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Steve Wozniak
Cofounder, Apple

(video) Floppy Days 162 - Interview with Apple Legend, Steve Wozniak

🎥 Apr 07, 2026 📺 Floppy Days Podcast ⏱ 58m 👁 298 views
Floppy Days 162 - Interview with Apple Legend, Steve Wozniak Steve was interviewed as part of the Byte Shop 50th Anniversary event that occurred in December, 2025. He talks about the Apple 1, Paul Terrell, the Byte Shop, the Apple II, Steve Jobs, the Homebrew Computer Club, and much more! Patreon:   / floppydays   Sponsors: • 8-Bit Classics (https://www.8bitclassics.com/?ref=Flo...) • Arcade Shopper (https://www.arcadeshopper.com) and https://thekeep.net • FutureVision Research (https://www.fvresearch.com/) • Tuc's Workbench (https://shop.tucs-workbench.com) New Ac...
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About Steve Wozniak

In a July 2025 interview, Apple co-founder Steve Wozniak discussed the early days of the company, describing himself as the engineer who designed the Apple II, which he said was the only product generating revenue for Apple in its first decade. He stated that Steve Jobs did not have the ability to design hardware or software and that Jobs learned marketing principles from investor Mike Markkula. Wozniak also said he initially gave away his computer designs for free to help start the personal computer revolution. Speaking at the A3F 2026 conference in Zurich in June 2026, Wozniak reflected on his early passion for digital technology and his goal of building useful products for everyday people. He expressed skepticism about artificial intelligence replacing human workers, citing the need for human oversight and concerns about deepfakes and scams. Wozniak attributed Apple's later massive growth to the business thinking of the people who ran the company after its first decade, rather than to his own engineering contributions.

Source: AI-verified profile updated from Steve Wozniak's recent appearances. Browse all interviews →

Transcript (66 segments)
R
Randy Kig0:00
Hello and welcome to episode 162 of the Floppy Days podcast for April 2026. My name is Randy Kig, your ever-present host for this historic review of personal computers of the 70s and 80s and interviews with the people who shaped them.
This month, I am supremely happy and excited to bring you an interview with one of the most well-known, respected, and revered personalities in the vintage computer community. The man who was the technical brains behind the founding of the company that is currently one of the most valuable in the world. Steve Wozniak, or simply Woz.
You know, there are probably only a handful of celebrities that most people will recognize from a single name. Michael comes to mind, although frankly that could be Michael Jackson or Michael Jordan. Cher is another one. I'm probably showing my age by mentioning these particular names. Anyway, Woz falls into that category.
You know, I've been very lucky with my vintage computer historian hobby, getting interviews with icons like Osborne computer and Sol computer designer Lee Felsenstein, Byte Shop founder Paul Terrell, TRS-80 Model One designer Steve Leininger, Computer Chronicles' Stuart Cheyney, Atari founder Nolan Bushnell, Electronics author Forrest Mims, Dan Bricklin, and Bob Frankston of VisiCalc fame, Atari 8-bit co-designer Joe Decuir, Leonard Tramiel of Commodore and Atari fame, BBC Micro development team members Hermann Hauser and Steve Furber, and many, many more. I apologize for anyone I didn't mention. There are just too many. I am proud of each and every interview that I've done.
However, I do have a bucket list of people that I strongly desire to talk with while they and me are still around. This includes Bill Gates, William Shatner for his time as spokesman for the VIC-20, Bill Cosby for his time as spokesman for the TI-99, and Alan Alda for his time as spokesman for Atari computers. However, Woz has always been at the top of that list, and I'm immensely happy that I was able to get a one-on-one interview over video with him. Sure, it wasn't in person, and I'm sure it would be amazing to meet Woz in person, but I had an exclusive 30-minute window of time with just me and Woz. Not many people can say that.
Let me briefly tell you how this interview came about. In December 2025, there was a 50th anniversary of the Byte Shop event in California put together by Paul Terrell. Having interviewed Paul numerous times for Floppy Days and thus having a good working relationship with him, Paul asked me about putting together a video about the event with interviews with people who worked in the Byte Shop, were customers of the Byte Shop, or just who were important figures of the time that had opinions about the importance of the Byte Shop in computing history. Paul, with his relationship with the early Apple and thus with Woz, was able to get Woz interested in not only attending the event, which he did, but also being a part of this video. I want to thank Paul so much for getting me introduced to Woz and making the interview possible.
I do have some regrets regarding the interview, that of being better prepared with questions. I had some standard questions prepared, of course, regarding the Byte Shop event, as that was the theme of the video I was producing at the time. What I didn't expect when I got on the call with Woz was for him to say, 'We can take as much time as you want.' If I had been better prepared with other questions, I certainly would have had the opportunity to ask them. I'm not great with coming up with questions on the fly, and I frankly was a little bit intimidated.
Instead, as you'll see, most of this interview is specifically around the Byte Shop and Paul Terrell. However, Woz does go into other topics a bit, such as the Apple I, the Homebrew Computer Club, and other things. What I learned from this experience is that I should prepare a list of questions ahead for all of my bucket list interviews. So that on the off chance that the opportunity presents itself, I'm ready with a list of questions. Okay, that's probably enough introduction to this interview episode. I apologize for any rambling I did here, but this is certainly one of the more exciting interviews I have the honor of bringing you.
Moving on, you will hear ads from some great vintage computer stores, themselves vintage computer fans, throughout the early part of this podcast. I know few of us like listening to ads, but in this case, I hope you find it's much better to have ads from vendors who, one, you can trust, and two, truly love the vintage computing hobby and do their part to support it. I purchased items from each of these vendors and can wholeheartedly vouch for them. For all of these storefronts, when you place an order, please mention Floppy Days in the notes or comments of the order. Doing so will help support the podcast and I thank you for doing so.
I also want to mention those listeners who appreciate the show enough to donate through patreon.com. I really appreciate you guys and it helps offset the cost of running the podcast. I want to mention a few new supporters, some recent supporters, those being Totally Kiche, SM Oliva, and Jimbo N64. Thank you very much to you guys and thanks to everyone who supports the podcast in this way.
Regarding that, I do have some tiers created for paid members and have come up with some ways to reward those generous enough to monetarily support Floppy Days on Patreon, which is at patreon.com/floppydays, such as early access to videos of interviews like the one being brought to you in audio form in this episode. Visit Patreon to see more details concerning the rewards for supporters. I just want to say it is my intention to always make all content available to everyone at no cost while at the same time providing some benefits for those generous enough to support the podcast. I hope you agree with the compromise I've come up with. But as always, let me know your thoughts and enjoy listening to the Woz interview.
S
Steve Wozniak7:52
Well, then it was around this time Steve Jobs came into town and he'd never been to the club and there's a movie that shows him hauling me down to the club. That's so phony. I've been to every club meeting since the day it started, the most important day of my life, every other Wednesday. And I took him down with my TV set and my board and my keyboard and demonstrated it and he saw the interest in it and that's when he said we should start a company.
R
Randy Kig8:24
Okay. Now for new acquisitions, as this is an Apple-themed podcast with the interview with Wozniak, I thought I'd talk about my recent Apple II additions to my collection. First of all, I did manage, and again I keep saying I think every episode that I'm not really planning to expand my hardware collection, but I had the opportunity to get an Apple IIc Plus, which I have an Apple IIc. I've had one for quite a while, but I always wanted a IIc Plus. I really always liked the improvements that they made with the IIc Plus, particularly the fact it has an internal power supply and thus has a standard power plug on it. So, you don't have to have the external power supply, which is a big brick that you got to make sure you take everywhere with you when you take your Apple IIc.
I also like the fact, I know it wasn't popular at the time, but they did switch from a 5.25 to a 3.5-inch disc drive, which is faster than the 5.25 that was on the Apple IIc. The only downside is there's less software. There's much less software available in 3.5-inch format. So you have to kind of create your own discs if you want to use the disc drive on the IIc Plus, copy them from a 5.25 to a 3.5. But nevertheless it's nice to have that more modern at least 3.5-inch drive and a faster drive to boot. And then it also has the IIc Plus has a 65C02 processor running at, you can run it either at the old standard 1 megahertz for software that won't run faster or you can run it at 4 megahertz. So it is user selectable. So I always liked that as well. So I'm really happy now to have an Apple IIc Plus in my collection when this one works. I did test it. I haven't yet been able to really test the disc drive because again I don't have any software in 3.5-inch format. So I'm going to have to create some and give it a shot.
Okay, next up are some Apple books. I actually also got three Apple books that I'm going to talk about into my collection. These are really wonderful books and ones that I've always wanted. So, I was really happy to be able to acquire these. One is the WOZPAK Special Edition: Steve Wozniak's Apple I and Apple II computers. So, this is something that was produced by the CALL-A.P.P.L.E. user group. And it's a really wonderful book. The WOZPAK, I guess, was the first official technical resource for the Apple II computer. It had some original material provided directly by Wozniak and Apple Computer president Mike Scott. And the WOZPAK Special Edition, which is what this book is, combines all of the materials in the WOZPAK, and there was a WOZPAK 2 as well, putting them both into a single volume. So it contains extensively restored original handwritten notes, printouts, and drawings directed from Steve Wozniak and other contributors. Has over 50 articles, programs, and other items from '77 to '79. So this is, again, this is a great book. I'm really happy I was able to get a copy of it.
The next book I also acquired at the same time from the same person was Assembly Lines: The Complete Book by Roger Wagner was the author and Chris Torrance was the editor. Now, Roger Wagner's Assembly Lines articles originally appeared in Softalk magazine and taught readers how to program in 6502 assembly language. Now, all 33 articles are available in one complete volume. This is a hardback edition. There also was a book created back in the day, and I can't remember, there might have even been a more recent incarnation of it created that actually was a more the ring sort of binder so they could keep the pages open to a certain page. So but this is a more recent version. It's a hardback version. All 33 articles from the original Softalk magazine are in there. It contains all the appendices from the original book as well as new appendices on the 65C02 zero page memory usage and a beginner's guide to using the Merlin assembler. So, this is a wonderful book.
And the third one that I acquired is called What's Where in the Apple: Enhanced Edition, a complete guide to the Apple II computer. This one also was produced by CALL-A.P.P.L.E., which is a wonderful user group that exists today. And if you're an Apple II enthusiast, you really should be a CALL-A.P.P.L.E. member. It only costs $28 a year to be a member and I've been a member now for several years. But the What's Where in the Apple book is a comprehensive guide to the hardware and firmware organization and architecture of the Apple computer. It covers concepts and programming techniques useful for mastering the inner workings and hidden mechanisms of the Apple II. It covers over 2,700 memory locations and the names and locations of various monitor, DOS, Integer BASIC, and Applesoft BASIC routines are listed and information provided on how to use them. So, it really is a terrific book. Again, if you want comprehensive information on how to use the Apple, this one is a great one. So, that's it for my new acquisitions this month.
B
Brian Cox15:41
I'm Brian Cox from Future Vision Research, your trusted source for learn-to-solder kits and FujiNet Wi-Fi adapters, including FujiNet for RS-232. And this is the Floppy Days podcast.
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Randy Kig15:58
Now, I want to cover upcoming computer shows in 2026. And I'm not going to cover them all. I'm just going to cover through July because there are so many of them. And that's a good problem to have. But I'll give you the ones at least through July of 2026. First up, as of this recording, the next one will be VCF Europe, May 1st through the 3rd in Munich, Germany. Then the same weekend will be Vintage Computer Festival Pacific Northwest, May 2nd through the 3rd at the Tukwila Community Center in South Tukwila, Washington. May 29th through the 31st will be VCF Southwest at the Westin Dallas Fort Worth Airport. There's a chance I could get to this one. I'm discussing that with the wife right now, but that's a place we haven't been. Dallas, the Dallas area, that might make a good trip for us. RetroFest 2026 will be that same weekend. If you're in the UK, it's at the Steam Museum of the Great Western Railway in Swindon, UK.
Now, we're getting into June. CorgiCon, the Columbus Ohio Retro Gaming Society, is June 6th through the 7th at the Ohio Expo Center in Columbus, Ohio. June 19th through the 21st will be ANNT, which is an Apple II conference. It will be at the System Source Computer Museum in Hunt Valley. Same weekend again if you're in the UK is Vintage Computer Festival Great Britain, June 19th through the 21st in Lytham, United Kingdom. Same weekend if you're in Canada or want to drive to Canada is the Chilliwack and Vancouver Retro Gaming Expo, June 20th at New Westminster, British Columbia, Canada. Also the same weekend. So, there's four shows that same weekend. If you're in the Pacific Northwest area, the Pacific Commodore Expo Northwest is June 20th through the 21st at the Old Rainier Brewery InterSpace in Seattle, Washington. KansasFest will be July 14th through the 19th at the University of Illinois Springfield. Silly Venture Summer Edition July 30th through August 2nd in Gdańsk, Poland. The Southern Fried Gaming Expo, that also includes VCF Southeast, will be July 31st through August 2nd in Atlanta, Georgia. And that's all of the shows through July of 2026. And if you want to see the entire schedule, I do have a link at floppydays.com that you can click on and always see the latest list. And that's it for upcoming vintage computer shows for 2026.
8bitclassics.com, run by my friend Corey Colts, is a great place to get vintage computer items. 8bit Classics has things like video cables, power supplies, PC boards, and other upgrades for a wide variety of vintage computer platforms. I've gotten a lot of things from 8bit Classics and Corey's been a friend of the show for some time and I really appreciate his support of the podcast and recent support of the local Indie Classic Expo. Check out 8bitclassics.com. Corey has some great stuff.
Okay, I do have a bit of feedback to share which I always appreciate. This one is from Mark Jungworth. He says, 'Hi, Randy. I've been meaning to write to let you know how much I enjoy both podcasts you're involved with for years now. What finally got me off my butt was how much I am enjoying the Byte Shop reunion interviews. Lee's reminiscing on the original Homebrew Computer Club members and activities is a classic. Can't wait to hear you with Woz. I've been a software engineer since '72 and got into the personal computing thing in about '76 with a Poly 88. I knew I wanted a monitor program rather than the toggle switches of the Altair ever since my undergrad days at University of Wisconsin with PDP-8s and HP 2100s. I upgraded to a North Star floppy system and ended up on the CP/M path. At work, I was part of the team that developed the first microprocessor-based phototypesetter, the Autologic MicroAPS 5 in '79. I'm still in the biz now working on a satellite simulation for a series of NASA and NOAA weather birds. Enough rambling. Please let me know I could get a copy of Priming the Pump. I have a few of the Model 100/102s. Bought the 100 the first week it was announced and feel connected. Thanks for the many hours of entertainment and education in my head while I drive or walk. Cheers.'
Thank you, Mark. I really, really do appreciate you writing in and sharing your history. And as far as getting a copy of the Priming the Pump book, yes, absolutely. I appreciate you mentioning it. I've still got about 30 copies left of the only new copies of the Priming the Pump by David and Teresa Welsh about the TRS-80 line of computers. And if anyone wants one, please contact me through various means that I will list at the end of this podcast and I will be happy to sell you a copy of that book. And it really is a wonderful book. I hope if you don't already have a copy, please consider getting one. And that's it for feedback this month.
While attending the assembly last year, my neighbor was a friendly gentleman nicknamed Tuck, who had a very impressive display of items for the TRS-80 Model One and Three. This included hard-to-find parts for broken or failed pieces. His company, tuxworkbench.com, became a new sponsor for Floppy Days and is a great addition to the family. I have purchased, among other things, a can of paint from Tux Workbench that matches the Model One or Model 3 battleship gray or Mercedes silver to do touch-up. Check out Tux Workbench if you have a need for a new keyboard connector, a floppy remapper, a full-height GoTek drive, and sled or many other things. Thanks for supporting the podcast, Tuck.
Arcadeshopper.com, run by my friend Greg McIll, is a terrific site to get vintage computer items. Arcade Shopper has a wide variety of hard-to-find items for a large number of platforms. If anything shows out of stock, just ping Greg through the contact form at Arcade Shopper and he can check whether he has or can get more of the item for you. Greg also has a BBS that he runs called The Keep, with online games, chat, and file areas. If you have a TI, he even has set up the TI-99/4A BBS software After Hours on a real TI-99/4A with a TIPI for TNET capability to access the TI BBS TNET to The Keep, port 9918.
Okay. And now I am honored and proud to bring you the interview with Steve Wozniak, Apple legend and a great guy. Please enjoy.
Hi there, Steve. How are you, sir?
S
Steve Wozniak25:24
Real good.
R
Randy Kig25:25
See you. Yeah. I don't mean to be a fanboy or anything, but talking to you was on my bucket list. So, you're making my day definitely.
S
Steve Wozniak25:36
Oh, good. Yeah, usually just takes asking.
R
Randy Kig25:43
Well, it's hard. I know you're a busy guy and I appreciate that, but I just have a couple questions for you. I think you've seen the questions already. Did you have any questions before we got started here?
S
Steve Wozniak25:58
I didn't really look deeply about them or think about them, but I'll just go with whatever gets asked.
R
Randy Kig26:04
Okay, sounds good. I appreciate that.
S
Steve Wozniak26:08
We can go as long as you wish to.
R
Randy Kig26:10
Oh, nice. Okay. So, the Byte Shop 50th anniversary event is coming up this weekend. Are you going to be able to make it?
S
Steve Wozniak26:25
Yes, I am. I plan to make the dinner tomorrow and the event Sunday.
R
Randy Kig26:30
Oh, excellent. I wish I could be there.
S
Steve Wozniak26:33
It was a little uncertain. We were on a long road trip visiting relatives and all out east but there was a reason we had to come back early so we're here.
R
Randy Kig26:43
Okay. The event as you know is a celebration of the personal computer and its impact on many different industries at the time. The Byte Shop stores were meant to be a place of introduction to the affordable PC for everyone. And I just had a couple questions for you around that. Specifically, what memories or stories do you have about the Byte Shop?
S
Steve Wozniak27:10
Ah well, at the time I was at the Homebrew Computer Club and I was reading some, you know, I don't know, electronic magazines and hobbyist magazines and there was very little in the way of computer stories. There were a few around the country trying to start up. They were just nothings. Mom and pop, you know, one person trying to figure out a way to do something. And the Byte Shop was local here in Mountain View. And I didn't know Paul Terrell, but he was at the Homebrew Computer Club where he saw me, you know, demonstrating my computer. And this is before Jobs knew it existed or was even around, demonstrating it and showing it to people. I was too shy to ever raise my hand and talk. But the way I was, I was such a great designer, I would design clever little things, impress people and then I could talk. That was my method of socialization. Always included a little bit of fun and pranks and things. And I guess Paul saw me there, although I didn't know it and I didn't know him, but I gathered a group of friends, some in high school that just believed in what I was doing. It was so different than the other computers. It was really the very first time that said a computer when you buy it has a keyboard and a video display. And the word personal computer has been interpreted to mean a lot of different things. You know, I knew, like a lot of other people knew, that you make a processor and a bus and you connect some switches and lights and you plug in bits of data, ones and zeros, into memory bit at a time and then that processor can run them. That's sort of been the history of computers. And of course people can design, you know, in those days it was rather expensive, but you could design boards that send data out on big serial lines and talk to a teletype for input and output. That was by far more expensive than any processor would be to even build on your own. And the product that people were trying to build had a pre-built processor called a microprocessor. And it ran out on a standard what's called a bus, the address and data pins, and you could plug in boards and somehow adjust those boards to look to certain addresses and do things and you could build up a computer but the computers that they were selling were really just low-cost affordable. So it was a microprocessor, some switches, some lights, some parts, take dozens of hours of your own time maybe and hook it all together and now toggle some switches and get some bits into memory. You could work for, you know, half an hour and get a little program in that made tones. But I had built that exact computer of my own design five years before. Built it when you had to build the processor out of TTL chips. And I designed a very simple processor. And I demonstrated it to a local newspaper and everything. And now I was a little past that in time because we built the first handheld scientific calculators at Hewlett-Packard where I was working. I was designing them. They had little one-bit processors, one bit at a time of data flows through and you could add and subtract and this and basically you started it up and it had some code and the reason we used RPN, reverse polish notation, we couldn't afford enough chips to have the code to parse an equation. We would say what the computer wants. Here's a five. Store it. Here's a seven. Store it. Here's plus, add 'em. That's what we would do. But it was kind of human. You could see it in display. That wasn't advanced. It was only because we didn't have the memory to do what you're taught in school. 5 + 7 equals. And you see the result. We just couldn't do it because memory was so expensive. You get so few transistors on a chip then. But it was a processor. Soon as you turned it on, it started saying, is a key being pressed? Is a key being pressed? Is a key being pressed? And if you pressed a five, it said, 'Ah, five got pressed. I'll put a five in the display.' It was that sort of thing. So I thought, 'Oh my gosh, you know, first of all, I had solved the output problem when Pong came out a couple years before.' Ah, television can be a Pong game. I was a television engineer if I wanted to be. So it was easy to build the digital circuits that scan the horizontal lines and the vertical frames of television data. And so that was easy for me to just build out of digital chips. I used very few chips for everything I did. And that was the output. How do you do the input? The most expensive step on the way to the personal computer. It cost 60 bucks then. It's probably $600 now for a keyboard that didn't even have lowercase. It was called the ASR-33. That's a teletype model that has no lowercase. Oh my gosh, that 60 bucks was so hard to come up with of all the money I had to put out on the way to the personal
Computers. That was it. But now I had built a device. The reason I got that keyboard was I saw a friend from the home computer club, John Draper. Steve Jobs and I went over to his house. He was in an apartment, a basement of a Cupertino house. The engineer that lived in the house was designing a telephone you could carry around your home, kind of the first portable phone that you could carry around. It would talk with the little base station. This is long before cellular, well before cellular. And we went over and John Draper was typing on a teletype playing a game of chess with a computer in Boston. What? And he didn't have a computer account. He just phoned a number in Palo Alto that got on the start of the internet. That was the ARPANET, the first playing around with, you know, US government trying to switch packets between far away computers. There were only six computers on the ARPANET: MIT, Stanford Research Institute, UCLA, UC Santa Barbara, University of Utah, and another one. And I wanted this. I want to be involved in everything. I'm excited by this stuff and I can design anything. So I designed a little device that put letters of the alphabet on my TV and now I could type. I could call a number that was actually, I had to pay money to call from Sunnyvale to Palo Alto. It was a pay call back then. Long-distance calls cost money. I would call and get on the ARPANET and then I could type data to a faraway computer. I could choose which computer, log in as a guest, see some files and run some programs. And I could go to one computer and then to another and to another and it was just so fantastic. But I had this keyboard that worked with your TV. I did not know that a guy named Don Lancaster had a Popular Electronics article about a TV typewriter. Later looked at his circuit. It was more analog, but he did some clever designing in his too. Mine was pure digital so it can never operate differently. And I took and I said the first night of the home computer club, I thought it was, I was told by a friend you might want to go to this club, it's for people that have TV terminals and things or that invent them. Nobody had one so I wanted to go, I'll be a hero. And I took my design to pass out and I got there and everybody was talking about this Altair computer. Okay, and the Altair was sort of often gets credited start of personal computers. But what do you mean by personal? I'll tell you what I mean. I mean a low-cost, useful computer. Some of these computers coming out were low cost and they were totally useless until you put a huge amount of money into them, including all the money for a teletype that cost as much as a couple of cars. But I wanted the whole solution. I already had a terminal that talked to far away computers and I said, 'Oh my gosh, why don't I put my computer right here?' The microprocessor is the brain. And I went for dynamic memory, which was 1/4 the cost of static memory. Everybody else was coming out with these little kits. They only had static memory because they weren't real engineers. They were just copying Intel's data sheet. They knew how to copy the data sheet. But on a data sheet, there's no way you can show dynamic memory because it has complicated refreshing of every bit inside every 2,000th of a second. So I went down, I just said, I'll put on my microprocessor dynamic memory and a little program like we had in our Hewlett-Packard calculators. I called it a monitor program. And what you did with switches and lights, you toggle in a number and you'd push a button and it goes into an address register and you toggle another number and push a button and it goes into that place in memory. And you do that over and over and over and over. And I said, 'No, no, no. Why don't I just write a short little program that I can type data in in binary, the language of computers, hexadecimal, actually, type it in and we'll tell it to store it at a certain location.' I'd say at a certain location, data, or you could say certain location, show me what's there and it would show you all the bytes that started at that location. You could just scroll it on screen. Or the third thing you had to do with when you had switches and lights, front panel on a computer the way they were done back then, you could say here's an address, ones and zeros on switches, push a button, it would run it, the run button. So I also said you could type in an address and say run. And oh my gosh, it was just the whole thing with absolutely no front panel. Every computer before had ever had a front panel. And people started looking at the computer club. They would look over my shoulder. They'd see that I didn't have very many chips and they weren't that expensive and it did the whole job. I could type on a keyboard and have things show up on a display. And I started writing a BASIC program. Bill Gates had written a BASIC program for the Intel microprocessor. I couldn't afford an Intel microprocessor. $400 back then and I could get a $40 Motorola processor because I was an HP employee. I designed it around that. But then another one came out which was pin for pin compatible with the Motorola. So it matched all my designs on my drafting table. And I bought it for $20 cash at a show in San Francisco, 6502 microprocessor. And I sniffed the wind and I said, 'If people are ever going to have computers in their home, they're going to want to play games.' And you need BASIC. I had never programmed in BASIC. I was a scientist. I programmed in the scientific languages, FORTRAN, ALGOL, PL/I. But I said, 'You got to have games.' So I started writing my own BASIC. I went to Hewlett-Packard one night and opened up the BASIC manual, started making notes on the syntax and making all my diagrams. And I managed to actually, I'd never taken a class in it, but I could figure out how to do things and it would actually, you could type in programs and store them and run them and all that. And it was based on Hewlett-Packard BASIC. I thought BASIC was BASIC. I found out that Hewlett-Packard's BASIC and Digital Equipment's BASIC were totally different in how they handled characters. So it wouldn't really run the games right out of the book, but I took it down and showed it off at the club and got interest. Every computer since I was showing that one to the club, every computer that came out was a keyboard and a video display. That was the paradigm that changed the world. It was, I wanted all these people in the Homebrew Computer Club, and this would include Paul Terrell, wanted people to someday, the day that when everyone would be able to afford computers or many of us at home would afford computers and they would help us do things we couldn't do without them and they would help education and they would make the geek an important guy, you know. And so I just, so I had a very useful format but I wanted these other people in the club to help start a revolution. We sometimes spoke of a revolution. We had Stanford professors and people from Berkeley, you know, telling our club how society was going to change. And I wanted all these people. Maybe there were 250 of us, whatever could fit in that Stanford Linear Accelerator Center auditorium. And I just wanted to help them. So I gave away my designs. No copyright notices, public domain, open source, everything. Let's do it. You could get these parts and build a working useful computer for $300 in parts. You just had to wire it yourself. Most of the club people in the club were not like myself. They were not builders and wirers who would solder wires. So they just wanted to buy something kind of more built. Well, then it was around this time Steve Jobs came into town and he'd never been to the club and there's a movie that shows him hauling me down to the club. That's so phony. I've been to every club meeting since the day it started, the most important day of my life, every other Wednesday. And I took him down with my TV set and my board and my keyboard and demonstrated it. And he saw the interest in it. And that's when he said we should start a company. But he'd been coming in selling my stuff for five years, you know, every once a year he'd come into town. What was my latest invention? A Pong game, whatever, and do that. I even got wound up designing Breakout with him for Atari. Well, he didn't design it, but he helped be part of it. Anyway, and I believed in games and I had this computer going there and so Steve had this idea. We would have a company and the way we would make money is he knew how to make a PC board. He'd learned that during our Blue Box days. He made a PC board for our Blue Box, the illegal device that could make free calls anywhere in the world. And so he knew PC boards. So his idea was we'll invest some money. I had to sell my most valuable possession, my HP-65 calculator for 500 bucks and he sold a van. And we got some money to pay a guy to lay out a PC board. We'd build the PC boards at a place in Santa Clara for $20 each and then we'd sell them for 40. Oh my gosh, to get our money back, we might have to sell 50 of them. I didn't know 50 would buy this computer, this, you know, computer at our club. But that said, we said, 'Oh, so what? We'll have a company for once in our lives. You know, you don't have to make money necessarily.' Now, it wasn't too long into when we decided to go ahead and start making this. And we didn't have any money. That's why we're going to pay 20 bucks per board and sell them for 40. Paul Terrell had the Byte Shop. He had the belief that this was not just a little one thing going on. This was going to be a future, a future for the world. Small low-cost computers. And he said ours was the best. And so he worked out a deal with Steve Jobs to we would supply 100 computers at $500 each. That's $50,000. May not sound like that much today, but that was twice my salary at Hewlett-Packard. Scary when you don't have any money. No, I had no savings account. Steve had no savings account. Where are we going to get the money to build these? You know, $50,000 deal. But Paul Terrell was the first one to take a step that was actually taking a financial risk and actually believing in this market, seeing like seeing the future was really positive.
R
Randy Kig42:09
Were you actually with Steve when you were talking with Paul about selling Apple?
S
Steve Wozniak42:18
I was a designer. I was a designer almost always working on designs, improving that. And Steve was a businessman, you know. And Paul Terrell, I think, contacted Steve.
R
Randy Kig42:34
Did you go into the bike shop at all yourself? I mean, were you a regular visitor?
S
Steve Wozniak42:40
I don't, not before this deal. I don't think before this deal I did. I wasn't a look-for-a-computer-to-buy person. They were all around the Altair.
R
Randy Kig42:49
But you were after the deal. I mean you...
S
Steve Wozniak42:52
Yeah. Oh yeah. Yeah. I went to the Byte Shop. Not too many times. But anyway, the deal got worked out. So where are we going to get the money? Alan Baum, who is the person who told me there's this club of people interested in technology starting up, you know, and that my video terminal would be popular. They want those sort of people. He was the one, he and his father loaned us $5,000. Now, the rest, when the parts, we had parts to chips because Paul Terrell wanted things completely built. I think Steve fooled him a bit. Steve worked a deal his marketing wise that we'd only give him a board with the chips on it and he still had to, like IKEA, plug a keyboard in, plug some transformers for power, plug in a video display. He had to, it was a build-it-yourself, wasn't really that complete, but a store could make it kind of complete, wooden case, whatever. And so the chips cost the large amount of the money. I mean where are we going to get ever $50,000? The chips would come out of boxes just as the PC boards got made. And at the same company that was making our PC boards, which I forget the name, they had a lot of assemblers that would assemble all the chips in and then put them over a wave solder and solder them to the boards. And it only cost $13 to have each board completely made with chips soldered in. Why are they selling all these kits of computers? That's how the other people were trying to start it. Sell kits of parts with instructions how to build it if it only cost $13 to go from the design to the building of it. So anyway, we did that and then we would bring them, we'd bring about 10 or 20 of them to the house. Eventually we had to move out to the garage and it was Steve's house and we moved to the garage. And it was never a company. There were never like tables set up there. That's a mistaken thing. You know, every desk that have phones and manuals. No, it was nothing like that. Was there ever a computer design from Apple ever discussed in this garage? No. Was there ever any engineering done in the garage? No. I did all the engineering. Was there any discussion of future products? It really wasn't a company, but we'd have to take these things that were assembled for us at a company in Santa Clara, put them down, and turn them on. They wouldn't work. And I'd sit there with an oscilloscope and I found out just determine some methods to find the usual failures. Usually when Steve Jobs' sister who was paid a dollar a board to plug the chips in, sometimes a pin, one pin of the chip would bend under and not go in the socket. And you by probing with the oscilloscope, you'd kind of find one line blank and pull that chip out and fix it. Or you'd find a mixed signal. It wasn't zero and it wasn't one. It was kind of in between. That meant two pins were shorted on the board. And we'd find these traces on the board. The PC boards weren't all that good. And we cleared the traces. Those were the two types of errors. And eventually we get through most boards didn't work right as soon as we connected them up to a keyboard and power and a monitor. And we put the good ones in white boxes and Steve would drive them down to the bike shop and give them to Paul Terrell for cash. Remember, we had 30 days credit on the parts and we had a loan and got paid cash and we didn't have big complicated scheme going through company lawyers and approvals and signoffs. So it was fast enough we could kind of cycle them in 10 days and Paul paid us the cash. And that was just a start because you know we knew the Apple II was coming, that was just an incredible breakthrough coming up and that would be worth real, you know, much bigger money. And I don't know if Steve Jobs ever told Paul Terrell that we had that even before we delivered an Apple I to Paul.
R
Randy Kig46:38
So you already had an Apple II in mind before?
S
Steve Wozniak46:40
No, I had it in mind before, but I had it actually built before we ever delivered an Apple I. And it was based largely on some schemes of violating the rules of color TV by doing it digitally, violating the mathematics in all the books on color TV. I did a lot of things so far out of the box in all my designs, but especially on the Apple II and it worked. I mean, we had colors, but they weren't even legal necessarily, but it just worked on every TV. So, the Apple II was coming and that would be a big one because as I mentioned before, games were going to be the heart of the start of computers in the home. You didn't get a computer in the home to do inventory levels and sales figures. No. Yeah, it better play games. I want to write programs to solve puzzles myself, to solve little puzzles or store data or whatever. I want to write my own programs. But mainly, it was the games. And we had the color machine and that machine was what got us an investment from an angel, Mike Markkula. But the Apple II was the only computer that made money. The only product made money for Apple for the first 10 years of the company got bigger and bigger and went public and we got bigger and bigger and the Fortune 100 level moved up and up. One product did it all really. That was the start of Apple business side of things. Steve Jobs tried to present himself as oh the big brain that thought up computers and all that. But look, it was Paul Terrell who took a risk, who believed in a market. You got to believe in the future and risk and we didn't have money of our own. And Mike Markkula, who invested in us with the Apple II, had the same forward vision, looking at it that way. But yeah, the Byte Shop, I look at the picture there and I remember that. I don't remember that picture for sure but it was kind of a tiny little place to get to but heck when this industry was zero when we started luckily it was zero, you know, luckily it was zero for Paul as well as us because all the big existing computer companies and their distributors didn't see us as any threat and didn't go out and try to compete or put us down. Publicity was astounding because it was all young people who never had success before doing this thing. So real good articles got written and got it going. But the Byte Shop was definitely first in this area and first for us.
R
Randy Kig49:10
So I want to go back to something you said earlier about people didn't get home computers to do home inventory or those sorts of things. It was to play games. I sold it to my wife as, you know, look we can do our checking at home on a computer. You know, that's how I got my first home computer. But, you know, did we really use them for that? Not really.
S
Steve Wozniak49:36
Sure. And yeah, and that was true for the Apple I and the Apple II, but people started writing programs and those programs just, it was inspiring. You'd go in and find a little program on cassette tape for the Apple I and the early Apple II and oh my gosh, it might be called Checkbook. It might be Color Math and put up math solving problems for school. These things weren't necessarily productive. There was a lot of money for, you know, that kind of value. It wasn't like a real business yet, but boy, it was so interesting to see. You can do this and own it and your company doesn't own it. The big guy with millions of dollars and huge computers don't own it. It was that feeling. You've got it for yourself and you got some people around that are like you that'll help you. You know, Paul and other people, all the people in the computer club were that sort. I like the fact that we were kind of, we were the underdogs, the under guys. We weren't the big huge rich wealthy companies and doing that, you know. And of course, a rich person could theoretically buy the old expensive computer for a million dollars or if they owned the company, they could just have one and they could hook up the expensive teletype or terminal and actually type in and do the sort of things we did with personal computers. But it wasn't available to everyone. Low cost, useful. And I say useful because low cost, you could buy these little kits with switches and lights that had 256 bytes of memory. The same thing I've done, you know, five years before, you know, and that's, I'm sorry, that's not ever going to do anything useful.
R
Randy Kig51:08
Right. Right. So, Steve, what would you have to say to Paul Terrell about the importance of the Byte Shop in personal computing history?
S
Steve Wozniak51:19
Well, the Byte Shop helped, you know, the people feel like there was a community. There were other people that believed in the same thing. And he certainly helped Apple get a start. My god, totally. And I also, he's, I also think the way that he did it, I admire his integrity and I tell him that. And you know, you got to have some people that really are not just trying to steal from everybody and be shysters and all that. And who would have ever put, what was the reason for putting a Byte Shop there? You had to be inspired. And that meant other people that wanted such a thing were inspired that there was a store representing us.
R
Randy Kig52:02
Anything you want to say to the other attendees of the event that might be watching this podcast?
S
Steve Wozniak52:10
Oh, there might come a time where you can be helpful and you can afford to help other startups that nobody necessarily believes are going to go anywhere. And maybe they won't, but an awful lot of good can come out of what to you isn't too much if you can, you know, afford to help people start companies. I think that entrepreneurship is the most important thing in the world because entrepreneurship often comes up with a new industry that doesn't just take over for an old industry. It's like new things that didn't exist. It's new generated wealth. I think it's really the most important part. We always want to get better in life, everything in life. And that's only going to come about from change. And entrepreneurship is change, innovation, creativity. And so definitely inspire it. And boy, putting yourself into it. See, I'm not a salesperson. I'm not a company runner. I'm not a company runner even. So I would, to actually start a Byte Shop would be almost too scary, out of my range. But some people who think, 'Oh my gosh, I can actually, I want to get in on this new thing that's starting up and I want to use some money and open a store.' That is just so incredible to see a successful example, you know, that really inspired a lot like the Byte Shop.
R
Randy Kig53:31
All right, perfect. I really didn't have any other questions prepared, Steve. This came up so quickly. I probably will have some at the event, maybe. And yeah, hopefully. Yeah, people who actually attended the Byte Shop bought their first computer there. That's probably a more important story than I have. Well, starting at Apple is quite a bit.
S
Steve Wozniak53:58
Yeah, that's a lot. And Byte did it. Byte really did it. I mean, Paul, the way Steve negotiates, Paul otherwise, if it weren't Steve Jobs or somebody else, he might have owned a part of Apple as we started. You know, think about that.
R
Randy Kig54:13
Yeah, certainly. Certainly deserved it if he wanted it, but that's a sobering thought.
S
Steve Wozniak54:21
But it is great to memorialize the Byte Shop and the Byte Shop to me is Paul Terrell.
R
Randy Kig54:29
Yeah. Yeah. He's definitely got an important part in personal computing history as do you, of course. That's really all I had for you, sir. I don't want to monopolize your time but I am...
S
Steve Wozniak54:44
Well, contact me if you need more.
R
Randy Kig54:49
Okay that's it for this episode of the Floppy Days podcast. I want to give out very special thanks to Steve Wozniak and Paul Terrell for their help with this podcast. Paul for helping me get some time with Woz and Woz for being pleasant, generous with his time and engaging in his conversation. As always, I have some great episodes coming up. By the way, just to give you a sneak peek, I've already gotten an interview with Charles Pelter, who designed the cases for the Apple I computer. Plus, I have in the works interviews with Ben Zado, Sphere computer author and historian, Peter Jennings, Microchess developer and co-owner of Personal Software, who produced VisiCalc, and David Pogue concerning his new book about the first 50 years of Apple. Other interviews are being actively explored as well. I provided links in the show notes for all the great websites we discussed during this podcast. Just go to floppydays.com for the full list. Please provide feedback at Apple Podcasts or on the website via email at [email protected], on YouTube at youtube.com/floppydayspodcast, on Blue Sky at floppydays.bsky.social, via X or Twitter at Floppy Days, and on Facebook at facebook.com/groups/floppydays. There's also a Discord server whose link is at floppydays.com. Besides the primary locations of the website, Apple Podcasts and YouTube, Floppy Days is available for streaming at TuneIn, Google Podcasts, Amazon Music, and Spotify. If you're a YouTube user, I'd love for you to subscribe to Floppy Days there. I would really, really appreciate that. That's where I publish all the videos associated with the podcast. The audio is also stored there. For instance, the video of this episode has been published there for early access for Patreon supporters and it will be made available for everyone shortly. There are tons of videos out there and more are coming every month. Go to youtube.com/floppydayspodcast to see all of the available videos. Until the next show, pull out a vintage computer and compute as if it were yesterday. Bye.
S
Steve Wozniak57:59
Oh my god. From your calendar. How do we get the money? 50th anniversary mini podcast recording with Terrell and Gloria Bernal starts in 30 minutes. We can keep going. I apologize. That was a calendar, Byte Shop 50th anniversary mini. Stop record. I'm sorry. I'm having...
R
Randy Kig58:20
You got my Alexa going now.
S
Steve Wozniak58:22
Yeah, 'cause I said Alexa. Yeah. Yes. What you do is you do a name like Alexa or Siri and then you follow it by call 911.
R
Randy Kig58:32
That's a good suggestion.