Hello and welcome to episode 162 of the Floppy Days podcast for April 2026. My name is Randy Kig, your ever-present host for this historic review of personal computers of the 70s and 80s and interviews with the people who shaped them.
This month, I am supremely happy and excited to bring you an interview with one of the most well-known, respected, and revered personalities in the vintage computer community. The man who was the technical brains behind the founding of the company that is currently one of the most valuable in the world. Steve Wozniak, or simply Woz.
You know, there are probably only a handful of celebrities that most people will recognize from a single name. Michael comes to mind, although frankly that could be Michael Jackson or Michael Jordan. Cher is another one. I'm probably showing my age by mentioning these particular names. Anyway, Woz falls into that category.
You know, I've been very lucky with my vintage computer historian hobby, getting interviews with icons like Osborne computer and Sol computer designer Lee Felsenstein, Byte Shop founder Paul Terrell, TRS-80 Model One designer Steve Leininger, Computer Chronicles' Stuart Cheyney, Atari founder Nolan Bushnell, Electronics author Forrest Mims, Dan Bricklin, and Bob Frankston of VisiCalc fame, Atari 8-bit co-designer Joe Decuir, Leonard Tramiel of Commodore and Atari fame, BBC Micro development team members Hermann Hauser and Steve Furber, and many, many more. I apologize for anyone I didn't mention. There are just too many. I am proud of each and every interview that I've done.
However, I do have a bucket list of people that I strongly desire to talk with while they and me are still around. This includes Bill Gates, William Shatner for his time as spokesman for the VIC-20, Bill Cosby for his time as spokesman for the TI-99, and Alan Alda for his time as spokesman for Atari computers. However, Woz has always been at the top of that list, and I'm immensely happy that I was able to get a one-on-one interview over video with him. Sure, it wasn't in person, and I'm sure it would be amazing to meet Woz in person, but I had an exclusive 30-minute window of time with just me and Woz. Not many people can say that.
Let me briefly tell you how this interview came about. In December 2025, there was a 50th anniversary of the Byte Shop event in California put together by Paul Terrell. Having interviewed Paul numerous times for Floppy Days and thus having a good working relationship with him, Paul asked me about putting together a video about the event with interviews with people who worked in the Byte Shop, were customers of the Byte Shop, or just who were important figures of the time that had opinions about the importance of the Byte Shop in computing history. Paul, with his relationship with the early Apple and thus with Woz, was able to get Woz interested in not only attending the event, which he did, but also being a part of this video. I want to thank Paul so much for getting me introduced to Woz and making the interview possible.
I do have some regrets regarding the interview, that of being better prepared with questions. I had some standard questions prepared, of course, regarding the Byte Shop event, as that was the theme of the video I was producing at the time. What I didn't expect when I got on the call with Woz was for him to say, 'We can take as much time as you want.' If I had been better prepared with other questions, I certainly would have had the opportunity to ask them. I'm not great with coming up with questions on the fly, and I frankly was a little bit intimidated.
Instead, as you'll see, most of this interview is specifically around the Byte Shop and Paul Terrell. However, Woz does go into other topics a bit, such as the Apple I, the Homebrew Computer Club, and other things. What I learned from this experience is that I should prepare a list of questions ahead for all of my bucket list interviews. So that on the off chance that the opportunity presents itself, I'm ready with a list of questions. Okay, that's probably enough introduction to this interview episode. I apologize for any rambling I did here, but this is certainly one of the more exciting interviews I have the honor of bringing you.
Moving on, you will hear ads from some great vintage computer stores, themselves vintage computer fans, throughout the early part of this podcast. I know few of us like listening to ads, but in this case, I hope you find it's much better to have ads from vendors who, one, you can trust, and two, truly love the vintage computing hobby and do their part to support it. I purchased items from each of these vendors and can wholeheartedly vouch for them. For all of these storefronts, when you place an order, please mention Floppy Days in the notes or comments of the order. Doing so will help support the podcast and I thank you for doing so.
I also want to mention those listeners who appreciate the show enough to donate through patreon.com. I really appreciate you guys and it helps offset the cost of running the podcast. I want to mention a few new supporters, some recent supporters, those being Totally Kiche, SM Oliva, and Jimbo N64. Thank you very much to you guys and thanks to everyone who supports the podcast in this way.
Regarding that, I do have some tiers created for paid members and have come up with some ways to reward those generous enough to monetarily support Floppy Days on Patreon, which is at patreon.com/floppydays, such as early access to videos of interviews like the one being brought to you in audio form in this episode. Visit Patreon to see more details concerning the rewards for supporters. I just want to say it is my intention to always make all content available to everyone at no cost while at the same time providing some benefits for those generous enough to support the podcast. I hope you agree with the compromise I've come up with. But as always, let me know your thoughts and enjoy listening to the Woz interview.
Well, then it was around this time Steve Jobs came into town and he'd never been to the club and there's a movie that shows him hauling me down to the club. That's so phony. I've been to every club meeting since the day it started, the most important day of my life, every other Wednesday. And I took him down with my TV set and my board and my keyboard and demonstrated it and he saw the interest in it and that's when he said we should start a company.
Okay. Now for new acquisitions, as this is an Apple-themed podcast with the interview with Wozniak, I thought I'd talk about my recent Apple II additions to my collection. First of all, I did manage, and again I keep saying I think every episode that I'm not really planning to expand my hardware collection, but I had the opportunity to get an Apple IIc Plus, which I have an Apple IIc. I've had one for quite a while, but I always wanted a IIc Plus. I really always liked the improvements that they made with the IIc Plus, particularly the fact it has an internal power supply and thus has a standard power plug on it. So, you don't have to have the external power supply, which is a big brick that you got to make sure you take everywhere with you when you take your Apple IIc.
I also like the fact, I know it wasn't popular at the time, but they did switch from a 5.25 to a 3.5-inch disc drive, which is faster than the 5.25 that was on the Apple IIc. The only downside is there's less software. There's much less software available in 3.5-inch format. So you have to kind of create your own discs if you want to use the disc drive on the IIc Plus, copy them from a 5.25 to a 3.5. But nevertheless it's nice to have that more modern at least 3.5-inch drive and a faster drive to boot. And then it also has the IIc Plus has a 65C02 processor running at, you can run it either at the old standard 1 megahertz for software that won't run faster or you can run it at 4 megahertz. So it is user selectable. So I always liked that as well. So I'm really happy now to have an Apple IIc Plus in my collection when this one works. I did test it. I haven't yet been able to really test the disc drive because again I don't have any software in 3.5-inch format. So I'm going to have to create some and give it a shot.
Okay, next up are some Apple books. I actually also got three Apple books that I'm going to talk about into my collection. These are really wonderful books and ones that I've always wanted. So, I was really happy to be able to acquire these. One is the WOZPAK Special Edition: Steve Wozniak's Apple I and Apple II computers. So, this is something that was produced by the CALL-A.P.P.L.E. user group. And it's a really wonderful book. The WOZPAK, I guess, was the first official technical resource for the Apple II computer. It had some original material provided directly by Wozniak and Apple Computer president Mike Scott. And the WOZPAK Special Edition, which is what this book is, combines all of the materials in the WOZPAK, and there was a WOZPAK 2 as well, putting them both into a single volume. So it contains extensively restored original handwritten notes, printouts, and drawings directed from Steve Wozniak and other contributors. Has over 50 articles, programs, and other items from '77 to '79. So this is, again, this is a great book. I'm really happy I was able to get a copy of it.
The next book I also acquired at the same time from the same person was Assembly Lines: The Complete Book by Roger Wagner was the author and Chris Torrance was the editor. Now, Roger Wagner's Assembly Lines articles originally appeared in Softalk magazine and taught readers how to program in 6502 assembly language. Now, all 33 articles are available in one complete volume. This is a hardback edition. There also was a book created back in the day, and I can't remember, there might have even been a more recent incarnation of it created that actually was a more the ring sort of binder so they could keep the pages open to a certain page. So but this is a more recent version. It's a hardback version. All 33 articles from the original Softalk magazine are in there. It contains all the appendices from the original book as well as new appendices on the 65C02 zero page memory usage and a beginner's guide to using the Merlin assembler. So, this is a wonderful book.
And the third one that I acquired is called What's Where in the Apple: Enhanced Edition, a complete guide to the Apple II computer. This one also was produced by CALL-A.P.P.L.E., which is a wonderful user group that exists today. And if you're an Apple II enthusiast, you really should be a CALL-A.P.P.L.E. member. It only costs $28 a year to be a member and I've been a member now for several years. But the What's Where in the Apple book is a comprehensive guide to the hardware and firmware organization and architecture of the Apple computer. It covers concepts and programming techniques useful for mastering the inner workings and hidden mechanisms of the Apple II. It covers over 2,700 memory locations and the names and locations of various monitor, DOS, Integer BASIC, and Applesoft BASIC routines are listed and information provided on how to use them. So, it really is a terrific book. Again, if you want comprehensive information on how to use the Apple, this one is a great one. So, that's it for my new acquisitions this month.
I'm Brian Cox from Future Vision Research, your trusted source for learn-to-solder kits and FujiNet Wi-Fi adapters, including FujiNet for RS-232. And this is the Floppy Days podcast.
Now, I want to cover upcoming computer shows in 2026. And I'm not going to cover them all. I'm just going to cover through July because there are so many of them. And that's a good problem to have. But I'll give you the ones at least through July of 2026. First up, as of this recording, the next one will be VCF Europe, May 1st through the 3rd in Munich, Germany. Then the same weekend will be Vintage Computer Festival Pacific Northwest, May 2nd through the 3rd at the Tukwila Community Center in South Tukwila, Washington. May 29th through the 31st will be VCF Southwest at the Westin Dallas Fort Worth Airport. There's a chance I could get to this one. I'm discussing that with the wife right now, but that's a place we haven't been. Dallas, the Dallas area, that might make a good trip for us. RetroFest 2026 will be that same weekend. If you're in the UK, it's at the Steam Museum of the Great Western Railway in Swindon, UK.
Now, we're getting into June. CorgiCon, the Columbus Ohio Retro Gaming Society, is June 6th through the 7th at the Ohio Expo Center in Columbus, Ohio. June 19th through the 21st will be ANNT, which is an Apple II conference. It will be at the System Source Computer Museum in Hunt Valley. Same weekend again if you're in the UK is Vintage Computer Festival Great Britain, June 19th through the 21st in Lytham, United Kingdom. Same weekend if you're in Canada or want to drive to Canada is the Chilliwack and Vancouver Retro Gaming Expo, June 20th at New Westminster, British Columbia, Canada. Also the same weekend. So, there's four shows that same weekend. If you're in the Pacific Northwest area, the Pacific Commodore Expo Northwest is June 20th through the 21st at the Old Rainier Brewery InterSpace in Seattle, Washington. KansasFest will be July 14th through the 19th at the University of Illinois Springfield. Silly Venture Summer Edition July 30th through August 2nd in Gdańsk, Poland. The Southern Fried Gaming Expo, that also includes VCF Southeast, will be July 31st through August 2nd in Atlanta, Georgia. And that's all of the shows through July of 2026. And if you want to see the entire schedule, I do have a link at floppydays.com that you can click on and always see the latest list. And that's it for upcoming vintage computer shows for 2026.
8bitclassics.com, run by my friend Corey Colts, is a great place to get vintage computer items. 8bit Classics has things like video cables, power supplies, PC boards, and other upgrades for a wide variety of vintage computer platforms. I've gotten a lot of things from 8bit Classics and Corey's been a friend of the show for some time and I really appreciate his support of the podcast and recent support of the local Indie Classic Expo. Check out 8bitclassics.com. Corey has some great stuff.
Okay, I do have a bit of feedback to share which I always appreciate. This one is from Mark Jungworth. He says, 'Hi, Randy. I've been meaning to write to let you know how much I enjoy both podcasts you're involved with for years now. What finally got me off my butt was how much I am enjoying the Byte Shop reunion interviews. Lee's reminiscing on the original Homebrew Computer Club members and activities is a classic. Can't wait to hear you with Woz. I've been a software engineer since '72 and got into the personal computing thing in about '76 with a Poly 88. I knew I wanted a monitor program rather than the toggle switches of the Altair ever since my undergrad days at University of Wisconsin with PDP-8s and HP 2100s. I upgraded to a North Star floppy system and ended up on the CP/M path. At work, I was part of the team that developed the first microprocessor-based phototypesetter, the Autologic MicroAPS 5 in '79. I'm still in the biz now working on a satellite simulation for a series of NASA and NOAA weather birds. Enough rambling. Please let me know I could get a copy of Priming the Pump. I have a few of the Model 100/102s. Bought the 100 the first week it was announced and feel connected. Thanks for the many hours of entertainment and education in my head while I drive or walk. Cheers.'
Thank you, Mark. I really, really do appreciate you writing in and sharing your history. And as far as getting a copy of the Priming the Pump book, yes, absolutely. I appreciate you mentioning it. I've still got about 30 copies left of the only new copies of the Priming the Pump by David and Teresa Welsh about the TRS-80 line of computers. And if anyone wants one, please contact me through various means that I will list at the end of this podcast and I will be happy to sell you a copy of that book. And it really is a wonderful book. I hope if you don't already have a copy, please consider getting one. And that's it for feedback this month.
While attending the assembly last year, my neighbor was a friendly gentleman nicknamed Tuck, who had a very impressive display of items for the TRS-80 Model One and Three. This included hard-to-find parts for broken or failed pieces. His company, tuxworkbench.com, became a new sponsor for Floppy Days and is a great addition to the family. I have purchased, among other things, a can of paint from Tux Workbench that matches the Model One or Model 3 battleship gray or Mercedes silver to do touch-up. Check out Tux Workbench if you have a need for a new keyboard connector, a floppy remapper, a full-height GoTek drive, and sled or many other things. Thanks for supporting the podcast, Tuck.
Arcadeshopper.com, run by my friend Greg McIll, is a terrific site to get vintage computer items. Arcade Shopper has a wide variety of hard-to-find items for a large number of platforms. If anything shows out of stock, just ping Greg through the contact form at Arcade Shopper and he can check whether he has or can get more of the item for you. Greg also has a BBS that he runs called The Keep, with online games, chat, and file areas. If you have a TI, he even has set up the TI-99/4A BBS software After Hours on a real TI-99/4A with a TIPI for TNET capability to access the TI BBS TNET to The Keep, port 9918.
Okay. And now I am honored and proud to bring you the interview with Steve Wozniak, Apple legend and a great guy. Please enjoy.
Hi there, Steve. How are you, sir?
See you. Yeah. I don't mean to be a fanboy or anything, but talking to you was on my bucket list. So, you're making my day definitely.
Oh, good. Yeah, usually just takes asking.
Well, it's hard. I know you're a busy guy and I appreciate that, but I just have a couple questions for you. I think you've seen the questions already. Did you have any questions before we got started here?
I didn't really look deeply about them or think about them, but I'll just go with whatever gets asked.
Okay, sounds good. I appreciate that.
We can go as long as you wish to.
Oh, nice. Okay. So, the Byte Shop 50th anniversary event is coming up this weekend. Are you going to be able to make it?
Yes, I am. I plan to make the dinner tomorrow and the event Sunday.
Oh, excellent. I wish I could be there.
It was a little uncertain. We were on a long road trip visiting relatives and all out east but there was a reason we had to come back early so we're here.
Okay. The event as you know is a celebration of the personal computer and its impact on many different industries at the time. The Byte Shop stores were meant to be a place of introduction to the affordable PC for everyone. And I just had a couple questions for you around that. Specifically, what memories or stories do you have about the Byte Shop?
Ah well, at the time I was at the Homebrew Computer Club and I was reading some, you know, I don't know, electronic magazines and hobbyist magazines and there was very little in the way of computer stories. There were a few around the country trying to start up. They were just nothings. Mom and pop, you know, one person trying to figure out a way to do something. And the Byte Shop was local here in Mountain View. And I didn't know Paul Terrell, but he was at the Homebrew Computer Club where he saw me, you know, demonstrating my computer. And this is before Jobs knew it existed or was even around, demonstrating it and showing it to people. I was too shy to ever raise my hand and talk. But the way I was, I was such a great designer, I would design clever little things, impress people and then I could talk. That was my method of socialization. Always included a little bit of fun and pranks and things. And I guess Paul saw me there, although I didn't know it and I didn't know him, but I gathered a group of friends, some in high school that just believed in what I was doing. It was so different than the other computers. It was really the very first time that said a computer when you buy it has a keyboard and a video display. And the word personal computer has been interpreted to mean a lot of different things. You know, I knew, like a lot of other people knew, that you make a processor and a bus and you connect some switches and lights and you plug in bits of data, ones and zeros, into memory bit at a time and then that processor can run them. That's sort of been the history of computers. And of course people can design, you know, in those days it was rather expensive, but you could design boards that send data out on big serial lines and talk to a teletype for input and output. That was by far more expensive than any processor would be to even build on your own. And the product that people were trying to build had a pre-built processor called a microprocessor. And it ran out on a standard what's called a bus, the address and data pins, and you could plug in boards and somehow adjust those boards to look to certain addresses and do things and you could build up a computer but the computers that they were selling were really just low-cost affordable. So it was a microprocessor, some switches, some lights, some parts, take dozens of hours of your own time maybe and hook it all together and now toggle some switches and get some bits into memory. You could work for, you know, half an hour and get a little program in that made tones. But I had built that exact computer of my own design five years before. Built it when you had to build the processor out of TTL chips. And I designed a very simple processor. And I demonstrated it to a local newspaper and everything. And now I was a little past that in time because we built the first handheld scientific calculators at Hewlett-Packard where I was working. I was designing them. They had little one-bit processors, one bit at a time of data flows through and you could add and subtract and this and basically you started it up and it had some code and the reason we used RPN, reverse polish notation, we couldn't afford enough chips to have the code to parse an equation. We would say what the computer wants. Here's a five. Store it. Here's a seven. Store it. Here's plus, add 'em. That's what we would do. But it was kind of human. You could see it in display. That wasn't advanced. It was only because we didn't have the memory to do what you're taught in school. 5 + 7 equals. And you see the result. We just couldn't do it because memory was so expensive. You get so few transistors on a chip then. But it was a processor. Soon as you turned it on, it started saying, is a key being pressed? Is a key being pressed? Is a key being pressed? And if you pressed a five, it said, 'Ah, five got pressed. I'll put a five in the display.' It was that sort of thing. So I thought, 'Oh my gosh, you know, first of all, I had solved the output problem when Pong came out a couple years before.' Ah, television can be a Pong game. I was a television engineer if I wanted to be. So it was easy to build the digital circuits that scan the horizontal lines and the vertical frames of television data. And so that was easy for me to just build out of digital chips. I used very few chips for everything I did. And that was the output. How do you do the input? The most expensive step on the way to the personal computer. It cost 60 bucks then. It's probably $600 now for a keyboard that didn't even have lowercase. It was called the ASR-33. That's a teletype model that has no lowercase. Oh my gosh, that 60 bucks was so hard to come up with of all the money I had to put out on the way to the personal
Computers. That was it. But now I had built a device. The reason I got that keyboard was I saw a friend from the home computer club, John Draper. Steve Jobs and I went over to his house. He was in an apartment, a basement of a Cupertino house. The engineer that lived in the house was designing a telephone you could carry around your home, kind of the first portable phone that you could carry around. It would talk with the little base station. This is long before cellular, well before cellular. And we went over and John Draper was typing on a teletype playing a game of chess with a computer in Boston. What? And he didn't have a computer account. He just phoned a number in Palo Alto that got on the start of the internet. That was the ARPANET, the first playing around with, you know, US government trying to switch packets between far away computers. There were only six computers on the ARPANET: MIT, Stanford Research Institute, UCLA, UC Santa Barbara, University of Utah, and another one. And I wanted this. I want to be involved in everything. I'm excited by this stuff and I can design anything. So I designed a little device that put letters of the alphabet on my TV and now I could type. I could call a number that was actually, I had to pay money to call from Sunnyvale to Palo Alto. It was a pay call back then. Long-distance calls cost money. I would call and get on the ARPANET and then I could type data to a faraway computer. I could choose which computer, log in as a guest, see some files and run some programs. And I could go to one computer and then to another and to another and it was just so fantastic. But I had this keyboard that worked with your TV. I did not know that a guy named Don Lancaster had a Popular Electronics article about a TV typewriter. Later looked at his circuit. It was more analog, but he did some clever designing in his too. Mine was pure digital so it can never operate differently. And I took and I said the first night of the home computer club, I thought it was, I was told by a friend you might want to go to this club, it's for people that have TV terminals and things or that invent them. Nobody had one so I wanted to go, I'll be a hero. And I took my design to pass out and I got there and everybody was talking about this Altair computer. Okay, and the Altair was sort of often gets credited start of personal computers. But what do you mean by personal? I'll tell you what I mean. I mean a low-cost, useful computer. Some of these computers coming out were low cost and they were totally useless until you put a huge amount of money into them, including all the money for a teletype that cost as much as a couple of cars. But I wanted the whole solution. I already had a terminal that talked to far away computers and I said, 'Oh my gosh, why don't I put my computer right here?' The microprocessor is the brain. And I went for dynamic memory, which was 1/4 the cost of static memory. Everybody else was coming out with these little kits. They only had static memory because they weren't real engineers. They were just copying Intel's data sheet. They knew how to copy the data sheet. But on a data sheet, there's no way you can show dynamic memory because it has complicated refreshing of every bit inside every 2,000th of a second. So I went down, I just said, I'll put on my microprocessor dynamic memory and a little program like we had in our Hewlett-Packard calculators. I called it a monitor program. And what you did with switches and lights, you toggle in a number and you'd push a button and it goes into an address register and you toggle another number and push a button and it goes into that place in memory. And you do that over and over and over and over. And I said, 'No, no, no. Why don't I just write a short little program that I can type data in in binary, the language of computers, hexadecimal, actually, type it in and we'll tell it to store it at a certain location.' I'd say at a certain location, data, or you could say certain location, show me what's there and it would show you all the bytes that started at that location. You could just scroll it on screen. Or the third thing you had to do with when you had switches and lights, front panel on a computer the way they were done back then, you could say here's an address, ones and zeros on switches, push a button, it would run it, the run button. So I also said you could type in an address and say run. And oh my gosh, it was just the whole thing with absolutely no front panel. Every computer before had ever had a front panel. And people started looking at the computer club. They would look over my shoulder. They'd see that I didn't have very many chips and they weren't that expensive and it did the whole job. I could type on a keyboard and have things show up on a display. And I started writing a BASIC program. Bill Gates had written a BASIC program for the Intel microprocessor. I couldn't afford an Intel microprocessor. $400 back then and I could get a $40 Motorola processor because I was an HP employee. I designed it around that. But then another one came out which was pin for pin compatible with the Motorola. So it matched all my designs on my drafting table. And I bought it for $20 cash at a show in San Francisco, 6502 microprocessor. And I sniffed the wind and I said, 'If people are ever going to have computers in their home, they're going to want to play games.' And you need BASIC. I had never programmed in BASIC. I was a scientist. I programmed in the scientific languages, FORTRAN, ALGOL, PL/I. But I said, 'You got to have games.' So I started writing my own BASIC. I went to Hewlett-Packard one night and opened up the BASIC manual, started making notes on the syntax and making all my diagrams. And I managed to actually, I'd never taken a class in it, but I could figure out how to do things and it would actually, you could type in programs and store them and run them and all that. And it was based on Hewlett-Packard BASIC. I thought BASIC was BASIC. I found out that Hewlett-Packard's BASIC and Digital Equipment's BASIC were totally different in how they handled characters. So it wouldn't really run the games right out of the book, but I took it down and showed it off at the club and got interest. Every computer since I was showing that one to the club, every computer that came out was a keyboard and a video display. That was the paradigm that changed the world. It was, I wanted all these people in the Homebrew Computer Club, and this would include Paul Terrell, wanted people to someday, the day that when everyone would be able to afford computers or many of us at home would afford computers and they would help us do things we couldn't do without them and they would help education and they would make the geek an important guy, you know. And so I just, so I had a very useful format but I wanted these other people in the club to help start a revolution. We sometimes spoke of a revolution. We had Stanford professors and people from Berkeley, you know, telling our club how society was going to change. And I wanted all these people. Maybe there were 250 of us, whatever could fit in that Stanford Linear Accelerator Center auditorium. And I just wanted to help them. So I gave away my designs. No copyright notices, public domain, open source, everything. Let's do it. You could get these parts and build a working useful computer for $300 in parts. You just had to wire it yourself. Most of the club people in the club were not like myself. They were not builders and wirers who would solder wires. So they just wanted to buy something kind of more built. Well, then it was around this time Steve Jobs came into town and he'd never been to the club and there's a movie that shows him hauling me down to the club. That's so phony. I've been to every club meeting since the day it started, the most important day of my life, every other Wednesday. And I took him down with my TV set and my board and my keyboard and demonstrated it. And he saw the interest in it. And that's when he said we should start a company. But he'd been coming in selling my stuff for five years, you know, every once a year he'd come into town. What was my latest invention? A Pong game, whatever, and do that. I even got wound up designing Breakout with him for Atari. Well, he didn't design it, but he helped be part of it. Anyway, and I believed in games and I had this computer going there and so Steve had this idea. We would have a company and the way we would make money is he knew how to make a PC board. He'd learned that during our Blue Box days. He made a PC board for our Blue Box, the illegal device that could make free calls anywhere in the world. And so he knew PC boards. So his idea was we'll invest some money. I had to sell my most valuable possession, my HP-65 calculator for 500 bucks and he sold a van. And we got some money to pay a guy to lay out a PC board. We'd build the PC boards at a place in Santa Clara for $20 each and then we'd sell them for 40. Oh my gosh, to get our money back, we might have to sell 50 of them. I didn't know 50 would buy this computer, this, you know, computer at our club. But that said, we said, 'Oh, so what? We'll have a company for once in our lives. You know, you don't have to make money necessarily.' Now, it wasn't too long into when we decided to go ahead and start making this. And we didn't have any money. That's why we're going to pay 20 bucks per board and sell them for 40. Paul Terrell had the Byte Shop. He had the belief that this was not just a little one thing going on. This was going to be a future, a future for the world. Small low-cost computers. And he said ours was the best. And so he worked out a deal with Steve Jobs to we would supply 100 computers at $500 each. That's $50,000. May not sound like that much today, but that was twice my salary at Hewlett-Packard. Scary when you don't have any money. No, I had no savings account. Steve had no savings account. Where are we going to get the money to build these? You know, $50,000 deal. But Paul Terrell was the first one to take a step that was actually taking a financial risk and actually believing in this market, seeing like seeing the future was really positive.
Were you actually with Steve when you were talking with Paul about selling Apple?
I was a designer. I was a designer almost always working on designs, improving that. And Steve was a businessman, you know. And Paul Terrell, I think, contacted Steve.
Did you go into the bike shop at all yourself? I mean, were you a regular visitor?