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Dan Clancy
Chief Executive Officer, Twitch Interactive, Inc.

Dan Clancy talks to JellyYT | Let's Chat Podcast EP 7

📅 May 31, 2026 Twitch 36 MIN 252 VIEWS 293 SEGMENTS · 3 SPEAKERS
Subscribe! ►    / @twitch   Catch our shows live ►   / twitch   Dan Clancy talks to JellyYT about content creation, collaboration, and looking forward to GTA6 WHAT IS TWITCH? #Twitch is a #livestreaming service where millions of people come together live every day to chat, interact, and make their own entertainment together. FOLLOW TWITCH! Twitter ► https://x.com/twitch Instagram ►   / twitch   TikTok ►   / twitch  

What Dan Clancy said

Written from the verified transcript and checked against it. Every figure links to the moment it was said.

Dan Clancy, CEO of Twitch, interviewed creator Jelly at TwitchCon. Jelly discussed his 15-year career, starting with Runescape music videos at age 10, then GTA 5 content that brought him 100k subscribers. He dropped out of school at 16-17 with parental support, and now posts two videos a week instead of two a day, focusing on higher production value. Jelly criticized short-form content, saying it lacks a revenue model and doesn't translate to audience growth. He reflected on the balance of talent, hard work, and luck, crediting his family's support as luck. Jelly described his collaborative group with Kwebbelkop and Slogo, noting the challenges of multiple A-players. He aims to be the biggest GTA content creator, preparing his team for GTA 6, and launched his own RP server for content creation. He advised new creators to diversify across platforms immediately.

Key takeaways

  1. Jelly posts two videos a week now, down from two a day, to focus on higher production quality.
  2. Jelly believes short-form content has no real revenue model and doesn't translate to audience growth.
  3. Jelly launched his own RP server to record content, allowing other creators to join.
  4. Jelly aims to be the biggest GTA content creator and is preparing his team for GTA 6.

Numbers and commitments

FigureWhat it refers toTypeAt
15-plus years Jelly's career as a creator metric 1:44
100k subs Subscribers on his GTA 5 videos channel metric 5:16
30 to 40 minutes Length of Jelly's current videos metric 9:57
2 weeks Time to produce one video metric 9:59
6 months Timeframe for potentially increasing video output timeline 11:38
13 years Time since GTA 5 release metric 1:44

Chapters

  1. 0:00Introduction and Jelly's background
  2. 2:39Early career and Runescape
  3. 4:55GTA 5 and channel growth
  4. 6:37Dropping out of school
  5. 7:56Transition to streaming
  6. 9:31Content production changes
  7. 11:40Short-form content critique
  8. 14:05Luck, talent, and hard work
  9. 16:59Collaborations and group dynamics
  10. 26:20GTA 6 preparation and RP server

Questions asked in this interview

12
  1. 2:42Okay, so A, I loved video games, right?
  2. 6:37I hope I can say this but I talked to my what is it called?
  3. 9:54And how long how long are your videos usually?
  4. 11:22So if you if you wanted to produce more, you could you could produce more in terms of the team and all that, right?
  5. 14:05Which I I have a big belief there's always this um uh blend, okay, of um uh uh raw talent, okay, hard work, and luck, okay?
  6. 15:44I actually I think I think in in very few disciplines is being in the right place at at the right time not an important thing, right?
  7. 23:07You know, when you think of human nature and tribes and all that, a lot of times you end up there is this but who's at the top?
  8. 25:24And it seems like at some point as opposed to you feeling like I need to be somewhere else, it seems like for a little while you're kind of happy with where you're at or do you feel like no, I got to get to the next rung of the ladder?
  9. 26:54Well, also on streaming on streaming it's RP as what?
  10. 28:13Will it be like Roblox where everybody can create their own worlds?
  11. 31:58And you know, one of the interesting thing is as you said, there's, you know, lots of uncertainty about The one thing we know is GTA 6 won't be all of it in terms of role-play and and and online and everything, right?
  12. 33:12As opposed to just you, right?
Dan Clancy 0:03 ↗
Hello and welcome to Let's Chat. Let's Chat is a live podcast where I talk with creators about live streaming and the ways that streamers and their community shape culture yesterday, today, and in the future.
Unknown 0:18 ↗
Um I get on the game, have a good time, talk to chat, and just enjoy the moment.
It's what the It's what the kids enjoy these days.
You cannot lay the next brick without the one that comes before it.
I mean, it took me so much time.
Time. Time is the most valuable resource in the entire world.
And I still want to collaborate with a lot of different communities and sort of be the bridge between them.
Dan Clancy 0:41 ↗
Hello. Welcome to Let's Chat. Um we are live here at TwitchCon and for everybody online, thanks for being here. Everybody in the audience, thank you. I'm Dan Clancy, the CEO of Twitch, and today we are here with Jelly and No Grainer.
Jelly 0:58 ↗
Yeah. Uh TwitchCon is a good time. That TwitchCon is a good time. It's early in the morning here. If you're watching from abroad, uh we uh we had a good time.
Dan Clancy 1:09 ↗
Yeah. And um it's great to be with Jelly. Um we actually just met yesterday.
Jelly 1:14 ↗
We did.
Dan Clancy 1:14 ↗
first time.
Jelly 1:15 ↗
Yeah, you started rapid-firing questions. I was like, 'Hey, keep it for the Let's Chat.'
Dan Clancy 1:18 ↗
for tomorrow, so I didn't know nothing about him. No, I I did a little research. Did a little research. And we also We're going to have to recreate the conversation we just had because actually it was a really good conversation. But
But given that we are live on Twitch now, I am sure there is somebody watching.
Jelly 1:34 ↗
Okay.
Dan Clancy 1:34 ↗
Okay, that wants you to give just a quick story of Jelly and all the freaking set the quick. I said quick.
Jelly 1:41 ↗
Quick. We'll keep it quick.
Dan Clancy 1:43 ↗
So So, who are you?
Jelly 1:44 ↗
Wow. Well, uh my name's Jelly. I'm a Dutch guy, which actually is funny cuz I'm in my home country right now, but I don't live here anymore. I moved out about 10 years ago. I've been a creator for 15-plus years, even though I'm 29. This is a weird industry. You I'm an old guy here in this industry now. It's weird. I play video games Yeah, you look old. I was going to say you look a little old. Yeah, thank you, bro. Thank you. Thank you, dad. Um no, I play video games for a living. Uh right now focusing on GTA for obvious reasons. Still waiting. It's been 13 years since the last game out. That's That GTA 5 is the reason my career kicked off. I will say I I I think this time it is coming hell or high water. I can't wait. I think it's happening. I think it's happening. it's happening. No doubt. 100% I know it's happening. There's no more delays. Yes. No No more further information I can say. No, I'm kidding. I wish so. Right, I can't either. I can't either.
Dan Clancy 2:39 ↗
Um okay, so let's go back. I think 2010
Jelly 2:42 ↗
is when you started. Uh yeah, I don't know the year. I think around there. Something like that. I mean, I've been doing it ever since I was like a kid. Like really like go back to when you were a kid though. Yeah. Let's go back to your kid and tell the story of talk about that, you know, how you just started to do it. You know. Okay, so A, I loved video games, right? So, I was playing a game called Runescape at the time, which is actually still semi-popular on Twitch. well, yes, because if you if you loved Runescape you Runescape you still play Runescape. I think Runescape came out in 2004, so I was 8 years old and I was grinding that game. Yeah. I didn't really care too much about school, which I I'm not the greatest example, I suppose, but Runescape Runescape So, all the all the parents may not want their young kids listening to this. I I don't know. Hey, it turned out fine for me, so there is there are chances. So, Runescape was a great game. Loved that to death. And um there was this trend going on of people recreating music videos uh like MTV music videos on actually YouTube in the game Runescape. And I wanted to do that to do that, too. So, I downloaded the the at the time called HandiCam, which basically records your screen. It's like pre-OBS days. And I just like typed the lyrics and just created a little music video. And I was like maybe 10 years old at the time.
Dan Clancy 4:02 ↗
Wow.
Jelly 4:03 ↗
And because the the creator space wasn't as flooded yet, you know, it was kind of easy to get like 100 views, 200 views. And that was exciting.
Dan Clancy 4:12 ↗
Yep.
Jelly 4:13 ↗
That was really exciting. So, my first Christmas present that I can really remember is I asked my parents, I want to have a camera. I want to have a camera to record my screen and record things outside and record my face and and whatever. And I got that one. I think I was like 11, 12 years old and that's just kind of when it rolled.
Dan Clancy 4:32 ↗
Yeah.
Jelly 4:33 ↗
Yeah.
So, it's it's kind of I don't I don't remember doing anything else.
Dan Clancy 4:37 ↗
Right.
Jelly 4:37 ↗
I've never had a real job.
Dan Clancy 4:38 ↗
Right.
Jelly 4:39 ↗
I've never flipped burgers.
Dan Clancy 4:41 ↗
Well. Well, well, well, and in terms of when you were so into it, when you were still in high school
Jelly 4:47 ↗
Yeah.
Dan Clancy 4:47 ↗
and all that, did you start building an audience while you were still in high school or had you left high school when the audience start getting
Jelly 4:55 ↗
Yeah, so I think I was around 13, 14 years old and I had a channel with So, this is like 15, 16 years ago. I had a channel with like 3, 4,000 subs and I was playing a lot of Call of Duty at the time. This is like Call of Duty 4. I can't remember the year. And then Rockstar Games actually announced a game called GTA 5.
Dan Clancy 5:15 ↗
A little thing.
Jelly 5:16 ↗
Yeah, that's when they announced it. I was a big GTA fan at the time, so I created a brand new channel called GTA 5 videos, which is 3 years pre-GTA 5 release. So, this is 16 years ago, I guess. And that channel blew up. I think that was my first channel with 100 100k subs at the time. And I started making decent money. I remember I got locked in with some crazy contracts cuz all these companies from the US start calling you for money and it was terrible, but
Dan Clancy 5:44 ↗
Uh-huh.
Jelly 5:45 ↗
you know, still I was doing pretty well for myself. I was a young little boy, yeah.
Dan Clancy 5:49 ↗
Still in high school.
Jelly 5:51 ↗
Yes.
Dan Clancy 5:51 ↗
And and now did were you then cool in school or not?
Jelly 5:55 ↗
Uh
Dan Clancy 5:55 ↗
Did that venture cuz you know another than generally the the kids that love gaming aren't the cool kids in school but that
Jelly 6:01 ↗
like the most popular. I was like kind of medium, you know.
Dan Clancy 6:04 ↗
But but was it since you were online doing stuff was it like oh wow, that's kind of that's kind of interesting.
Jelly 6:09 ↗
work, they laugh at you. Like if it works, they they're like they look up to you.
Dan Clancy 6:15 ↗
Yeah.
Jelly 6:15 ↗
So um I suppose it's a little bit of both, you know. I wasn't like the most popular but I wasn't like being bullied or anything.
Dan Clancy 6:21 ↗
Right, right, right. I I do think what the interesting thing I think what you're is is so true that like um of course there's all these challenges being online but when you're in high school you have this both sides cuz if anything you somebody doesn't like then it's just more more immediate, you know.
Jelly 6:37 ↗
Yeah. Well, I didn't stay very long. I dropped out when I was Actually, I wasn't even allowed to legally drop out. I hope I can say this but I talked to my what is it called? In Dutch you call it a mentor. I don't know what it's what the English name is and I just I just told him hey dude, like this is my passion. This is what I want to do.
Dan Clancy 6:55 ↗
parents were how did your parents feel about it? Were they like
Jelly 6:59 ↗
They were they gave me one gap year to make it work. They said I'll give you one year. If it works out, good for you. We'll give you another year and if it doesn't work out, you're going straight back.
Dan Clancy 7:08 ↗
All right.
Jelly 7:09 ↗
And luckily it worked out. So yeah, I think I was 16, 17 at the time and I just said see you later guys, I'm not coming back.
Dan Clancy 7:16 ↗
All right. So so so of course, you know, back in when Twitch came around back 2000, you know, 10, 11, 12 and all that. Of course a lot of the YouTube gaming creators one thing that I've often said is you know, one thing that works so well Twitch is if you were a YouTube gaming creator the one thing you had to do to create a 20-minute or an hour video was game for 3 hours.
Jelly 7:44 ↗
For sure.
Dan Clancy 7:44 ↗
Right? And then Twitch came along and was like, 'Oh, wait. You mean I can have people watch me?' And but you interestingly didn't I mean you dabble, but you didn't do that back then.
Jelly 7:56 ↗
You're right.
Dan Clancy 7:57 ↗
You know, in some ways that was of course there are a number who did it, but you're a little distinctive in that when when live streaming. So, what when back then back in when you know, it started you know, 2013, 14, why wasn't live streaming something that you know,
Jelly 8:12 ↗
Well, I I'll be very realistic, Dan. The YouTube space and just the creator space in general was still very young. And for so for somebody to just make a living off of it in general was like a rare thing. So, when something that fragile is happening, you don't want to risk it or do anything else. So, my main thought was I'm just going to keep doing what I'm doing here. This is going to be 100% or 110% of my focus and I know I can make money somewhere else. I know I can grow an audience somewhere else. I know I can do what it like other things, but this is what's working, so that's what I'm going to keep doing now.
Dan Clancy 8:46 ↗
When did you did you try live streaming back then or not?
Jelly 8:49 ↗
I did. I think in 2000 and God, I I can't remember the years. It's so long, Dan. A long time ago. Like 10 years ago. I was actually Twitch partner at the time already. And I did do some streaming.
Dan Clancy 9:01 ↗
Did you enjoy it or was it kind of like an answer to that?
Jelly 9:04 ↗
I enjoyed streaming, actually. Yeah, I really enjoy streaming cuz you can be a little bit more true to yourself. And you can just actually have like genuine fun with your audience, right? Whereas the video, especially these days, it's just like over edited. It's in production for a week. It's not you know, it's it's it's not TV level, not even close, but there's more things going on. With Twitch or streaming in general, you just hit live.
Dan Clancy 9:26 ↗
Right.
Jelly 9:27 ↗
Have one idea, just hit live.
Dan Clancy 9:28 ↗
Yep.
Jelly 9:28 ↗
Yep. There's nothing nothing else to it. And your audience loves it.
Dan Clancy 9:31 ↗
Yep.
Jelly 9:31 ↗
You know?
Dan Clancy 9:31 ↗
Yep. And now now you've been streaming a little more over for last year. years. little bit more lately. It's It's just been you know, in the back of my head and I'll be realistic as well. Like I'm focusing less on on YouTube content these days. I used to post two videos a day.
Jelly 9:47 ↗
Okay, two a day.
Dan Clancy 9:47 ↗
Two a day for 6 7 years straight.
Jelly 9:50 ↗
Wow.
Dan Clancy 9:50 ↗
Now I'm posting two a week in a good week.
Jelly 9:53 ↗
Really?
Dan Clancy 9:53 ↗
Yeah.
Jelly 9:54 ↗
Yeah. And how long how long are your videos usually?
Dan Clancy 9:57 ↗
30 to 40 minutes at the moment.
Jelly 9:59 ↗
Okay.
Dan Clancy 9:59 ↗
But they do take a good 2 weeks to produce.
Jelly 10:01 ↗
Right.
Dan Clancy 10:02 ↗
So
Jelly 10:02 ↗
Are are the are the two that you you used to be two a day, now two a week, but is there has the production value changed in the two a week from the two a day?
Dan Clancy 10:11 ↗
Yeah.
Jelly 10:12 ↗
Okay. So talk about that. Talk about how the production value, you know, and how you think about the storytelling and all that.
Dan Clancy 10:18 ↗
in general as well. That's the creator space, you know, you need to you need to like always level up yourself and and be better than your your biggest competitor, right? Um because if you are at the top, you're going to get comfortable there and you're going to stop innovating. And so the the only way to catch the top is to to innovate beyond them and to do things that are better than than what they are doing. Think differently. And so um when I was doing really well on YouTube and I was posting two videos a day, that was really working for me. But at the same time, a lot of smaller creators, they were they were leveling up their their production game. They were had better hooks. They had better thumbnails. They had better edits. They had everything figured out better. They weren't performing better at the time, but you know, eventually because I was very comfortable, eventually that catches up, you know? So that's just that's just the space in general. People will always catch up to you if you stop innovating.
Jelly 11:13 ↗
Right.
Dan Clancy 11:13 ↗
And so uh I've also been in the news for a long time. I'm not going to do the daily grind anymore. I mean, that's that was very stressful.
Jelly 11:20 ↗
You have a team now.
Dan Clancy 11:21 ↗
I have a team, yes.
Jelly 11:22 ↗
So if you if you wanted to produce more, you could you could produce more in terms of the team and all that, right?
Dan Clancy 11:31 ↗
I
Jelly 11:31 ↗
I could definitely post more. I I could probably double it, uh but it's just not something that I would want to do right now.
Dan Clancy 11:37 ↗
Right. Right.
Jelly 11:38 ↗
Maybe uh maybe around 6 months time.
Dan Clancy 11:40 ↗
What about short What about short form content?
Jelly 11:43 ↗
Uh short form is a tricky one. I don't really get it, to be honest. It's fun.
Dan Clancy 11:47 ↗
Well, you're an old man.
Jelly 11:48 ↗
Huh? Sorry.
Dan Clancy 11:49 ↗
I said you're an old man.
Jelly 11:50 ↗
I'm an old
Dan Clancy 11:50 ↗
Right? All these all the all these youngsters with this short form stuff.
Jelly 11:53 ↗
Short form is something as a creator you have to do. You don't really want to do it, in my opinion.
Dan Clancy 11:58 ↗
Mhm.
Jelly 11:59 ↗
Um it doesn't really make you any money. There's no real revenue model. It grows your audience to an extent, but then you realize it doesn't actually translate to anything. Right. So, I wish it never it I wish it never existed in a way, but it does. We'll just have to live with it.
Dan Clancy 12:16 ↗
Interestingly Interestingly, one of the things I often think about and this is there's really been this arc. If you go back to pre-YouTube, right? You think of the the number of people that could creatively build something that could translate to linear TV. Right? The number of people in the world that had that creative vision and all that smaller. Then YouTube camera, the number of people that could creatively express a vision increased exponentially because, you know, because of YouTube and cameras and all that. Um but of course, creating a 5-to-10-minute video that's good is actually pretty hard.
Jelly 12:52 ↗
Yeah, for sure. Yeah.
Dan Clancy 12:52 ↗
Okay. Creating a 30-second short, God, who can't do that, right? And so in some ways, right? The creative I suspect one of the reasons too is there's something about the creative the uniqueness and the creative expression when you have more time and it's just so short.
Jelly 13:13 ↗
Yeah, I mean making or standing out in general will always be hard because there's always people that are doing thinking things differently and maybe doing things better. Uh but I think because shorts are just short form content, you can do a whole lot more of them and experiment a lot more. So, uh
Dan Clancy 13:30 ↗
It's a volume game sometimes. It's interesting. It's a volume game as opposed to saying cuz you put two out a week and you work to make sure each one of those are good.
Jelly 13:38 ↗
Yeah.
Dan Clancy 13:39 ↗
Right? Part of the strategy in short form is more more more and let the algorithm figure out which ones are good.
Jelly 13:45 ↗
Exactly.
Dan Clancy 13:46 ↗
And to be honest, when one pops, you think, 'Now I figured it out.' And then you recreate it, you you change the hook slightly, or you you you upload the exact same thing, and the second time it just doesn't work.
Jelly 13:56 ↗
It doesn't pop, right?
Dan Clancy 13:58 ↗
Doesn't make any sense.
Jelly 13:59 ↗
Right. Right.
Dan Clancy 13:59 ↗
It's like it's like the time of day and the hour of the day you uploaded matters. It I don't really There's no real
Jelly 14:05 ↗
Okay, I have a I have a great thread to go on here. Which I I have a big belief there's always this um uh blend, okay, of um uh uh raw talent, okay, hard work, and luck, okay? And in any endeavor, it's some, you know, blend of those things.
Dan Clancy 14:25 ↗
For sure.
Jelly 14:25 ↗
So, talk about yourself and how much of your success and and try to be honest in terms of cuz we all do have real talents, right? You know, that are kind of us, you know, talent, hard work, versus luck.
Dan Clancy 14:38 ↗
I think the I I'll jump on the luck thing first because I think that's the one like people are probably always wondering like how much like that guy just got lucky. Um or how much luck did that guy had. I think the luck element is probably the the the the the people that you surround yourself with. Or or you might get born into it. Like like for example, I had a family who uh saw what I did and they just let me do it, right? Of course, if it didn't work out, they would have probably pulled some strings at the time, but I was I was enjoying it, and they could see that, and that's probably that's luck, right? Because that's something that's out of my control.
Jelly 15:14 ↗
Interesting in some ways you if I said randomness instead of luck, it's almost yes, because it's out of your control.
Dan Clancy 15:20 ↗
If you then go back to the hard work, if I didn't put in the work as a 12-year-old boy at the time and my parents would have seen that I wasn't putting in any work, they wouldn't have let me do that. So, how much luck really is it? So, I think you can work you can work towards luck with hard work. You can you can generate luck in a way by putting time and effort into it.
Jelly 15:44 ↗
I actually I think I think in in very few disciplines is being in the right place at at the right time not an important thing, right? And one of the things that people mistake is they they look at people who've done better than them and says, 'Oh, I'm just as good as them. They were lucky.' But of course, for for wherever you are, there 10 people below you that weren't there. And you want to make sure you put yourself in a position to see as many open doors as possible. And then you have to be able to walk through it, but but you got to be grinding.
Dan Clancy 16:15 ↗
Yeah.
Jelly 16:16 ↗
Um but sometimes you grind and that door doesn't appear.
Dan Clancy 16:19 ↗
No.
Jelly 16:20 ↗
So, you got to grind harder.
Dan Clancy 16:21 ↗
Grind harder.
Jelly 16:22 ↗
Even though it sometimes it feels like you can't.
Dan Clancy 16:23 ↗
Yeah.
Jelly 16:24 ↗
Uh I mean, luck is definitely it exists uh for for more for some people than than others.
Dan Clancy 16:30 ↗
I actually think with short-form, like when you look at those, it's shifted in the equation. That in fact, because of the nature of virality and something just clicking and all that, the ratio of those three things, um which is why they just put more out there, put more out there, put more out there, put more out there and hopefully one of them
Jelly 16:49 ↗
just pops.
Dan Clancy 16:50 ↗
Yeah.
Jelly 16:50 ↗
Short-form's a tricky one. I have some with a lot of views and I have some with with that don't have any traction at all and it just doesn't make any sense.
Dan Clancy 16:56 ↗
Yeah.
Jelly 16:56 ↗
But I'm not really too worried about it either, to be honest.
Dan Clancy 16:59 ↗
let's let's talk about um uh all your collaborators and all your collaborators. Cuz I I I was doing of course research and I couldn't keep track of Jelly Crain or Slogo. So, you've got a whole crew that's gone in and out. And First for those who don't know about that, talk about that a little and then I have a question about
Jelly 17:22 ↗
So back when I started like I think when I was was 16 17 years old I met a guy named Kwebbelkop who was quite decently popular at the time already and I also was popular at the time and we we both connected and we both found out that hey what we're doing is pretty unique and we're both really good at it. Obviously both being young at young at the time. So we both kind of convinced each other to quit school and focus on this YouTube thing. So we rented a place in Amsterdam. I moved out and we just we just sent it. And the funny part is even though I live with this guy for a year I barely saw him. Yeah, I barely saw him. The only place I saw him was online. We were recording every single day 12 hours a day working together but we were in the same space. We'd have like a dinner together or
Dan Clancy 18:12 ↗
You never saw him you mean? Never saw him physically. You were in your room, he was in his room and y'all were hanging out. That's hilarious.
Jelly 18:18 ↗
Yeah, like it was it was a grind. And at the time we also knew some other creators online so that that was Kwebbelkop. And we knew some other creators online that some of them we worked with consistently and some of them not and eventually we kind of formed a group together with so it was Kwebbelkop and Slogo. You mentioned his name.
Dan Clancy 18:38 ↗
The reason I didn't mention Kwebbelkop is because I read the name and I was like I don't know how to pronounce his name.
Jelly 18:43 ↗
Yeah, it means chatter hat chatter hat in Dutch yeah chatter hat. So yeah, so then we we just kind of naturally formed a group. We never really like branded it properly which we could have maybe we should have but we at the time we were very young and it's like I said this this whole industry was and still is so fragile right? So you don't want to like overdo things or put yourself into a position where you're not going to get other things. So we never really we never really had a group name. I'd say like the core fan base knows we had something going on, but we never like
Dan Clancy 19:21 ↗
Right.

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APA

Clancy, D. (2026, May 31). Dan Clancy talks to JellyYT | Let's Chat Podcast EP 7 [Interview transcript]. Twitch. CEOInterviews.AI. https://ceointerviews.ai/interview/1093850/

MLA

Dan Clancy. "Dan Clancy talks to JellyYT | Let's Chat Podcast EP 7." Twitch, 31 May. 2026. Transcript, CEOInterviews.AI, https://ceointerviews.ai/interview/1093850/.

BibTeX
@misc{clancy2026_1093850,
  author       = {Dan Clancy},
  title        = {Dan Clancy talks to JellyYT | Let's Chat Podcast EP 7},
  howpublished = {Interview transcript, Twitch. CEOInterviews.AI},
  year         = {2026},
  month        = {may},
  url          = {https://ceointerviews.ai/interview/1093850/},
  note         = {Speaker-attributed transcript with timestamps}
}