Adam Kiciński7:26
A good and difficult question. That stage of full maturity is not there and it's difficult to imagine it. Games of such type constantly develop. However, a stage of an initial maturity is definitely in front of us. We are still closer to the beginning than the finish line. Definitely. That is because since we've launched the game in a closed beta almost a year ago, it underwent a number of transformations, but they concerned the very core of the game, the sole gameplay. We've focused on balancing the game and not making it a service which makes a profit. It of course makes a profit. It had its moments when players threw themselves on the cards, but it has not yet reached a stage at which it is supposed to attract players to do stuff in it each day, week, or month. So far, players play to win with others, so the game is attractive for those who are focused on rivalry. The game is not yet a service which attracts people who monetize this project. That's why we basically don't do any marketing actions. We act mainly in terms of PR. So the commercial life of Gwent is still ahead of us, and not in this year. We're starting next year. This game will start to turn into a service next year. Gwent will not change. It will develop, it is a tactical and complex game. But it's all about for someone who does not play such games to reach a moment of understanding how to play Gwent and know how to win, with the game taking that person by the hand in an unnoticed manner, attracting, and at a certain point that person is going to understand that he or she is already quite skilled, and will continue to play. Also, it is important for the game to regularly, very often, invite players to play for some reason. All sorts of organized events - it's all ahead of us. So as for now we have only the central part, which by the way is very well prepared. For a year we've worked on the balance. We are supper happy. At the end of August, after the last big patch, stats have shown that the game is very well balanced.