Elena Grigorian, CEO of MY.GAMES, has spoken publicly about the company’s approach to branding and user acquisition. In a March 2024 presentation, she described the company’s shift toward branding campaigns for mobile games, noting that the gaming industry has historically been performance-oriented and that adapting to less predictable branding models required new metrics and expertise. She stated that the company saw a significant revenue impact from its first branding campaign, but cautioned that such campaigns require careful target audience selection and that drastic changes to existing user acquisition campaigns should be avoided. Grigorian has also commented on the broader industry downturn. In a November 2023 podcast, she attributed the industry’s struggles to the rise of cheaper entertainment options such as short video, and argued that companies should focus on attracting and monetizing a mass, non-targeted audience rather than relying solely on high-spending players. She cited MY.GAMES’ diversification strategy and focus on existing revenue-generating products as key to maintaining stable growth. Additionally, she noted that the company has a 45% share of women in leadership roles, and described finding work-life balance as a personal challenge.