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Nate Wiger

Cofounder, Amazon

Search every verified Nate Wiger interview, podcast appearance, and on-the-record quote โ€” each transcript cross-checked by AI and human review to confirm speaker identity. Nate Wiger, a cofounder at Amazon and former head of the global gaming solutions team at AWS, has spoken at industry events about cloud-based game deployment and data analytics. At the AWS Summit in 2015, he discussed strategies for deploying low-latency multiplayer games globally, citing examples such as Supercell's "Clash of Clans" running entirely on AWS and Ubisoft using AWS to launch 10 mobile games in 18 months. He stated that Nintendo and Naughty Dog saved over ninety percent in server costs after moving from physical data centers to AWS Poisson. He also advised against globally replicating data, recommending instead a decoupled architecture with separate HTTP-based services for different regions. In a 2014 talk at Casual Connect Asia, Wiger emphasized the importance of collecting and analyzing player data for free-to-play games. He described how Supercell implemented a game analytics pipeline using AWS's Kinesis service to stream data from mobile game clients. Wiger encouraged developers to capture as much event data as possible from the start of a game, saying, "Don't worry about what you're going to do with all this event data; worry about what you're going to do without it." He also noted that data analysis could inform changes to game structures, such as altering how players commute within a game.

Selected quotes

Recent appearances

  • AWS Summit 2015- Low-Latency ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๊ฒŒ์ž„ ๊ธ€๋กœ๋ฒŒ ๋ฐฐํฌํ•˜๊ธฐ(Nate Wiger, ์•„๋งˆ์กด ์›น์„œ๋น„์Šค ๊ธ€๋กœ๋ฒŒ ์ˆ˜์„ ๊ฒŒ์ด๋ฐ ์†”๋ฃจ์…˜์Šค ์•„ํ‚คํ…ํŠธ)

    ์ˆ˜ ๋งŽ์€ ๊ฒŒ์ž„ ์—…์ฒด๋“ค์ด AWS ํด๋ผ์šฐ๋“œ๋ฅผ ํ†ตํ•ด ๋‚ฎ์€ ๋น„์šฉ์œผ๋กœ ๊ณ ์„ฑ๋Šฅ ์•„ํ‚คํ…์ฒ˜๋ฅผ ๊ตฌํ˜„ํ•ด ๊ฒŒ์ž„์„ ์„œ๋น„์Šคํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ด๋Š” ํŠนํžˆ ์ „ ์„ธ๊ณ„ ์‹œ์žฅ์— ๋‘๋ฃจ ์ง„์ถœํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ๊ฒฝ์šฐ์—์„œ ํŠนํžˆ ๋‘๋“œ๋Ÿฌ์ง‘๋‹ˆ๋‹ค. ์ด ๊ฐ•์—ฐ์—์„œ๋Š” AWS์˜ ๊ธ€๋กœ๋ฒŒ ์ˆ˜์„ ๊ฒŒ์ด๋ฐ ์†”๋ฃจ์…˜์Šค ์•„ํ‚คํ…ํŠธ์ธ Nate Wiger๊ฐ€ ๋‹ค์Œ์„ ํฌํ•จํ•œ ๋‹ค์–‘ํ•œ AWS ์„œ๋น„์Šค ํ™œ์šฉ ์‚ฌ๋ก€๋ฅผ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค. ๋‹ค์ค‘ ์‚ฌ์šฉ์ž ๊ฒŒ์ž„์„ ํด๋ผ์šฐ๋“œ ์ƒ์—์„œ ์„œ๋น„์Šคํ•˜๊ธฐ ์œ„ํ•ด GPU ๊ธฐ๋ฐ˜์˜ Amazon EC2 ์ธ์Šคํ„ด์Šค ํŒจ๋ฐ€๋ฆฌ ์ค‘ ๊ณ ์„ฑ๋Šฅ ์ธ์Šคํ„ด์Šค์— ์†ํ•˜๋Š” G2 ๋ฐ C3 ์ธ์Šคํ„ด์Šค๋ฅผ ํ™œ์šฉ SNS์˜ ๋ชจ๋ฐ”์ผ ํ‘ธ์‰ฌ ๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•ด ์ˆ˜๋ฐฑ๋งŒ์˜ ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ์†์‰ฝ๊ฒŒ ๊ฒŒ์ž„ ๋‚ด ๋งˆ์ผ€ํŒ…์„ ์ˆ˜ํ–‰ ์ด์ฒ˜๋Ÿผ ๋‹ค์–‘ํ•œ AWS ์„œ๋น„์Šค ํ™œ์šฉ ์‚ฌ๋ก€๋ฅผ ์†Œ๊ฐœํ•จ์œผ๋กœ์จ ํด๋ผ์šฐ๋“œ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐ ์šด์˜์„ ๊ณ ๋ คํ•˜๊ณ  ๊ณ„์‹  ๋ถ„๋“ค๊ป˜ ๋„์›€์ด ๋  ๋งŒํ•œ ๋‚ด์šฉ์„ ์ „๋‹ฌํ•ด ๋“œ๋ฆฌ๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.

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  • The Future of Gaming is Big Data | Nate WIGER

    Download Slides: https://www.dropbox.com/s/vmfrj9sdavo... Delivered at Casual Connect Asia, May 2014 Collecting analytics on your players and their experience in your game is a key success factor for free-to-play games. Despite this, most free-to-play games fail to gather the right metrics or do the right types of analysis to understand what players love (and hate) about the game. Learn what companies like Rovio and Supercell are doing today to gather statistics on their players and analyze them in the cloud. Then, learn what the future looks like, as big data analysis and real-time analyticโ€ฆ

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