Marc Whitten33:23
Yeah, me too. It's going to be really fun to watch. I think your point on shared experiences for the Vision Pro is really interesting. At least from what I gathered from the Vision Pro demo and the Quest Pro, the Quest is taking a very different approach to gaming compared to the Vision Pro, with 2D in a spatial environment versus full immersive 3D. Do you think those two experiences will converge over time, or will they remain distinct, and what does that mean for developers developing for either device?
What's exciting about Unity is that we end up working with a lot of different platforms, and for us, we're always looking at how that creates more opportunity for creators. We think all those spaces will get filled. If there's a high-quality device and a company building really cool stuff for it, game creators will come in and fill out interesting use cases. So whether you're talking about a device like the Quest, Vision Pro, Xbox, or a PC, all of them are going to have really robust ecosystems, and people are going to explore them. Now, if we talk about Vision Pro particularly, it's an extraordinarily powerful device—whether it's the sensors, the display quality, or the power of their M silicon to drive amazing results. So I think you're going to see some very interesting stuff. What will be exciting is when people start to use that kind of palette of toys they have. I always think of it as how many crayons do they have in their crayon box to start building something. They're going to do something that none of us think the device is actually built for. One of my favorite first examples on the iPhone when they launched the App Store was from a company called Smule, who built an app called Ocarina, which essentially made the iPhone a flute. You blow into the microphone and use the touch screen. Developers weren't thinking about that, but suddenly they came out and did it, and you could see everybody at Apple go 'oh,' and every other game creator go 'oh.' That's how the space gets broader and broader. I've been doing platforms for a long time, and I always like when people ask me what I think people are going to do with this. I can tell you that whatever idea I have is low on the creativity scale, because the beauty of being a platform creator is you unleash the creativity of so many brilliant people. People do amazing things. There were people on the original PlayStation One, which lasted a long time, who were still finding new things to do with it at the end.