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Dylan Field
Co-Founder & Chief Executive Officer, Figma, Inc.

Figma's Dylan Field: Exploring the idea maze, vibe coding, and the power of “locking in”

📅 Mar 13, 2025 Y Combinator 37 MIN 33 SEGMENTS · 2 SPEAKERS
Y Combinator President & CEO Garry Tan sits down with Dylan Field, co-founder and CEO of Figma, to discuss the evolving world ...

Questions asked in this interview

11
  1. 0:51How do you view AI changing the face of design right now?
  2. 2:20Does the capability go up or will AI take things over? What's your view so far?
  3. 6:09Do you think one will work or both in tandem, or multimodal models?
  4. 10:46Do you think people will do more chat-based interfaces or visual design? What are you seeing?
  5. 13:20How did you come up with the idea?
  6. 20:54When you entered the space, your feature list was probably 100 items long. What was the process?
  7. 28:31Did you actively undo that or just wait?
  8. 31:01Can I ask about design culture inside Figma? How did you develop it?
  9. 33:21From zero to one to scaling, how did you navigate that? Did your day-to-day change?
  10. 35:22So Figma, what are you most excited about now?
  11. 35:59Has that changed for founders starting out now? What would you say?
Dylan Field 0:00 ↗
As software gets easier to build, design becomes more important. At the time it felt like a tiny market. I think that so far AI is very much in the tool category. We talk about lowering the floor and raising the ceiling. The more time has gone on, the more confident I am in the designer's role. I believe that's going to be one of the critical roles in building software in the future.
Gary 0:35 ↗
Today we have a real treat: Dylan Field, the co-founder and CEO of Figma. Dylan, thanks for joining us.
Dylan Field 0:48 ↗
Thanks for having me, Gary.
Gary 0:51 ↗
So we're in the middle of this crazy AI revolution. How do you view AI changing the face of design right now?
Dylan Field 1:00 ↗
It's definitely an incredible time. Ever since we started Figma, the exponential curve has been that more software is being created. Now it seems to be going vertical. I think design has the opportunity to differentiate software in this age of AI. We'll see new workflows emerge. Even from the start, over 80% of our weekly active users were outside the US, and one-third were designers. I'm excited about how we can activate those users more.
Gary 2:20 ↗
That sounds right. Does the capability go up or will AI take things over? What's your view so far?
Dylan Field 2:30 ↗
I think so far AI is very much in the tool category. We talk about lowering the floor and raising the ceiling. My point of view is to get more breadth in things you can try, but it still requires depth. We're in an uncanny valley where prompt to app doesn't give a well-designed app. The language people use, like 'locked in' or 'vibe coding', reflects the feeling of rapid iteration. At Figma, one of our values is play, and we want to create that rapid ideation loop for everyone. The disconnect is that you can prototype quickly but need to get to the finish line. It's also true for code. Founders are caring more about design year over year.
Gary 6:09 ↗
Can you talk about how you're thinking about the evolution of the actual models? There are two regimes: image diffusion models and code gen. Do you think one will work or both in tandem, or multimodal models?
Dylan Field 6:50 ↗
It goes back to what is design. One definition is art as it applies to problem solving. The reason models aren't good at design is that on the art side you have diffusion, on the problem solving side you have LLMs, and it's not clear how to marry them. Designers bring research, understanding of user needs, cultural moment, empathy. I don't see models that can bring all those components together. The more time has gone on, the more confident I am in the designer's role. People who call themselves developers now might call themselves designers in the future, thinking more holistically about product experience.
Gary 8:47 ↗
There's a sense that LLMs will become super intelligent, but it seems there's a lack of agency. A large percentage of what a designer does is using agency to create on a canvas. Agency and judgment. I'm curious if that transfers over.
Dylan Field 9:48 ↗
My hope is that humans retain the agency bit. We were hanging out with AI researchers who said models are more like hyper intelligent toasters. The opportunity is that the human designer understands people's needs and creates UI that matches. We equip them with tools to have a rapid feedback loop.
Gary 10:46 ↗
Do you think people will do more chat-based interfaces or visual design? What are you seeing?
Dylan Field 11:00 ↗
I'm seeing pretty much everything, which is exciting. It feels like we're exploding the possibility space. Prompting alone is like the telnet days of AI. There's a lot more to explore. I'm excited about different design patterns like AR, VR. Custom-designed vertical software per user? I'm skeptical. Snapchat and Minecraft are examples where low bar is optional. You learn them by watching others. There's a tradeoff if you shift interfaces too much.
Gary 13:20 ↗
Let's take a step back. I love your story of starting Figma. How did you come up with the idea?
Dylan Field 13:29 ↗
It was a process. Evan and I started talking in late 2011. We asked why now? Technologies shifting: drones and WebGL. Evan vetoed drones due to regulation and hardware. We pivoted to WebGL. Then considered gaming vs tools, chose tools. I took a gap semester at Flipboard. We explored meme generation, which was a low point. But Evan made amazing text rendering that we reused for Figma. We looked at photo editing but realized the best camera is on the phone. Fireworks being killed gave us the thesis: as software gets easier to build, design becomes more important. The market was small but growing fast. It took a year and a half to get people using it outside Figma.
Gary 18:16 ↗
That's a profound example of not using VC thinking. You looked at the big picture and made a bet.

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Cite this transcript

APA, MLA, BibTeX
APA

Field, D. (2025, March 13). Figma's Dylan Field: Exploring the idea maze, vibe coding, and the power of “locking in” [Interview transcript]. Y Combinator. CEOInterviews.AI. https://ceointerviews.ai/interview/1006131/

MLA

Dylan Field. "Figma's Dylan Field: Exploring the idea maze, vibe coding, and the power of “locking in”." Y Combinator, 13 Mar. 2025. Transcript, CEOInterviews.AI, https://ceointerviews.ai/interview/1006131/.

BibTeX
@misc{field2025_1006131,
  author       = {Dylan Field},
  title        = {Figma's Dylan Field: Exploring the idea maze, vibe coding, and the power of “locking in”},
  howpublished = {Interview transcript, Y Combinator. CEOInterviews.AI},
  year         = {2025},
  month        = {mar},
  url          = {https://ceointerviews.ai/interview/1006131/},
  note         = {Speaker-attributed transcript with timestamps}
}