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Asha Sharma

CEO of Microsoft Gaming, Microsoft

Search every verified Asha Sharma interview, podcast appearance, and on-the-record quote — each transcript cross-checked by AI and human review to confirm speaker identity. In an interview with the BBC at Gamescom, Asha Sharma, CEO of Microsoft Gaming, discussed the challenges facing the gaming hardware industry, citing rising component costs partly driven by AI spending as a "crisis." She stated that for the next generation of Xbox consoles, the company needs to prioritize "efficiency and affordability alongside performance," and she described gaming as "the proving ground for the GPU." Sharma also said that gamers will soon be able to access digital versions of many physical games they own, which could allow them to play older titles on future consoles without a disc drive. Sharma also addressed the company's long-term strategy, saying that gaming is "on the cusp of becoming the most important form of entertainment for the next century" and that Xbox is taking a "100-year view." She stated that the company is not retreating, noting a record spend in content and services last year that they plan to match, and mentioned that Xbox has more than 100 million players today.

Recent appearances

  • Xbox CEO on the "crisis" facing gaming hardware | BBC News

    Xbox chief executive Asha Sharma says the gaming giant needs to be "thinking about" affordability for its next-generation console, amid a "crisis" in computing prices. Speaking exclusively to the BBC's Laura Cress at Gamescom in Cologne, she said rising hardware costs partly driven by AI spending mean firms need to find ways to make gaming affordable. She also revealed gamers will soon be able to get digital versions of many of the physical games they currently own, potentially meaning their old games can be played on future Xbox consoles without having to put a disc in a drive. Subscribe…

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  • To the Next Level

    Gaming is the most popular form of entertainment on the planet. It is also on the cusp of radical reinvention, fueled by changing player preferences, shifting business models, and the rise of generative AI. Xbox CEO Asha Sharma oversees more than 500 million players across some of the most iconic franchises ever built, from Minecraft to Call of Duty. What does it mean to "game" when the very concept is evolving faster than publishers can envision it? Asha Sharma, Chief Executive Officer, XBOX Allie Garfinkle, Senior Writer, Fortune

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  • XBOX CEO Sharma Shares Vision for Reboot

    Asha Sharma, CEO at XBOX discusses platform strategy, gaming innovation and the importance of the console with Bloomberg’s Emily Chang at Bloomberg Tech 2026 in San Francisco. -------- Subscribe to Bloomberg Live on YouTube:    / @bloomberg_live  

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  • How 80,000 companies build with AI: Products as organisms and the death of org charts | Asha Sharma

    Asha Sharma leads AI product strategy at Microsoft, where she works with thousands of companies building AI products and has unique visibility into what’s working (and what’s not) across more than 15,000 startups and enterprises. Before Microsoft, Asha was COO at Instacart, and VP of Product & Engineering at Meta, notably leading product for Messenger. What you’ll learn: 1. Why we’re moving from “product as artifact” to “product as organism” and what this means for builders 2. Microsoft’s “seasons” planning framework that allows them to adapt quickly in the AI era 3. The death of the org char…

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The summary and quote tags on this profile are produced with AI assistance from verified, first-person interview transcripts, then checked by our team to confirm the speaker's identity and the accuracy of every quote. See how we verify →