Interviewer6:01
Let's go back to the beginnings of CD Projekt. The 'CD' in the name comes from compact discs and distribution center. Before 1994, there was no copyright law, so everything could be copied and sold legally. In 1994, the copyright law came into effect, and the founders decided not to break the law. That was a big problem because many sellers continued copying. Competing with them while paying for licenses was very difficult. At that time, CDs started appearing, which could hold 700 MB, allowing for much larger games that couldn't fit on floppy disks. Piracy wasn't yet widespread, so the founders set up CD Projekt to sell only legal games on floppy disks to avoid competing with illegal copies. From small quantities, we grew. I joined in the summer of '94 to help my brother. We ordered 5-10 copies of each game from the West, had 33-25 titles in our offer. That was show business. Now you have record capitalization and sales at a different level. The distance is huge. The business model is different: then we were intermediaries, now we are creators. The lesson from distribution times: we learned which games sell and which don't. We developed intuition about sales and marketing. When we started making games, that was a big difference from other developers. We had sales experience. You said the business model is different, we look ahead. We try to be innovative and find unoccupied niches. That's how GOG was created, initially under the Jagged Alliance brand – there was no service for older games on modern systems. We have to look ahead because our production process takes years. When we make something today, we have to think at least 4-5 years ahead. We make big games that have sequels. I'd like to end this historical thread. Imagine a fireplace in the Karkonosze mountains, evening atmosphere, maybe something stronger than water. Tell an anecdote from those times that seems absurd from a business perspective or funny given where you are now. Honestly, I don't have any, I'm not a master of anecdotes. There were many funny and scary elements, but no brilliant anecdotes right now. Well, since we are at an investor conference, let's talk about your time on the stock market. It's been 10 years since CD Projekt's debut on the Warsaw Stock Exchange. A week ago, you had the highest share price and capitalization over 22 billion zlotys. How do you look at these records?