Demis Hassabis18:53
Yeah. The through line between that was: I first used my own visual creativity to help design and program these video games very early in my career. When I went into neuroscience to do my PhD, I was fascinated to try and uncover the mechanisms in our brain that allow us to do that. All of us use it all the time. At least the way I used it to create games was to visualize the end goal visually, really viscerally visualize a player, a kid playing the game and using the interface, thinking through even before it was programmed what would be the issues with it, how would they find it fun, these types of things. I kind of mentally simulated that. We do that every day when we plan — when we're going to have an important business dinner later, we imagine, often viscerally, where's everyone going to sit, what am I, how am I going to open the conversation, how are people going to feel about it. So we're using this imaginative or 'future thinking' capability in the brain all the time. I had this suspicion when I first started my PhD — normally I was supposed to be doing it on memory. Memory had been studied for a long time and is dependent on the hippocampus. There are these rare patients that have had a disease that only attacks the hippocampus, unfortunately for them, but leaves the rest of the brain intact. There were a few of them in the UK. We went to interview every single one of them. I had this idea: reading all the memory literature in the first month of my PhD, there were two schools of thought. One is that it's a videotape and you just record everything that happens to you. Another school of thought, which obviously seemed wrong to me, was that it's a reconstructive process — actually, memory when you remember something, you're actively reconstructing it from its parts. That seemed much more obviously correct to me. If that was true, then imagination should use the same brain mechanisms. It's just the goal is different: instead of trying to recreate something that seems familiar to you, this time you're trying to create something from those component parts that looks novel, that feels novel to your brain. In fact, that's what we discovered. We were the first people to test any of these patients on their imaginative capabilities rather than just their memory. Do you see any similarities between what's happening under the hood with these video models recreating the world from prompts and what's happening in the brain?
I think definitely on a systems level. I don't think the implementations are one-to-one similar, and that was never the idea behind doing neuroscience. It wasn't to copy the brain, but it was to understand the principles and the algorithms the brain might be using, the representations the brain was using, and sort of lift that inspiration to then build that into the direction of our AI models. So I think there are for sure some similarities between the way our new Omni models and Veo models are generating the world. There's definitely some things to be learned about how that system is working. Quite a few neuroscience professor friends of mine are indeed comparing the latest models — what they can do with a certain prompt — with what a human might do in an fMRI machine and what images they might create. They're doing all sorts of crazy amazing things, like decoding what image the person is thinking about or dreaming about, and then using one of these models to recreate the visuals, and then asking the subject in the scanner, 'Is that what you were imagining?' and it is. So we're going to have these amazing sci-fi devices in the next few years.