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Demis Hassabis
CEO & Founder, DeepMind

Learn about The future of AI in 61 minutes - Cambridge lecture by Demis Hassabis

🎥 Mar 01, 2025 📺 Living Room TV ⏱ 61m
This 60-minute Cambridge lecture by Demis Hassabis will teach you more about the future of AI than most people will learn in the ...
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About Demis Hassabis

Demis Hassabis, CEO of Google DeepMind, has said he believes artificial general intelligence (AGI) could arrive around 2030, describing the current period as being in the "foothills of the singularity." He has stated that the technology will be transformative for economies and the human condition. Hassabis has also discussed the potential for AI to help cure all diseases within the next decade, citing progress at Isomorphic Labs, where he said test compounds are in pre-clinical stages. He has described the next 10 to 20 years as a potential "new golden age of scientific discovery." Hassabis has addressed concerns about AI talent retention at Google, stating that DeepMind has "by far the biggest and broadest research bench of any of the labs out there" and that the company wins its "fair share of the top talent." He has also spoken about the risks of AI, including misuse by bad actors and the technical challenges of ensuring autonomous systems remain aligned with human intent. Hassabis has advocated for international standards and cooperation on AI safety. He has also commented on the future of the web, suggesting it will change significantly with the rise of an "agent-first" model.

Source: AI-verified profile updated from Demis Hassabis's recent appearances. Browse all interviews →

Transcript (22 segments)
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Demis Hassabis0:03
Thanks Alistair for that lovely introduction. It's so great to be back at Cambridge. I always have a warm feeling coming back here. This lecture hall is the first I was in, and I remember telling a friend that maybe one day I'd come back to give a lecture announcing AGI. I'm not doing that today, but maybe in a few years. Cambridge has inspired my whole career. My journey with AI started with games, especially chess. I played from age four and became fascinated by the mental processes behind it. I experimented with AI programs on an Amiga 500 in my teens and was hooked. That led me to Cambridge, where I was inspired by stories of Crick, Watson, Turing, and Babbage. I felt the intellectual giants of the past speaking from the stones. In 2010, we started DeepMind as an Apollo program for AGI. Our mission was to solve intelligence and then use it to solve everything else. We began with games, mastering Atari games in 2013, then took on Go. AlphaGo beat the world champion in 2016, watched by 200 million people, and invented new strategies. AlphaZero generalized this to any two-player game, even discovering new chess styles praised by Kasparov and Magnus Carlsen. These games were a training ground for real-world problems. We look for problems with massive search spaces, clear objectives, and data or simulators. The protein folding problem was perfect. Proteins are the building blocks of life, and predicting their 3D structure from amino acid sequences is incredibly hard due to the vast number of possibilities. We entered AlphaFold 1 in the CASP competition in 2018 and improved accuracy dramatically. AlphaFold 2 achieved atomic accuracy, and the organizers declared the problem solved in 2020. We then folded all 200 million known proteins and made them freely available, accelerating research globally. Over two million researchers use it, and it's been cited over 30,000 times. It's being used for plastic pollution, antibiotic resistance, neglected diseases, and fundamental biology. We've since released AlphaFold 3 for interactions and AlphaProteo for designing novel proteins. We take safety seriously, consulting over 30 biosecurity experts. It's been an incredible journey, and I hope many of you will use these tools in your own research.
Particular job, a particular function: what is the amino acid sequence and the genetic sequence that will give you that structure? So it's kind of like running it in reverse and trying to design new structures that will do novel things, and again could be extremely useful for designing drugs and things like antibiotics and antibodies. So taking a step back, what are the implications of all the work we've done in the last 15 years for science and machine learning? It's all about making search tractable. You have an incredibly complex problem with many possible solutions, and you need to find the optimal solution, like a needle in a haystack in an enormous combinatorial search space. You can't do it by brute force, so you learn a neural network model that learns about the topology of the problem to efficiently guide the search. This is an incredibly general way to approach a whole myriad of problems. For example, we used it to find the best Go move, but you could also change those nodes to be chemical compounds and now you're trying to find the best molecule in chemical space, which is the beginning of drug design. We're using very similar techniques to design molecules now as we move more into drug discovery. I think in biology, we're entering a new era of digital biology. Biology at its most fundamental level is an information processing system trying to resist entropy. AI is potentially the perfect description language for biology, just as math is for physics. AlphaFold is a proof point of that. I hope in 10 years it won't be an isolated breakthrough but will have heralded a golden era of digital biology. We started Isomorphic Labs to build on AlphaFold and reimagine drug discovery from first principles with AI. Currently it takes an average of 10 years and billions of dollars to develop a drug. Why can't we reduce that from years to months or even weeks, just like we reduced protein structure discovery from years to minutes? We think of this as doing science at digital speed. My dream is to create a virtual cell, like a yeast cell, where you can run experiments in silico and the predictions inform real-world experiments, reducing the expensive search in the wet lab. AI is applicable to many fields: health, materials, fusion, algorithms, weather prediction, quantum computing. I encourage universities to think seriously about multidisciplinary work applying AI to specialist fields. On the path to AGI, we've been making advances in world models. Our video model V2 is state-of-the-art, generating videos from text descriptions. It learns real-world physics just from watching YouTube videos. We've gone further with Genie2, which can generate a whole playable game from a text instruction, though currently only consistent for a few seconds. We're working to extend that to many minutes. We've also been working on safety from the beginning, with systems like SynthID to watermark AI-generated content. AI has incredible potential to help with our greatest challenges, but it's important to engage with a wide range of stakeholders. Governments have become interested, and we've seen international summits. My shorthand is that instead of 'move fast and break things,' we should approach this transformative technology with humility and respect, using the scientific method. We're building our own multimodal models, the Gemini series, and working on universal assistance with Project Astra. The next step is combining agent-based models with general world models for planning and robotics. I conjecture that classical machines can do a lot more than we previously thought, as AlphaFold shows. Any pattern that has physical structure can be efficiently discovered and modeled by classical learning algorithms. This has implications for quantum mechanics and fundamental physics. AGI could be the ultimate general-purpose tool to understand the universe and our place in it. Thank you.
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Host45:59
Great. We have a time for some questions if people have questions. A first hand shot up just here.
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Audience Member46:04
Hi. Thank you. Um because you have a background in neuroscience. Um and you really like to think in terms of root node problems. Was there ever a root node problem you came across in neuroscience that you thought was worth tackling and still worth tackling to understand biological and artificial intelligence better?
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Demis Hassabis46:27
Yeah, there's many. I studied memory and imagination for my PhD. I wanted to understand how the brain does future thinking and planning, and it turns out the hippocampus is involved in both, so we could mimic that with algorithms. There are big questions around creativity, dreaming, consciousness. Building AI and comparing it to the human mind is one of the best ways to make progress on root node problems like the nature of consciousness and whether there is something special about the substrate of the brain versus mimicking it in silicon.
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Host47:20
Great. Um, got a question just here.
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Audience Member47:23
Uh, hi. Um, I have two questions actually. So, since Deep Mind was founded before the deep learning revolution, I wanted to know what your state of mind was had deep learning not picked up or how were you going to progress? That's the first question. And second question is since you've had intimate experiences with such challenging problems, such high dimensional problems and we know that gradient descent and its variants can't converge to the optimum solution only locally optimum solutions. Were you surprised that anything works at all in these systems at any point in time and do you think that most of nature is kind of suboptimal and so we can potentially build a more optimal nature?
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Demis Hassabis48:16
So look, they're both great questions. The first one: we called it DeepMind partly because deep refers to deep learning. Deep learning was just becoming common with Boltzmann machines and hierarchical neural networks from Geoffrey Hinton. It seemed super promising. We also bet on reinforcement learning, which was important for solving something like AlphaGo. You need both: deep learning to model the environment and reinforcement learning to make plans and take action. We bet on that even at the beginning because we knew classical expert systems would not scale. I learned here and at MIT that those methods would never scale to the problems I wanted to solve. Learning systems seemed to have unlimited potential, though they were harder to get working. We also saw the computing paradigm shifting with GPUs. All those influences came together in 2010. We were betting not because we knew it would work, but because we were confident the other methods would not. On the second question: it is surprising that some of these things converge. For the first couple of years, nothing worked. We couldn't even get a point on Pong. We wondered if we were 10 or 20 years too early, like Babbage. But then it did converge, and that gave us confidence. As for nature, I think things are not suboptimal; they are probably pretty optimal because they've gone through evolutionary processes. If they are stable over time, there is structure that is learnable.
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Host52:07
Great. Uh there's a question down here.
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Audience Member52:12
What do you think about building high bandwidth brain machine interfaces and implantable memory and reasoning modules so that humans can be further empowered to make discoveries autonomously as opposed to only talking to AI in the cloud?
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Demis Hassabis52:25
Yeah, I love that area. I've followed it and helped people building EEG caps. The problem is resolution and the need for read and write. I'm fascinated by projects like Neuralink. Right now it's for medical applications like helping people walk again. Beyond that, if it becomes routine and safe, it could be one way for us to keep up with technology. In some senses, it's no different from having our phones with us 24/7. We're already symbiotic with technology. It would be one step further, but I'm not sure about the boundary between attached and carried.
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Host53:45
Great question over here. That's one just sure. Are you sure? Oh hello. Ah there we go.
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Audience Member54:01
Uh what do you think about the speed at which artificial intelligence is developing and its effects on sort of economic developments? There are a lot of people out there who are deciding careers right now who given the sort of rapid change in the landscape make it really difficult to kind of predict what they should go into.
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Demis Hassabis54:19
Yes, it's a very complicated one. Things are changing at lightning speed. We were discussing with Alistair earlier that designing three-year computer science courses is difficult because the material changes in less than three years. The only thing we can say for sure is there will be a lot of change, which brings disruption and opportunity. For example, on coding: I still recommend getting good at coding and math because you'll be able to use new tools more deeply. But coding will become more available to many more people through natural language programming. That will open up fields for creative people. It will also enhance engineers to do 10x what they can today. It's difficult to know, but I would say focus on embracing those tools in your spare time and train yourself to pick up new information extremely quickly, because that's what will happen in the next 10 years.
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Host55:57
Okay. Um, we've got one question just on the here, the yellow and black top.
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Audience Member56:02
Um, is this Yeah. Uh, do you think that there are any biological processes or behaviors or patterns which can't be modeled with existing deep learning techniques? I'm not saying like throw more compute until it works and just make a bigger and bigger model. Do you think there are some processes which physically cannot be modeled with the architecture we have?
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Demis Hassabis56:23
Um, I mean there's certainly lots of processes that can't be modeled today, but again this goes back to what I said at the end of the talk. I'm not sure in the limit that there are. If physics can solve it and there's some structure to be learned, probably with enough examples one could reverse engineer a model. I don't see any theoretical reason why a classical system could not make predictions or simulations of that biological system. There are abstract things like factorizing large numbers in cryptography, which are human-made systems where there may not be structure. If there is structure in natural numbers, it will be learnable; if not, you might need a quantum computer. But most things in nature have evolved over geological or biological time, so there is structure to learn, making the search tractable.
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Host57:47
Okay. And uh last question then um we'll have the person in the pink shirt.
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Audience Member57:54
This question comes from the behalf of the Cambridge University Game Development Society. Uh so you mentioned about the Genie2 model and how currently it's stable for a few seconds of consistency and you hope to eventually have that at a few minutes. But the question that our society has is games that we actually play have consistency that's indefinite. You know when you're playing Minecraft you expect to turn around and the village is still there, right? Yes. Um, so do you see your current model being integrated into a workflow or what exactly how do you see AI and your model and what you're working on? How do you see it integrating into game development in the coming decades?
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Demis Hassabis58:35
Yeah. Well, look, I think there's many ways AI is going to come in. One is the tools to build the assets you need for games: 3D models, animations. That will come in the next couple of years. AI can also be used for game balancing: you design a game and overnight it can play a million playthroughs and give you a report on imbalances. Also bug testing for open world games, which are a nightmare to test because players can do almost anything. Having AI players play before release can solve many bugs. Excitingly, AI characters that are more lifelike and move the storyline on. I used to dream about massive multiplayer worlds where AI characters were intelligent and updated their beliefs based on player actions, making a more living world. We're on the cusp of building those types of games. Finally, the world model we're building is more about general AI and understanding the world. If it can generate it for some amount of time, it must be understanding something about the underlying physics. That's for general intelligence. Maybe one day we'll have a holodeck where you can just imagine and it's all there around you, but that's still a ways off.
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Audience Member1:00:37
Thanks.
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Host1:00:38
Great. Uh well that seems like a nice place to finish a question on games returning back to games but uh thank you all so much for coming and particular special thank you to Demis coming in and talk to us today. So thank you.