. So I searched around. I couldn't afford a $400 Intel microprocessor, that's like $4,000 today. I searched and searched. Finally, they came out with one for $20, the 6502. It was the latest greatest microprocessor. It was the best one from a programming point of view because, like the IBM 360, you could easily have a register that counted its way through an array of numbers and data and made decisions. I got that 6502 only because I could afford it. I put it onto my little ARPANET terminal and now I was talking to my own computer and I started writing software for it. A BASIC programming language was a lot harder for me than the hardware I designed. I would take it down to the club. This club had Stanford professors, Berkeley professors saying, "Once we have our own computers, my gosh, society can't stop us. We can type messages in and somebody else could call in a couple minutes later and read your message and 10 people could read your message. It was going to be incredible for communication and for education. You're going to have immediate response on reward punishment. Did you answer correctly or not? You don't have to wait 12 hours for class the next day to find out how good your homework is. Find out instantly." That's very important in psychology. Oh my gosh. The geek was going to be powerful, using their own computer to beat the company computers. I was so proud of that. I was too shy to ever raise a hand and talk, but I listened to all this. These were the people that wanted us to have our own computers. I knew how to do it better than they were. They were working on kits that were just like my Cream Soda Computer, a processor that could run instructions and toggle some switches and lights. I was 5 years past that. I was working for Hewlett-Packard on the hottest gadget of the time. I didn't have a college degree, but I knew everything about computers. I was designing the handheld scientific calculator, which was going to change the world. Before that, all we had was slide rules for engineering and scientific calculations. Now, we had a calculator that would have 10 digits of precision and you could read it and type numbers in and have it do things. It just took over the world. It really changed the world. I got to design it. It was smart. It had a little one-bit processor inside. You can't even describe how tiny it was, but it was enough to do the job. It had a program. When you turned it on, it ran a program. Which button is the user pressing? If the user presses a five, it runs a program. Puts a five in the display. If the user types one, it puts a one in the display. Oh my gosh. So, all I need for a little computer based on a microprocessor is a program that says, "What are you typing? What are you trying to do with it?" I made that computer and I would take it down to the Homebrew Computer Club, my big old TV set. We had TV sets in those days. They were big and heavy. I'd set it up with a wire going into it, a little board of parts. Everyone could watch over my shoulder. They watched and they saw that this was very affordable and it could do the complete job. It had 4K of memory because I used the right kind of memory, not the wrong kind everyone else was using. They could see that this was affordable and it was useful. Every computer after I showed that off would come with a keyboard and a video display. That was a total change in the history of computers. Nobody saw it coming. Nobody believed it was going to go anywhere. I passed out all my designs for free, open source, no copyright notices, public domain. I passed it out to the... I'm a real fan of that in many ways. These were the people that wanted to start a revolution. So I wanted to help them have a chance to start it. There was another thing that happened. Atari was starting an industry, an important industry called arcade games. They were starting it right in the town I live in now. I was down there at Atari designing Breakout. I said, "Wouldn't it be neat if one day these arcade games were in color?" They weren't. They were also 150 chips of hardware with a thousand wires with a skilled engineer getting the right signals to put balls and paddles on a TV. It was real. It was like a manure to make a new game prototype. But I thought about color and I went back to the analog color days. In the analog color days, there'd be a signal on a wire that could go to plus voltage, minus, plus and minus, like a wave, a sine wave. If it was the right sine wave, right frequency at the right time, it'd be a red dot on your TV in a certain place. But if it had come a little bit later in time, it'd be a blue dot. Oh my gosh. I'm thinking that in my head, and it would cost... I knew how to design those circuits with differential calculus. You'd have all these feedback loops and precision amplifiers and mixing reds and blues and greens. There were books on it using differential calculus to design color television. It wasn't digital. I thought, wait a minute, my head was... I'd gone four days and nights with no sleep. Your head wanders. My head said, "What if I took a digital number right out of my computer and just put it on the wire? Ones are plus, zeros are minus, ones are plus, zeros are minus. If I sent it at the right speed, I knew how color TVs were designed. Every color TV in the world would think it was color even though it violated all the rules of color TV." That didn't matter to me. I found a little secret. That's why our first logo at Apple was going to be six colors. The Apple 2 computer was the first time ever that arcade games were color, but more importantly, the first time ever they were software. A nine-year-old kid in a programming language called BASIC could set colors and draw lines and make a decent game in BASIC language in one day. A new good game. This was a rather startling thing for the world and it's what we really based our company we started on. We found an angel who believed that it was going to go somewhere, Mike Markkula, and he was willing to invest the money to build a thousand computers. It was more than a computer being such an incredible game machine. That one computer, the Apple 2, which I had conceived of, did all the engineering, all the prototyping all myself by hand building things I love to build. That one computer was going to be the only source of income for Apple, of profits, for the first 10 years of the company.
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Host26:24
Big applause here. 10 years. So, I want to open the questions for the audience and that's why we need to switch gears a little bit. What do you think of AI today? You talked about the revolution you started and now fast forward, Apple is 50 years old. Big applause for 50 years of Apple. And now you see this revolution coming up and it seems to me there are again young kids like you in the basement creating incredible things. But what's your take on it?
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Steve Wozniak27:00
Yeah, there have been many big advances in what computing was, from early personal computers to getting faster, to displays better, to the internet came. I have to say things were a lot nicer before the internet because whatever you bought you owned and it worked. It's like someday somebody's going to make... Right now, I got a lock on my front door and you can tune it to your fingerprint. I thought it was all going to be local. I wasn't going to go anything on the internet. Oh, no. To even use it in your home, you have to get this app and the app you have to agree that your data can be sold to anybody and transordane time and maintained and also that you can be tracked and where information can be given to trackers. It says it outright. I'm not going to sign that. I'm just not going to do it. Thanks. So, yeah, you have to get a subscription to everything nowadays. So every advancing computer gave us a little more ability. My original idea was based on the Homebrew Computer Club. A person with a computer can do more than a person could do without it. Can solve problems, can do math, can do science, can do engineering. We're going to make people better. For the first 20 years, that's what it was. But now, you have to buy somebody else's app. You have to learn how to use it. You have to train your people and you have to pay regular subscriptions. Look at the streaming world. It's one of the reasons I was one of the early sponsors of Proton Mail, somebody that cared about you as a person, your privacy and your civil rights. I've heavily been involved with that. I'm one of the founders of what's called the EFF, Electronic Frontier Foundation. It's basically civil rights for the digital world, and they fight a lot of lawsuits in the United States. I was on the board for the first 10 years, for the first year of it. I got off the board because we got lobbyists in Washington DC and that's political and I'm non-political. I would never vote. I decided that during the Vietnam War, don't be in politics. Don't vote.
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Host29:00
My question was AI. What do you think about AI?
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Steve Wozniak29:04
We're getting there.
H
Host29:05
We're getting there. Sorry. Sorry.
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Steve Wozniak29:08
So, one of the first programs I ever wrote back in high school was the Knight's Tour of chess. That's where a knight piece hits every square of the 64 squares once and none twice. I wrote a program that had one day for the rows, one day for the columns, and bounce this piece around in knight moves. If it got to the end and didn't have an answer, back up and try a different move. Back up, try a different move. Backtracking algorithm. Didn't know the word at the time, but nothing came out after 20 minutes. I studied my program. The answer was this computer can do a million things a second, but it was going to take it 10 to the 27th years to get all the solutions. That's longer than the universe has been here. So what that told me is the mind has ways to solve these problems. Intuition and computers with their raw speed don't. All my life I just watched these attempts getting closer to what is artificial intelligence. I would ride my bicycle to Stanford Artificial Intelligence Lab in those early days. They had a kind of complicated machine program on a PDP-11 and it could pick up a blue object and go over and put it in a blue container. This is supposed to be artificial intelligence. It's just like very simple electronic device methods and algorithms. Now people started wanting to build brains. We came out with the book Singularity. Oh, when a computer is going to have as much memory and as much processing ability as a human brain. For a few years I was actually saying, "Yeah, the computers are going to be smarter than the people and running everything and we're just going to have all of the things in life, our food and our clothing and our entertainment taken care of. We're just going to be happily taken care of. We'll be like a family pet." That's when I started feeding my dogs fillet steaks. Anyway, as we moved closer and closer to AI, it was trying to figure out how do you make a brain? Can you replicate a process a trillion times and wind up thinking like a human? Or can you build a synapse chip? IBM built the syninnapse chip and engineers trying to make a computer. I was at a company where the engineers figured out how to make a brain takes nine months. So artificial intelligence today, where it's gotten, it came and surprised us with the large language models being so complete, so much processing, computers helping us. You'll ask a chatbot a question. You'll get a lot of great answers and it's all written in good grammar and you tend to believe those things. That person must be smart. In a few of my tests though, I'll ask it a question like, "Where is the difference between A and B? Where did it come from?" It'll give me all the answers about what A is and B is and what their differences are, and it won't answer the question I asked, which is where did it come from? Give me a little history or something. I'm a little disappointed. I have to watch it over and try to see if you get what you really wanted to get. Developer friends, a lot of developers will use Co-pilot. The trouble is they say sometimes it kind of does some things really nicely by itself, but you've got to look over it and try to spot where it might have bugs. Some of them say they actually spend more time on it. I do not think it's going to replace human workers when we have to maintain and check and see what came back was right or wrong. Also, look at the deep fakes. I hate my spam. I hate scammers. So much of it every day in every single mode of communication, email, text, and a million others, WhatsApp or whatever. It's all coming in. These people now have another tool to pull off what they pull off. We actually have relatives that have been taken for $400,000 because they believe what things are going to be made to seem so real with the AI tools. That's really unfortunate, and children being taken advantage of. So of course, like almost all of us, we say AI has some potential to help us. I call it collaboration. If you collaborate with AI, it can stimulate your mind to think of new ideas better. AI coming up with new creative things that have never been done before, that's just not what it does yet. Maybe never will. It doesn't have feelings. I could tell you a story about a dog that got saved and you might cry. AI doesn't cry, is how I look at it. So the defects in it are... I'm not going to jump in wholeheartedly because I can definitely live my life. I'm thankful. I'm 75 years old. I don't have to live forever with whatever the future goes, good or bad. We go through a lot of that in the United States just politically. I like the political system of Switzerland so much better. I wish I lived there.
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Host34:28
Just a short break for some self-promotion. Did you know that I have a newsletter and my goal this year is to have over 100,000 newsletter subscribers and I would love to have you as a newsletter subscriber? First of all, I don't spam you at all. I send maybe one newsletter every month or every second month. What do I have in the newsletter? I have life hacks, travel hacks, then all our events and just things that I find interesting that I found on the internet. So, I'd love if you could become a newsletter subscriber, and I really promise I don't spam you. Go to alfry.com/newsletter and become a newsletter subscriber. And now back to the show. So, I want to give the audience the opportunity to have questions. And now finally somebody's raising the hand. I'm very happy. Please.
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Audience Member35:20
Yes. Thank you very much. I have a question. Very inspiring talk. Thank you very much for that. If I understood it correctly, then you said that you had a deep passion for technology and that this was what drove you to learn it and to be the best at it. Then I saw many talks of your co-founder Steve Jobs who said that start with the use case and then the purpose and then the technology follows. Do you see this immense hype of machine learning as a chance to let this passion for technology drive innovation or do you see it as a risk because every company just does AI because of the technology?
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Steve Wozniak35:57
I don't know.
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Host35:59
Okay, that was quick.
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Steve Wozniak35:59
The question was longer. But you have to look... Apple the company, only business side. Steve Jobs kept trying to make other products of their own, thinking trying to show the world they were the smart ones that knew how computers were done. But Steve Jobs didn't know a thing about computer hardware, software, or actual designing. The Apple 2 had totally come from engineering. I did not sit with the Apple 2. My process was what I had learned from those early mini computer designs. Don't create an architecture and then build the pieces that will make it. Build it with the lumber. Know the chips. Don't do that. Mine was look at the chips. Where do they lead you to the simplest saving parts solution for an architecture? So it was more bottom up. That product, the Apple 2, was the only product that made money for Apple for the first 10 years. The Apple 3 was an attempt to make it a little more complicated and build a few things people wanted on their Apple 2, but you went into a program to make selections. If I had done the Apple 3, I would have had commands you could type by thinking that would tell files where to move from a floppy to another floppy. I would have just had a natural language thing. I thought about it at the time, but the Apple 3 project was going on. They didn't include me and it failed heavily for marketing reasons. You want to build a new product, you want to start with something that's selling big and be sort of an adjunct to it, be like it and sell more. The idea with the Apple 3 was look at the Apple 2. All these people were going into stores after we were only about a year old when this happened. We had a floppy disc. We had the first spreadsheet ever called VisiCalc. People would go into a computer store, they'd buy an Apple 2 and the program VisiCalc, a spreadsheet. They'd buy extra memory to have a bigger spreadsheet and they'd buy better display cards to have more months displayed on your spreadsheet. They would buy it and our sales shot up. We were one of the major technology successes of the era ever based on that. We thought, okay, we'll build the... The Apple 2 has thousands of programs that people like to use in schools and homes. We'll just build an Apple 2 into this Apple 3 and you have a switch. The developers didn't come up with a method. It could use the Apple 2 discs. Could use either Apple 2 disc or a new Apple 3 disc. So you had to flip a switch when you booted up and it either booted up as an Apple 2 and that's all it was, or it booted up as an Apple 3 and that's all it was. This new machine that people didn't know or have software for. But in the Apple 2 mode, people loved their Apple 2s. They were buying them so hugely, a million a year even it got up to. So the Apple 2 marketing forced engineering to add chips to the Apple 2 mode to disable the features people wanted, to disable the extra memory that was there and to disable the extra display ability that was there. Disable it. It was kind of a force method. You're trying to force somebody into the Apple 3 to get some extra features, but you're not even selling them the good Apple 2 that they want. It would have been the greatest Apple 2 ever. That was a bad marketing mistake. The Lisa computer was when we went down to Xerox PARC and saw their stuff. Wow. Once you had that, you'd never want to go back. But the cost of getting there to an engineer was very high. Steve didn't know the cost. He thought what cost Xerox $50,000 would cost Apple $1,000. The machine we built, the Lisa, we had the finest minds, education related minds. How does a computer interact with a human being? We had the finest ones from the east coast and the west coast coming out and thinking out this machine and testing how the mouses and the menus should work. Should there be one menu per window or just one overall? What makes it easy to use for a simple normal person? That was our focus. Lisa came out and it was great and it had seven pieces of business software but it was $10,000 then, which is $20,000 today or more, hugely more expensive today, and it wouldn't sell as a personal computer very well. So Steve Jobs would walk into the buildings of engineers at the Lisa building. He'd walk into the room and say, "You're all idiots," and he'd walk out. They didn't know what to do. They kicked him out of the Lisa building. He took over the Macintosh. Macintosh was tempted, skimmed down in every way you could. Cut the costs, but built such a weak computer, it was our biggest failure ever. Built a factory to build 80,000 a month and we were only selling 500 a month. The stock dropped in half. When you're a big Fortune 100 company, your stock drops in half in a week. It's scary times. We had to do a lot to get around that. Funny thing is at a later point in time we went back and bought an operating system that Steve Jobs had worked on and developed, the Berkeley Unix system. It was a good operating system. We needed one. Our computer had never been protected with a good operating system. Why? Steve Jobs didn't know what an operating system was. So when the Macintosh got developed, it really had no operating system by what you learn in the university. An operating system is dealing with various tasks. If you ran Internet Explorer, in those days everybody had switched over to Internet Explorer because Microsoft pulled these tricks to make other things not work and avoid the standards. Everybody ran Internet Explorer. I was on a forum of laptop users, Macintosh laptop users, and everybody said it crashed several times a day. You just hit a click a menu, hit return, and it would crash. You'd have to restart your computer several times a day, a few times a day. A couple of people said they never crashed. I knew they were lying. They just restart over and over on their own. I had two friends, a deaf technician, Bruce Chamberlain, and a financial guy, Marty Spuel. They said they never crashed either. I just knew they were lying. Then one day, my son, he's really brilliant, told me about a new browser he found called IAB from Germany. IAB. I'll try it. I like things that are small footprint, use less memory. I ran IAB and I thought it was going to fail at banking site passwords and things. No, worked. It did everything for me. I went to bed that first night and I told my wife at the time, "It didn't crash all day. How is this?" It didn't crash the next day and didn't crash the next day. Didn't crash the next day. So I went on to the forum and the two people that never crashed were using Netscape browser. My two friends that never crashed were using Netscape browser. The answer was if you use Internet Explorer, all sorts of programs are going to crash. Never Internet Explorer itself, but they're all going to crash on you because they're stomping on the wrong part of memory because there's no operating system. But I couldn't get to the board members in time to convince them that if we just told people Internet Explorer is the fault, we could get around it for a while longer.
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Audience Member43:08
One last question for all the audience and make it good. I want to have a blast. My name is Valer Vinc. I'm a marketeteer. I have to ask you this question. You already told us marketing screwed up Apple 3 in simple words, right? So what is a good thing that you can say about marketing in this environment, networking to keep the vibe, the momentum, the tech going?
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Steve Wozniak43:29
Most companies... Apple came by as a surprise. Nobody expected that the technology was going to be worth so much. So the Apple 2 came from engineering only and that was rare. But right away, our founder, I trusted him. He'd been successful in business and he was a marketeteer. He said marketing is more important. We must be a market driven company. Marketing will direct where the company goes and engineering will do it. In most cases, I just believe that is right. If you're going to have a startup, you're going to be an entrepreneur, you need three things that we had in Apple. You need some strong engineering because engineers are clever at thinking about the options and what you can do and can't do with hardware. But the trouble is that just that means an inventor. You need an inventor. But you also need a strong business person like Steve Jobs who absolutely wants to succeed and be important in the world. Somebody who will drive the company forward. And you need good marketing. Mike Markkula, our investor, brought us the good marketing. He was the adult in the room and he trained Steve Jobs in a lot of marketing principles. That's where Steve Jobs learned it. Mike Markkula had money and the whole world, all the analysts and all the big computer companies were saying this little small computer thing was going to go nowhere. He believed in it. He put his money in. He took the risk and he was right. Yeah. Everybody, big applause for the legend Steve Wozniak.