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Nate Wiger on public policy

From The Future of Gaming is Big Data | Nate WIGER · · GameDaily Connect

“It lets you go back and then actually make changes potentially to government structures and say, hey, we actually have data now — this shows that we can change the way people actually commute to and from work.”

Nate Wiger
Cofounder, Amazon
Policy Impact public policyurban planningbig data

On , Nate Wiger, Cofounder at Amazon, spoke about public policy during The Future of Gaming is Big Data | Nate WIGER on GameDaily Connect.

The Future of Gaming is Big Data | Nate WIGER
Watch on YouTube at 3:17
The Future of Gaming is Big Data | Nate WIGER
GameDaily Connect
Watch on YouTube at 3:17
Download Slides: https://www.dropbox.com/s/vmfrj9sdavo... Delivered at Casual Connect Asia, May 2014 Collecting analytics on your players and their experience in your game is a key success factor for free-to-play games. Despite this, most free-to-play games fail to gather the right metrics or do the right types of analysis to understand what players love (and hate) about the game. Learn what companies like Rovio and Supercell are doing today to gather statistics on their players and analyze them in the cloud. Then, learn what the future looks like, as big data analysis and real-time analytics come into play, and the huge untapped potential they can unlock for gaming and mobile entertainment.
Nate Wiger

About Nate Wiger

Cofounder · Amazon

Nate Wiger, a cofounder at Amazon and former head of the global gaming solutions team at AWS, has spoken at industry events about cloud-based game deployment and data analytics. At the AWS Summit in 2015, he discussed strategies for deploying low-latency multiplayer games globally, citing examples such as Supercell's "Clash of Clans" running entirely on AWS and Ubisoft using AWS to launch 10 mobile games in 18 months. He stated that Nintendo and Naughty Dog saved over ninety percent in server costs after moving from physical data centers to AWS Poisson. He also advised against globally replicating data, recommending instead a decoupled architecture with separate HTTP-based services for different regions. In a 2014 talk at Casual Connect Asia, Wiger emphasized the importance of collecting and analyzing player data for free-to-play games. He described how Supercell implemented a game analytics pipeline using AWS's Kinesis service to stream data from mobile game clients. Wiger encouraged developers to capture as much event data as possible from the start of a game, saying, "Don't worry about what you're going to do with all this event data; worry about what you're going to do without it." He also noted that data analysis could inform changes to game structures, such as altering how players commute within a game.

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