Adam Kiciński4:40
GOG last year introduced GOG Galaxy, and that is a milestone in GOG's development. Until last year, GOG was a website where you could buy a game and download it to your computer by paying for it. Since last year, it is also an application that you can install on your computer, and within that application, in one environment, like in iTunes for example, you can buy games, install, uninstall, update. So the store or our offer moved from the internet directly to users' computers. And now we are working intensively to add new titles to GOG, because GOG specialized in classic, older titles, and was adding newer and newer titles. Now we have a fairly broad portfolio of new titles from independent creators. However, we still lack the blockbusters, the biggest games. We have our own, we have The Witcher sold with great success on GOG, but we don't yet have other big games on GOG, and that is needed to effectively compete with other digital distributors, because the competition is very precisely defined. So we are working on that. We declared in updating our strategy this year that we would like one such AAA game to be in GOG's catalog this year, a game not from our development studio. How does GOG perform in terms of financial results? Does it have a chance to further improve its profits? We assume so. GOG has been growing year over year since the very beginning, since 2008 when it was launched. Every year it has significantly higher revenues than the previous year. There are growth rates of at least several dozen percent. As for profits, the dynamics have decreased a bit in the last year, because we invested a lot in GOG Galaxy. But nonetheless, GOG has very good profitability. And we believe that digital distribution and our GOG within it has, from our perspective, unlimited possibilities, because this market is gigantic and still growing, and we still have a lot ahead of us. So we don't see any natural barriers for GOG that we could reach.