From India The Fastest Growing IT & Gaming Market: Krafton CEO | EXCLUSIVE · · CNBC-TV18
“Well, recently Indian users are getting gaming more paying power. Purchase power. And one thing I'd like to add to that is that there are many different types of media out there. Among them, gaming I think users have more willingness to pay. And it is a fastly growing market as well.”
On , Kim Chang-han, CEO at Krafton, spoke about consumer spending during India The Fastest Growing IT & Gaming Market: Krafton CEO | EXCLUSIVE on CNBC-TV18.
During Krafton's first-quarter 2026 earnings call on April 30, Kim Chang-han stated that the company's Q1 earnings have enabled a "structural growth pattern going forward." He attributed strong PUBG traffic and sales to content such as Ramadan-themed items and collaborations including Stellar Blade and Contender, and expressed a positive outlook for Q2 revenue. Kim also announced a joint venture with Socar for an autonomous driving service, stating that Krafton would use data from the venture for its physical AI research. Regarding a share buyback policy, Kim declined to share precise criteria, but said that given the Q1 operating profit of 560 billion Korean won and the current stock price, the company is "undoubtedly undervalued." In an interview with CNBC TV18 on April 26, Kim described India as the fastest growing IT and gaming market and reiterated Krafton's long-term commitment to the country, including investments of over $250 million and a 6,000 crore rupee fund. He said Krafton is looking beyond games in India to invest in media and ICT companies that are gaming-adjacent, citing Kuku FM as an example. Kim stated that he believes the Indian market can become one of Krafton's top three revenue contributors within five years. On the topic of user screen time regulation, Kim said Krafton will comply with any regulations the Indian government enactshol. He also confirmed the company is showing interest in the Indian Premier League, but noted that opportunities may be challenging to pursue.