From AWS Summit 2015- Low-Latency 멀티플레이어 게임 글로벌 배포하기(Nate Wiger, 아마존 웹서비스 글로벌 수석 게이밍 솔루션스 아키텍트) · · Amazon Web Services Korea
“Both Nintendo and Naughty Dog, interestingly, have said that they saved over ninety percent in server costs when they moved from physical data centers to AWS. Not only did they gain agility and the ability to develop and deploy quickly, but they also saved a considerable amount of money as well.”
On , Nate Wiger, Cofounder at Amazon, spoke about cost savings during AWS Summit 2015- Low-Latency 멀티플레이어 게임 글로벌 배포하기(Nate Wiger, 아마존 웹서비스 글로벌 수석 게이밍 솔루션스 아키텍트) on Amazon Web Services Korea.
Nate Wiger, a cofounder at Amazon and former head of the global gaming solutions team at AWS, has spoken at industry events about cloud-based game deployment and data analytics. At the AWS Summit in 2015, he discussed strategies for deploying low-latency multiplayer games globally, citing examples such as Supercell's "Clash of Clans" running entirely on AWS and Ubisoft using AWS to launch 10 mobile games in 18 months. He stated that Nintendo and Naughty Dog saved over ninety percent in server costs after moving from physical data centers to AWS Poisson. He also advised against globally replicating data, recommending instead a decoupled architecture with separate HTTP-based services for different regions. In a 2014 talk at Casual Connect Asia, Wiger emphasized the importance of collecting and analyzing player data for free-to-play games. He described how Supercell implemented a game analytics pipeline using AWS's Kinesis service to stream data from mobile game clients. Wiger encouraged developers to capture as much event data as possible from the start of a game, saying, "Don't worry about what you're going to do with all this event data; worry about what you're going to do without it." He also noted that data analysis could inform changes to game structures, such as altering how players commute within a game.