Following my previous first-ever interview with former CEO Tim Cook, I was fortunate enough to have the opportunity to interview Apple’s Vice President of Software, Federighi, once again. Since he oversaw the software for the iPhone Duo, I asked him about things I was curious about regarding that aspect. It was quite a meaningful time, so I captured it on video!
🏷️ Brand.
I attended this event by invitation from 'Apple'.
⏲️ Timestamps.
00:00 Intro
00:14 Opening
01:26 Interview
08:16 Review
🔖Tags.
#iPhoneDuo
#AppleVicePresident
#Interview
💡 Merch.
Want to buy Black Cow Labs merchan...
What Craig Federighi said
Written from the verified transcript and checked against it. Every figure links to the moment it was said.
Craig Federighi, Apple's SVP of Software Engineering, discussed the design philosophy behind the iPhone Duo's animations and UI. He explained that the opening/closing animation was meant to create a natural, continuous transition between the front and inner displays, emphasizing transparency and fluidity. Federighi stressed that the iPhone Duo is 'its own thing,' not an iPad or a stretched iPhone, and that the interface was designed from scratch to optimize the form factor, including moving content to the spine for reachability. He addressed left-handed users, noting adaptations like a movable keyboard for one-handed typing. When asked about the late arrival of Apple's foldable, Federighi said Apple wouldn't ship until the entire experience, from hardware to software, met their vision, and that the polished, integrated result was 'worth the wait.'
Key takeaways
Federighi said the iPhone Duo is 'its own thing,' not an iPad or a stretched iPhone, with a UI optimized for the form factor, not legacy.
Apple delayed the foldable until the entire experience, including hardware and software, met their vision; Federighi called it 'worth the wait.'
Federighi criticized competitors for 'throwing' existing operating systems onto foldable screens, while Apple designed a fully integrated experience.
Hello, this is Ebi. Last time I had the chance to interview Tim, Apple's former CEO. This time I had the opportunity to interview Craig Federighi, Apple's SVP of Software Engineering — someone you'll recognize if you've watched a lot of Apple keynotes. Honestly, I love gadgets and I've watched my share of Apple keynotes, but if you don't know this person, you're missing out.
He's famous for presenting a lot of the software-related content at Apple keynotes, and during those presentations he showed many fun moments that made him really well known. Of course, meeting Apple's CEO Tim Cook would have been even more fun, but with something like the new iPhone Duo, a lot of people were far more surprised by the software than by the hardware.
With the hardware, other foldable phones have already shown plenty of what's possible. But with the software, thanks to Apple's signature obsession and design focus, that side generated far more buzz than the hardware did, and I was really curious about it. And right after the keynote ended, I had the good opportunity to interview Senior VP Federighi.
I should say up front that an Apple interview is realistically only about 15 minutes including the interpretation, so we couldn't ask questions that are too sensitive or that touch on company secrets. Still, they made time for us in the middle of a busy, careful new-product launch, and out of mutual respect I asked the things I was curious about, so today I'd like to share that interview with you all. Let's take a look together.
Last time I conducted the Cook interview, and this time it's really great to meet the person who's the idol of Apple's keynotes.
Every time you appear in the keynote you show such sharp, witty humor, so you have a huge number of fans in Korea too. So now to get into it, the first thing I want to ask: when the new iPhone Duo came out, a lot of people found the animations when you open and close it really fascinating, and I'm curious what the intention was behind creating them.
— in love with this animation. I think we wanted to create something that was the most natural expression of what's happening on the device, which is that you're transparently moving from the experience on the front to the experience on the inside. And so we really wanted continuity, because we expect people to move back and forth many times between starting something in one and transitioning to the other. And so the idea that as you lift it up, you're suddenly just looking through a window into what's below feels like the most natural thing.
7 more exchanges in this transcript
Sign in free to read the rest of this interview. No card required.
Federighi, C. (2026, September 14). The mastermind behind iPhone Duo animation? An official interview with Apple's VP of Software Eng... [Interview transcript]. ITSub잇섭. CEOInterviews.AI. https://ceointerviews.ai/interview/2951169/
MLA
Craig Federighi. "The mastermind behind iPhone Duo animation? An official interview with Apple's VP of Software Eng...." ITSub잇섭, 14 Sep. 2026. Transcript, CEOInterviews.AI, https://ceointerviews.ai/interview/2951169/.
BibTeX
@misc{federighi2026_2951169,
author = {Craig Federighi},
title = {The mastermind behind iPhone Duo animation? An official interview with Apple's VP of Software Eng...},
howpublished = {Interview transcript, ITSub잇섭. CEOInterviews.AI},
year = {2026},
month = {sep},
url = {https://ceointerviews.ai/interview/2951169/},
note = {Speaker-attributed transcript with timestamps}
}