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Nate Wiger on cost savings

From AWS Summit 2015- Low-Latency 멀티플레이어 게임 글로벌 배포하기(Nate Wiger, 아마존 웹서비스 글로벌 수석 게이밍 솔루션스 아키텍트) · · Amazon Web Services Korea

“Both Nintendo and Naughty Dog, interestingly, have said that they saved over ninety percent in server costs when they moved from physical data centers to AWS. Not only did they gain agility and the ability to develop and deploy quickly, but they also saved a considerable amount of money as well.”

Nate Wiger
Cofounder, Amazon
Policy Impact cost savingscloud migrationserver costsAWS

On , Nate Wiger, Cofounder at Amazon, spoke about cost savings during AWS Summit 2015- Low-Latency 멀티플레이어 게임 글로벌 배포하기(Nate Wiger, 아마존 웹서비스 글로벌 수석 게이밍 솔루션스 아키텍트) on Amazon Web Services Korea.

AWS Summit 2015- Low-Latency 멀티플레이어 게임 글로벌 배포하기(Nate Wiger, 아마존 웹서비스 글로벌 수석 게이밍 솔루션스 아키텍트)
Watch on YouTube at 1:35
AWS Summit 2015- Low-Latency 멀티플레이어 게임 글로벌 배포하기(Nate Wiger, 아마존 웹서비스 글로벌 수석 게이밍 솔루션스 아키텍트)
Watch on YouTube at 1:35
수 많은 게임 업체들이 AWS 클라우드를 통해 낮은 비용으로 고성능 아키텍처를 구현해 게임을 서비스하고 있으며, 이는 특히 전 세계 시장에 두루 진출한 모바일 게임의 경우에서 특히 두드러집니다. 이 강연에서는 AWS의 글로벌 수석 게이밍 솔루션스 아키텍트인 Nate Wiger가 다음을 포함한 다양한 AWS 서비스 활용 사례를 소개합니다. 다중 사용자 게임을 클라우드 상에서 서비스하기 위해 GPU 기반의 Amazon EC2 인스턴스 패밀리 중 고성능 인스턴스에 속하는 G2 및 C3 인스턴스를 활용 SNS의 모바일 푸쉬 기능을 활용해 수백만의 사용자들에게 손쉽게 게임 내 마케팅을 수행 이처럼 다양한 AWS 서비스 활용 사례를 소개함으로써 클라우드 기반 게임 개발 및 운영을 고려하고 계신 분들께 도움이 될 만한 내용을 전달해 드리도록 하겠습니다.
Nate Wiger

About Nate Wiger

Cofounder · Amazon

Nate Wiger, a cofounder at Amazon and former head of the global gaming solutions team at AWS, has spoken at industry events about cloud-based game deployment and data analytics. At the AWS Summit in 2015, he discussed strategies for deploying low-latency multiplayer games globally, citing examples such as Supercell's "Clash of Clans" running entirely on AWS and Ubisoft using AWS to launch 10 mobile games in 18 months. He stated that Nintendo and Naughty Dog saved over ninety percent in server costs after moving from physical data centers to AWS Poisson. He also advised against globally replicating data, recommending instead a decoupled architecture with separate HTTP-based services for different regions. In a 2014 talk at Casual Connect Asia, Wiger emphasized the importance of collecting and analyzing player data for free-to-play games. He described how Supercell implemented a game analytics pipeline using AWS's Kinesis service to stream data from mobile game clients. Wiger encouraged developers to capture as much event data as possible from the start of a game, saying, "Don't worry about what you're going to do with all this event data; worry about what you're going to do without it." He also noted that data analysis could inform changes to game structures, such as altering how players commute within a game.

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