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Kim Chang-han on government policy

From India The Fastest Growing IT & Gaming Market: Krafton CEO | EXCLUSIVE · · CNBC-TV18

“I think I can answer in two areas. The first, when it comes to the industry ecosystem local game as the court I think is definitely needed. And if you look at Korea, Korea has been making games for about 10 years and that was thanks to a lot of support from Korean government and that's why local capacity was able to grow and nurtured. And when it comes to user regulation we will be compliant when it comes to the Indian regulations and to make sure that we play balance and it strives Korea had some shut down policies. And this is usually when something new comes out in the society. So, you don't know what's what and everyone is confused. That's why a strong regulation is in place, but through social discourse, it becomes more flexible. And the shut down was then taken out taken away. And I believe in India, it's It's only a couple of years since gaming gaining become a big uh pastime. So, the younger generation has only had phones and now they are playing a lot of games. So, more social discourse is required.”

Kim Chang-han
CEO, Krafton
Policy Impact government policyregulationindustry ecosystem

On , Kim Chang-han, CEO at Krafton, spoke about government policy during India The Fastest Growing IT & Gaming Market: Krafton CEO | EXCLUSIVE on CNBC-TV18.

India The Fastest Growing IT & Gaming Market: Krafton CEO | EXCLUSIVE
Watch on YouTube at 8:54
India The Fastest Growing IT & Gaming Market: Krafton CEO | EXCLUSIVE
CNBC-TV18
Watch on YouTube at 8:54
"We want to grow an ecosystem here in India together," says Krafton CEO Changhan “CH” Kim, as he outlines the company's ...
Kim Chang-han

About Kim Chang-han

CEO · Krafton

During Krafton's first-quarter 2026 earnings call on April 30, Kim Chang-han stated that the company's Q1 earnings have enabled a "structural growth pattern going forward." He attributed strong PUBG traffic and sales to content such as Ramadan-themed items and collaborations including Stellar Blade and Contender, and expressed a positive outlook for Q2 revenue. Kim also announced a joint venture with Socar for an autonomous driving service, stating that Krafton would use data from the venture for its physical AI research. Regarding a share buyback policy, Kim declined to share precise criteria, but said that given the Q1 operating profit of 560 billion Korean won and the current stock price, the company is "undoubtedly undervalued." In an interview with CNBC TV18 on April 26, Kim described India as the fastest growing IT and gaming market and reiterated Krafton's long-term commitment to the country, including investments of over $250 million and a 6,000 crore rupee fund. He said Krafton is looking beyond games in India to invest in media and ICT companies that are gaming-adjacent, citing Kuku FM as an example. Kim stated that he believes the Indian market can become one of Krafton's top three revenue contributors within five years. On the topic of user screen time regulation, Kim said Krafton will comply with any regulations the Indian government enactshol. He also confirmed the company is showing interest in the Indian Premier League, but noted that opportunities may be challenging to pursue.

Profile compiled from Kim Chang-han's verified public interviews and appearances. See all quotes & transcripts →

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