Inside the $70M Tournament: Esports World Cup CEO Ralf Reichert on Building the Olympics of Gaming
Esports World Cup CEO Ralf Reichert reveals how the $70M event is shaping up to be the Olympics of gaming, uniting global ...
Founder and Chairman, ESL FACEIT Group, Esl Faceit Efg Esl Gaming
Verified interview transcripts, podcast appearances, and direct quotes from Ralf Reichert, Founder and Chairman, ESL FACEIT Group at Esl Faceit Efg Esl Gaming. AI-verified speaker identity with full-text searchable transcripts.
“Esports is not media rights driven. It's born out of the internet where content is free as a start of where it's accessible everywhere. That's part of the success why so many people watch it. It's not behind a pay wall. It's really supporting the growth of the games in the industry. Which is commercially obviously a di...”
“The founding partners of the esports world cup is Sony, you know as the largest entertainment company one of them in the world, it's Gadilla which is a mega project in Saudi building a gaming city itself, STC which is the largest telco. So this just gives you a little bit of a feeling and a local car supplier that it's...”
“Wir haben damals auf der anderen Seite mit Goldman Sachs verhandelt, ne? Also die Bank von Savvy war Goldman Sachs. Also es ist ein ganz klar commercial Deal und nicht irgendwie ein politischer Teil.”
“In Saudi, weil es ja auch eine Wüstenkultur ist, bist du im Sommer nur drin. Esport ist ein drinnensport, kein Draußensport. 70% der Saudis sind unter 35, 70% sind Videospieler.”
“Menschen werden nicht glücklicher durch mehr Geld sorry ist einfach so und ja findet jeder erstmal trotzdem scheiße den Spruch und sagt du kannst das ja sagen du kriegst ja genug so die Antwort ist W stimmt ist gut für Sicherheit und willst ja auch haben ist auch ein guter Treiber versteh mich nicht falsch und ich bin...”
“der eSport der wir Sprung machen den ich vorher auch nicht so gesehen habe also wir es der einer der größten Sporter an der Welt ja wird das dadurch Gesellschaft relevant ja wird es kommerziell erfolgreich weil es einfach dieses scale hat ja aber ich glaube es wird noch viel mehr Teil der Gesellschaft und da ist das da...”
“So what we hear in Saudi, which is think big, bring government behind the whole Esports industry is a little bit of glimpse of the future. I think in 10 years many many other governments will be involved across the world.”
“And therefore the traditional media model and monetization is very different. It's not functioning like that. If you look into the next years, the cycles of some of the traditional sports stuff, it's hard to see that the cycle of media rights and linear going up is continuing, right? There has been the French league th...”
“With the Esports World Cup we can bring all 3.4 billion Gamers together. We're not going to do this year one, don't get me wrong, I don't want to oversell this, but we have that unique opportunity to really unite all of this different communities from a game perspective.”
“The $20 million we put in as prizes for clubs only is a first of its kind. It's enormously big and the 7 million dollar first prize will be life-changing for that club who wins it.”
“I think super important because I mean in every sport it's it's a lot about history legitimacy rivalries um all that culminates in stories right there's tons of content to be created every day but but what is this story what is the story in in in the football World Cup it's Germany playing Brazil right and that has hap...”
“on the Monopoly side ESL and ESL Facebook group is still way too low to you know even even remotely have the power in the market because if you look at ponopolis you need to look at who has the power right and it's it's always about the views of power that's the problem with monopolies um and if you look at it the play...”
“was er ja KI macht ist am Endeffekt die Content kreationskosten auf Null zu bringen aber zahlen ne ist immer Distributionskosten hat das Internet auf quasi nur gebracht und jetzt bringt content creation Kost zu null”
“ich glaube da sind so geschriebenes Wort Bilder und so wird's immer geben aber der Wettbewerb wird brutal viel stärker im nächsten Schritt dann Videofilm gerade so tiktor Kurzfilme ist auch so eine so letzte steps”
“we really wanted to build that infrastructure for gamers to become esports athlete and aspired stars rather than you know being being kind of you know looked with a an eyebrow on so this was our dna um and what you just you know said to create a world where everybody can be somebody is just the manifestation of it it m...”
Esports World Cup CEO Ralf Reichert reveals how the $70M event is shaping up to be the Olympics of gaming, uniting global ...
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#sportstech #sportsbusiness #sportstechnology #sportsbiz 🎙 Starting the esports World Cup series, The Sports Tech Allstars Podcast presents none other than the CEO himself, Ralf Reichert. Ralf grew up as a native gamer with a passion for competition in the physical world as much as the digital. In the late 90s, he founded SK Gaming with his brothers, Tim and Benjamin, as one of the first esports clubs, and competed at the highest level - which subsequently made him fall in love with the industry. Excited to build this industry, Ralf and his team co-founded ESL, and embarked on the quest to…
Ralf Reichert, Esports World Cup Foundation CEO, joins 'Squawk box' to discuss the first ever Esports World Cup in Saudi Arabia, ...
I talked to Esports World Cup Foundation CEO Ralf Reichert in Riyadh. He shared his opinions on the current state of esports ...
We caught up with Ralf Reichert, Chairman of ESL FACEIT Group to take a trip down memory lane and speak about his history ...
ESL was acquired by the Saudi Arabian Savvy Gaming Group in 2022 for over one billion US dollars and merged with its British competitor Faceit to form the ESL Faceit Group (EFG). Ralf Reichert, the most influential figure in ESL's history of over two decades, now sits on the board of the world's largest esports company as Chairman of EFG. In this one-on-one interview, Reichert discusses further growth areas for the company and assesses current market and power dynamics within the global esports and gaming ecosystem. --- OMR Festival 2023 was a blast! Join us for #OMR24 on May 7 & 8, 2024. Ham…
Ralf Reichert, is considered a founding father of the Gaming/Esports industry, having shaped the industry for the past 20 years as an Entrepreneur. We are unpacking the early days of ESL Gaming and off course the current state of play and plans for the future. Recording from my hometown in Koeln (Cologne), Germany. Happy holidays everyone. About Ralf Reichert Ralf is Managing Director / CEO of Turtle Entertainment the world’s largest eSports company leading the industry in raising eSport production and audience levels to those of mainstream sports. Alongside the creation of Turtle Enterta…
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