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Vlad Suglobov

CEO & Co-Founder, G5 Entertainment Ab Publ

Search every verified Vlad Suglobov interview, podcast appearance, and on-the-record quote — each transcript cross-checked by AI and human review to confirm speaker identity. Vlad Suglobov, CEO and co-founder of G5 Entertainment AB, has stated that the company plans to spend between 17 and 22 percent of its revenue on user acquisition in any given quarter, with a goal of not exceeding 22 percent. He noted that G5's development capacity continues to grow, citing a "very strong base in Eastern Europe" that allows the company to hire developers at a "fraction of the cost" compared to some developed countries, which he described as a "tremendous advantage." Suglobov also said that the company capitalizes development costs on its balance sheet and writes them off evenly over two years after a game's release, adding that G5's games typically generate revenue "well beyond even three years." Suglobov has described the company's strategy as continuing to release four to six new games per year, testing ideas in the market to eventually produce larger successes. He characterized the success rate among new releases as "very healthy," noting that over the last 10 years, only about five games lost money, while a similar number generated "amazing returns" of hundreds of millions of dollars in revenue. He also stated that the company's target audience is women aged 35 and older, a demographic he described as "quite untypical" for a gaming company.

Selected quotes

Recent appearances

  • G5 Entertainment AB (G5EN) Interview - Vladislav Suglobov (CEO) | VALUE INVESTING | INVESTMENT CLUB

    In this episode, we're going to interview the CEO of G5 Entertainment AB, Vlad Suglobov. G5 Entertainment AB (publ) develops and publishes free-to-play games for smartphones, tablets, and personal computers in Sweden. Its primary portfolio of games includes Hidden City, Jewels of Rome, Mahjong Journey, The Secret Society, Homicide Squad, and Wordplay. The company distributes games through Apple App Store, Google Play, Amazon Appstore, Microsoft Windows Store, and Mac App Store, as well as its proprietary store. G5 Entertainment AB (publ) was founded in 2001 and is headquartered in Stockholm,…

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  • G5 Entertainment - Interview with CEO Vlad Suglobov (Q1 2016)

    Recorded 19 May 2016. G5 Entertainment´s CEO Vlad Suglobov gives brief review of Q1. Then he describes the game portfolio, how G5 works with marketing, the strategy to grow sales and margins going forward and finally how the 2016 pipeline looks like.

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  • G5 Entertainment - Interview with CEO Vlad Suglobov

    2013-03-14 09:44 G5 Entertainment´s CEO Vlad Suglobov answers questions about the good start in Q1 2013, on what areas the capital from the directed share issue will be used for, the game marketing strategy going forward and the plans to add social features in F2P games.

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  • G5 Entertainment - Interview with CEO Vlad Suglobov

    2013-08-28 10:10 G5 Entertainment's CEO Vlad Suglobov comments on how the markets is changing in terms of developing top ...

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  • G5 Entertainment - Interview with CEO Vlad Suglobov

    2012-11-01 10:25 G5 Entertainments CEO Vlad Suglobov answers questions concerning the sales development during Q3, the general willingness to pay for games, if previous released games are still generating revenue aswell as the general lifetime of the games and comments upon the main opportunities and risks for G5 Entertainment in the coming year.

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  • How Eastern European Developers Can Achieve Success Worldwide: Market Overview | Vlad SUGLOBOV

    Download Slides: http://www.mediafire.com/download/2qg... New mobile platforms provide easy access to new customers all over the world and, therefore, many smaller developers can successfully compete on global level. However, companies looking to grow their audience into Tier 1 markets like the US or Western Europe, or high growth markets like South America or Asia quickly find these markets demand knowledge, investment and skills different from those required to succeed at home. Join Vlad Suglobov, Co-founder and CEO of G5 as he exposes G5's thinking and research about the opportunities, and…

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  • Changing Role of the Publisher | Dan PRIGG, Paul THELEN, Vlad SUGLOBOV, Kyu LEE, Jeff HILBERT

    Download Slides: http://gamesauce.org/news/2013/11/01/... Digital distribution and Free-to-Play business models have changed the relationship between publishers and developers. Development funding was once a primary consideration, but open platforms, crowd funding and iterative development reduce the cost and risk of bringing a game to market. Marketing and development were once mostly separate efforts, but are now deeply intertwined in an ongoing combined effort. More importantly: established distribution platforms were once a difficult-to-establish competitive advantage, but today the globa…

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  • The Future of Casual Games is on Smartphones and Tablets | Vlad SUGLOBOV

    Join Vlad Suglobov for an in-depth analysis of casual games past, present and future on smartphones and tablets. Delivered at Casual Connect Kyiv, October 2012. For slides visit: http://casualconnect.org/lectures/bus... Download Audio in English: http://casualconnect.org/lectures/bus...

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  • Mobile Downloadable to Mobile Social | Vlad SUGLOBOV

    In only a few months, G5 brought its most popular downloadable franchise Virtual City to mobile social with the new product -- Virtual City Playground. After millions of downloads and millions of dollars made in a few months after the release, G5 is sharing the experience of taking a popular casual downloadable game to mobile social on iPhone, iPad, Android, Mac App Store and other platforms. Delivered at Casual Connect Seattle, July 2012. Download Slides: http://casualconnect.org/lectures/des...

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  • Mobile Downloadable to Mobile Social | Vlad SUGLOBOV

    In only few months, G5 brought its most popular downloadable franchise Virtual City to Mobile Social space with the new product -- Virtual City Playground. After millions of downloads and millions of dollars made in a few months after the release, G5 is sharing the experience of taking a popular casual downloadable game to Mobile Social space on iPhone, iPad, Android, Mac App Store and other platforms. Delivered at Casual Connect Asia, May 2012.

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